WiiFlow_Lite/source/menu/menu_game.cpp
fledge68 ce0108939d - Now disabling Plugin Select menu if you're using the source menu/flow. (no need for both)
- Now disabling View Select icon/button on main screen if you are using Source Menu with multi source select. (easier to handle this way)
- Fixed Source Menu multi select. Now using 'A' button instead of '+' button to select sources. '+' and '-' can now be used to change pages just like all other menus. Added Clear button to clear all source buttons.  If none selected defaults to Wii.  After making selections use Back button or 'B' to go back.
- Added the ability to select both NAND and EmuNAND Channels at the same time. Three options to do this.
1. Use Source Menu multi select.
2. Switch to Channels View then press 'B' while pointing at Settings icon on main screen. If you keep pressing 'B' it will cycle you thru NAND, EmuNAND, and Both.
3. Use the Plugin Select menu with the new emuchannels.ini plugin and the channels.ini plugin to select one or both. (in plugin view of course)
- Other code cleanup and minor changes here and there to make things work with being able to select both real nand and emu nand together.
- Still have a few things to change but this should be fine for now.
2016-06-20 21:03:40 +00:00

1815 lines
56 KiB
C++

#include <ogc/machine/processor.h>
#include <ogc/lwp_threads.h>
#include <unistd.h>
#include <time.h>
#include <network.h>
#include <errno.h>
#include "menu.hpp"
#include "types.h"
#include "banner/BannerWindow.hpp"
#include "booter/external_booter.hpp"
#include "channel/channel_launcher.h"
#include "channel/channels.h"
#include "channel/nand.hpp"
#include "channel/identify.h"
#include "devicemounter/DeviceHandler.hpp"
#include "devicemounter/sdhc.h"
#include "devicemounter/usbstorage.h"
#include "gc/gc.hpp"
#include "gc/gcdisc.hpp"
#include "gui/WiiMovie.hpp"
#include "gui/GameTDB.hpp"
#include "homebrew/homebrew.h"
#include "loader/alt_ios.h"
#include "loader/wdvd.h"
//#include "loader/alt_ios.h"
#include "loader/playlog.h"
#include "loader/wbfs.h"
#include "loader/wip.h"
#include "loader/frag.h"
#include "loader/fst.h"
#include "loader/cios.h"
#include "loader/nk.h"
#include "memory/memory.h"
#include "network/http.h"
#include "network/gcard.h"
//sounds
extern const u8 gc_ogg[];
extern const u32 gc_ogg_size;
bool m_zoom_banner = false;
s16 m_gameBtnPlayFull;
s16 m_gameBtnBackFull;
s16 m_gameBtnToggle;
s16 m_gameBtnToggleFull;
const CMenu::SOption CMenu::_languages[11] = {
{ "lngdef", L"Default" },
{ "lngjap", L"Japanese" },
{ "lngeng", L"English" },
{ "lngger", L"German" },
{ "lngfre", L"French" },
{ "lngspa", L"Spanish" },
{ "lngita", L"Italian" },
{ "lngdut", L"Dutch" },
{ "lngsch", L"S. Chinese" },
{ "lngtch", L"T. Chinese" },
{ "lngkor", L"Korean" }
};
const CMenu::SOption CMenu::_GlobalVideoModes[6] = {
{ "vidgame", L"Game" },
{ "vidsys", L"System" },
{ "vidp50", L"PAL 50Hz" },
{ "vidp60", L"PAL 60Hz" },
{ "vidntsc", L"NTSC" },
