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https://github.com/Fledge68/WiiFlow_Lite.git
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23 lines
598 B
C++
23 lines
598 B
C++
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#ifndef __CHANHANDLE_HPP_
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#define __CHANHANDLE_HPP_
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typedef struct _dolheader
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{
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u32 section_pos[18];
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u32 section_start[18];
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u32 section_size[18];
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u32 bss_start;
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u32 bss_size;
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u32 entry_point;
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u32 padding[7];
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} ATTRIBUTE_PACKED dolheader;
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void PatchChannel(u8 vidMode, GXRModeObj *vmode, bool vipatch, bool countryString, u8 patchVidModes, int aspectRatio,
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u32 returnTo, u8 private_server, const char *server_addr, u8 videoWidth, bool patchFix480p, u8 deflicker, u8 bootType);
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u32 LoadChannel(u64 title, bool dol, u32 *IOS);
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extern bool isForwarder;
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#endif /* __CHANHANDLE_HPP_ */
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