{ "vidprog", L"Progressive" },
};
const CMenu::SOption CMenu::_VideoModes[7] = {
{ "viddef", L"Default" },
{ "vidgame", L"Game" },
{ "vidsys", L"System" },
{ "vidp50", L"PAL 50Hz" },
{ "vidp60", L"PAL 60Hz" },
{ "vidntsc", L"NTSC" },
{ "vidprog", L"Progressive" },
};
const CMenu::SOption CMenu::_GlobalGCvideoModes[8] = {
{ "DMLdefG", L"Game" },
{ "DMLpal", L"PAL 576i" },
{ "DMLntsc", L"NTSC 480i" },
{ "DMLpal60", L"PAL 480i" },
{ "DMLprog", L"NTSC 480p" },
{ "DMLprogP", L"PAL 480p" },
{ "DMLmpal", L"MPAL" },
{ "DMLmpalP", L"MPAL-P" }
};
const CMenu::SOption CMenu::_GCvideoModes[9] = {
{ "DMLdef", L"Default" },
{ "DMLdefG", L"Game" },
{ "DMLpal", L"PAL 576i" },
{ "DMLntsc", L"NTSC 480i" },
{ "DMLpal60", L"PAL 480i" },
{ "DMLprog", L"NTSC 480p" },
{ "DMLprogP", L"PAL 480p" },
{ "DMLmpal", L"MPAL" },
{ "DMLmpalP", L"MPAL-P" }
};
const CMenu::SOption CMenu::_GlobalGClanguages[7] = {
{ "lngsys", L"System" },
{ "lngeng", L"English" },
{ "lngger", L"German" },
{ "lngfre", L"French" },
{ "lngspa", L"Spanish" },
{ "lngita", L"Italian" },
{ "lngdut", L"Dutch" }
};
const CMenu::SOption CMenu::_GClanguages[8] = {
{ "lngdef", L"Default" },
{ "lngsys", L"System" },
{ "lngeng", L"English" },
{ "lngger", L"German" },
{ "lngfre", L"French" },
{ "lngspa", L"Spanish" },
{ "lngita", L"Italian" },
{ "lngdut", L"Dutch" }
};
const CMenu::SOption CMenu::_NandEmu[2] = {
//{ "SaveOff", L"Off" },
{ "NANDpart", L"Partial" },
{ "NANDfull", L"Full" },
};
const CMenu::SOption CMenu::_GlobalSaveEmu[4] = {
{ "SaveOffG", L"Off" },
{ "SavePartG", L"Game save" },
{ "SaveRegG", L"Regionswitch" },
{ "SaveFullG", L"Full" },
};
const CMenu::SOption CMenu::_SaveEmu[5] = {
{ "SaveDef", L"Default" },
{ "SaveOff", L"Off" },
{ "SavePart", L"Game save" },
{ "SaveReg", L"Regionswitch" },
{ "SaveFull", L"Full" },
};
const CMenu::SOption CMenu::_AspectRatio[3] = {
{ "aspectDef", L"Default" },
{ "aspect43", L"Force 4:3" },
{ "aspect169", L"Force 16:9" },
};
//still need to change the NMM's
const CMenu::SOption CMenu::_NinEmuCard[5] = {
{ "NMMDef", L"Default" },
{ "NMMOff", L"Disabled" },
{ "NMMon", L"Enabled" },
{ "NMMMulti", L"Multi Saves" },
{ "NMMdebug", L"Debug" },
};
const CMenu::SOption CMenu::_GlobalGCLoaders[2] = {
{ "GC_Devo", L"Devolution" },
{ "GC_Nindnt", L"Nintendont" },
};
const CMenu::SOption CMenu::_GCLoader[3] = {
{ "GC_Def", L"Default" },
{ "GC_Devo", L"Devolution" },
{ "GC_Nindnt", L"Nintendont" },
};
const CMenu::SOption CMenu::_vidModePatch[4] = {
{ "vmpnone", L"None" },
{ "vmpnormal", L"Normal" },
{ "vmpmore", L"More" },
{ "vmpall", L"All" }
};
const CMenu::SOption CMenu::_hooktype[8] = {
{ "hook_auto", L"AUTO" },
{ "hooktype1", L"VBI" },
{ "hooktype2", L"KPAD read" },
{ "hooktype3", L"Joypad" },
{ "hooktype4", L"GXDraw" },
{ "hooktype5", L"GXFlush" },
{ "hooktype6", L"OSSleepThread" },
{ "hooktype7", L"AXNextFrame" },
};
const CMenu::SOption CMenu::_debugger[3] = {
{ "disabled", L"Disabled" },
{ "dbg_gecko", L"Gecko" },
{ "dbgfwrite", L"OSReport" },
};
/*
0 No Hook
1 VBI
2 KPAD read
3 Joypad Hook
4 GXDraw Hook
5 GXFlush Hook
6 OSSleepThread Hook
7 AXNextFrame Hook
*/
map<u8, u8> CMenu::_installed_cios;
u8 banner_title[84];
static inline int loopNum(int i, int s)
{
return (i + s) % s;
}
static void _extractBannerTitle(int language)
{
memset(banner_title, 0, 84);
CurrentBanner.GetName(banner_title, language);
}
static void _extractChannelBnr(const u64 chantitle)
{
ChannelHandle.GetBanner(chantitle);
}
static void _extractBnr(const dir_discHdr *hdr)
{
u32 size = 0;
DeviceHandle.OpenWBFS(currentPartition);
wbfs_disc_t *disc = WBFS_OpenDisc((u8 *) &hdr->id, (char *) hdr->path);
if(disc != NULL)
{
void *bnr = NULL;
size = wbfs_extract_file(disc, (char*)"opening.bnr", &bnr);
if(size > 0)
CurrentBanner.SetBanner((u8*)bnr, size, false, true);
WBFS_CloseDisc(disc);
}
WBFS_Close();
}
static int GetLanguage(const char *lang)
{
if (strncmp(lang, "JP", 2) == 0) return CONF_LANG_JAPANESE;
else if (strncmp(lang, "EN", 2) == 0) return CONF_LANG_ENGLISH;
else if (strncmp(lang, "DE", 2) == 0) return CONF_LANG_GERMAN;
else if (strncmp(lang, "FR", 2) == 0) return CONF_LANG_FRENCH;
else if (strncmp(lang, "ES", 2) == 0) return CONF_LANG_SPANISH;
else if (strncmp(lang, "IT", 2) == 0) return CONF_LANG_ITALIAN;
else if (strncmp(lang, "NL", 2) == 0) return CONF_LANG_DUTCH;
else if (strncmp(lang, "ZHTW", 4) == 0) return CONF_LANG_TRAD_CHINESE;
else if (strncmp(lang, "ZH", 2) == 0) return CONF_LANG_SIMP_CHINESE;
else if (strncmp(lang, "KO", 2) == 0) return CONF_LANG_KOREAN;
return CONF_LANG_ENGLISH; // Default to EN
}
static u8 GetRequestedGameIOS(dir_discHdr *hdr)
{
u8 IOS = 0;
DeviceHandle.OpenWBFS(currentPartition);
wbfs_disc_t *disc = WBFS_OpenDisc((u8*)&hdr->id, hdr->path);
if(disc != NULL)
{
void *titleTMD = NULL;
u32 tmd_size = wbfs_extract_file(disc, (char*)"TMD", &titleTMD);
if(titleTMD != NULL)
{
if(tmd_size > 0x18B)
IOS = *((u8*)titleTMD + 0x18B);
MEM2_free(titleTMD);
}
WBFS_CloseDisc(disc);
}
WBFS_Close();
return IOS;
}
void CMenu::_hideGame(bool instant)
{
m_gameSelected = false;
_cleanupVideo();
m_fa.unload();
CoverFlow.showCover();
m_btnMgr.hide(m_gameBtnPlay, instant);
m_btnMgr.hide(m_gameBtnBack, instant);
m_btnMgr.hide(m_gameBtnPlayFull, instant);
m_btnMgr.hide(m_gameBtnBackFull, instant);
m_btnMgr.hide(m_gameBtnDelete, instant);
m_btnMgr.hide(m_gameBtnSettings, instant);
m_btnMgr.hide(m_gameBtnToggle, instant);
m_btnMgr.hide(m_gameBtnToggleFull, instant);
m_btnMgr.hide(m_gameBtnFavoriteOn, instant);
m_btnMgr.hide(m_gameBtnFavoriteOff, instant);
m_btnMgr.hide(m_gameBtnAdultOn, instant);
m_btnMgr.hide(m_gameBtnAdultOff, instant);
for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser); ++i)
if(m_gameLblUser[i] != -1)
m_btnMgr.hide(m_gameLblUser[i], instant);
}
void CMenu::_showGame(void)
{
CoverFlow.showCover();
if(m_fa.load(m_cfg, m_fanartDir.c_str(), CoverFlow.getId()))
{
const TexData *bg = NULL;
const TexData *bglq = NULL;
m_fa.getBackground(bg, bglq);
if(bg != NULL && bglq != NULL)
_setBg(*bg, *bglq);
if (m_fa.hideCover())
CoverFlow.hideCover();
}
else
_setBg(m_gameBg, m_gameBgLQ);
if(!m_zoom_banner)
{
for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser) - 1; ++i)
{
if(m_gameLblUser[i] != -1)
m_btnMgr.show(m_gameLblUser[i]);
}
m_btnMgr.show(m_gameBtnPlay);
m_btnMgr.show(m_gameBtnBack);
m_btnMgr.show(m_gameBtnToggle);
}
else
{
m_btnMgr.show(m_gameBtnPlayFull);
m_btnMgr.show(m_gameBtnBackFull);
m_btnMgr.show(m_gameBtnToggleFull);
}
}
static void setLanguage(int l)
{
if (l > 0 && l <= 10)
configbytes[0] = l - 1;
else
configbytes[0] = 0xCD;
}
void CMenu::_cleanupBanner(bool gamechange)
{
//banner
m_gameSound.FreeMemory();
CheckGameSoundThread();
m_banner.DeleteBanner(gamechange);
//movie
_cleanupVideo();
//fanart
m_fa.unload();
}
void CMenu::_cleanupVideo()
{
m_video_playing = false;
movie.DeInit();
}
static const char *getVideoPath(const string &videoDir, const char *videoId)
{
const char *coverDir = m_plugin.GetCoverFolderName(CoverFlow.getHdr()->settings[0]);
const char *videoPath = NULL;
if(coverDir == NULL || strlen(coverDir) == 0)
videoPath = fmt("%s/%s", videoDir.c_str(), videoId);
else
videoPath = fmt("%s/%s/%s", videoDir.c_str(), coverDir, videoId);
return videoPath;
}
static const char *getVideoDefaultPath(const string &videoDir)
{
strncpy(m_plugin.PluginMagicWord, fmt("%08x", CoverFlow.getHdr()->settings[0]), 8);
const char *videoPath = fmt("%s/%s", videoDir.c_str(), m_plugin.PluginMagicWord);
return videoPath;
}
bool CMenu::_startVideo()
{
char curId3[4];
memset(curId3, 0, 4);
const char *videoId = CoverFlow.getPathId(CoverFlow.getHdr());
if(!NoGameID(CoverFlow.getHdr()->type))
{ //id3
memcpy(curId3, CoverFlow.getId(), 3);
videoId = curId3;
}
const char *videoPath = getVideoPath(m_videoDir, videoId);
const char *THP_Path = fmt("%s.thp", videoPath);
if(!fsop_FileExist(THP_Path))
{
if(m_current_view == COVERFLOW_PLUGIN)
{
videoPath = getVideoDefaultPath(m_videoDir);
THP_Path = fmt("%s.thp", videoPath);
}
else if(!NoGameID(CoverFlow.getHdr()->type))
{
videoPath = getVideoPath(m_videoDir, CoverFlow.getId());
THP_Path = fmt("%s.thp", videoPath);
}
}
if(fsop_FileExist(THP_Path))
{
m_gameSound.FreeMemory();
CheckGameSoundThread();
m_banner.SetShowBanner(false);
/* Lets play the movie */
movie.Init(THP_Path);
m_gameSound.Load(fmt("%s.ogg", videoPath));
m_gameSound.SetVolume(m_cfg.getInt("GENERAL", "sound_volume_bnr", 255));
m_video_playing = true;
m_gameSound.Play();
movie.Play(true); //video loops sound doesnt
return true;
}
return false;
}
void CMenu::_game(bool launch)
{
bool coverFlipped = false;
int cf_version = 1;
string domain;
string key;
Vector3D v;
Vector3D savedv;
dir_discHdr *hdr = (dir_discHdr*)MEM2_alloc(sizeof(dir_discHdr));
memcpy(hdr, CoverFlow.getHdr(), sizeof(dir_discHdr));
m_zoom_banner = m_cfg.getBool(_domainFromView(), "show_full_banner", false);
if(NoGameID(hdr->type))
{
bool video_available = (m_current_view == COVERFLOW_PLUGIN && fsop_FileExist(fmt("%s.thp", getVideoDefaultPath(m_videoDir)))) ||
fsop_FileExist(fmt("%s.thp", getVideoPath(m_videoDir, CoverFlow.getPathId(hdr))));
m_zoom_banner = m_zoom_banner && video_available;
m_cfg.setBool(_domainFromView(), "show_full_banner", m_zoom_banner);
}
currentMoviePos = (m_zoom_banner ? zoomedMoviePos : normalMoviePos);
if(m_banner.GetZoomSetting() != m_zoom_banner)
m_banner.ToggleZoom();
m_gcfg1.load(fmt("%s/" GAME_SETTINGS1_FILENAME, m_settingsDir.c_str()));
s8 startGameSound = -7;
SetupInput();
while(!m_exit)
{
if(startGameSound < 1)
startGameSound++;
if(startGameSound == -5)
_showGame();
if(!launch)
_mainLoopCommon(true);
if(startGameSound == 0)
{
m_gameSelected = true;// mark game selected and load sound/banner for main loop to start playing
startGameSound = 1;
_playGameSound();
}
if(coverFlipped &&
(BTN_PLUS_PRESSED || BTN_MINUS_PRESSED ||
BTN_LEFT_PRESSED || BTN_RIGHT_PRESSED ||
BTN_UP_PRESSED || BTN_DOWN_PRESSED))
{
float step = 0.05f;
if(BTN_PLUS_PRESSED || BTN_MINUS_PRESSED)
{
if(BTN_MINUS_PRESSED)
step = -step;
v.z = min(max(-15.f, v.z + step), 15.f);
}
else if(BTN_LEFT_PRESSED || BTN_RIGHT_PRESSED)
{
if(BTN_LEFT_PRESSED)
step = -step;
v.x = min(max(-15.f, v.x + step), 15.f);
}
else if(BTN_UP_PRESSED || BTN_DOWN_PRESSED)
{
if(BTN_UP_PRESSED)
step = -step;
v.y = min(max(-15.f, v.y + step), 15.f);
}
CoverFlow.setCoverFlipPos(v);
//CoverFlow.flip(true, true);
}
if(BTN_B_PRESSED && !m_locked && (m_btnMgr.selected(m_gameBtnFavoriteOn) || m_btnMgr.selected(m_gameBtnFavoriteOff)))
{
_hideGame();
m_banner.SetShowBanner(false);
_CategorySettings(true);
_showGame();
m_banner.SetShowBanner(true);
if(!m_gameSound.IsPlaying())
startGameSound = -6;
continue;
}
if(BTN_HOME_PRESSED || BTN_B_PRESSED)
{
_cleanupBanner();
break;
}
else if(BTN_PLUS_PRESSED && !coverFlipped && m_GameTDBAvailable && !NoGameID(hdr->type))
{
_hideGame();
m_banner.SetShowBanner(false);
m_gameSelected = true;// guess its reset to true to keep game/banner sound playing (if it is) during gameinfo menu
_gameinfo();
_showGame();
m_banner.SetShowBanner(true);
if(!m_gameSound.IsPlaying())
startGameSound = -6;
}
else if(BTN_MINUS_PRESSED && !coverFlipped)
{
if(m_video_playing)
{
m_video_playing = false;
movie.DeInit();
m_gameSound.FreeMemory();
m_banner.SetShowBanner(true);
if(!m_gameSound.IsPlaying())
startGameSound = -6;
}
else
_startVideo();
}
else if((BTN_1_PRESSED || BTN_2_PRESSED) && !coverFlipped)
{
s8 direction = BTN_1_PRESSED ? 1 : -1;
const char *domain = _domainFromView();
int cfVersion = 1+loopNum((m_cfg.getInt(domain, "last_cf_mode", 1)-1) + direction, m_numCFVersions);
_loadCFLayout(cfVersion);
CoverFlow.applySettings();
m_cfg.setInt(domain, "last_cf_mode" , cfVersion);
}
else if(launch || BTN_A_PRESSED)
{
if(m_btnMgr.selected(m_mainBtnQuit))
break;
else if(m_btnMgr.selected(m_gameBtnDelete))
{
if(!m_locked)
{
_hideGame();
m_banner.SetShowBanner(false);
if(hdr->type == TYPE_PLUGIN)
{
const char *wfcPath = NULL;
const char *coverDir = NULL;
if(m_cfg.getBool(PLUGIN_DOMAIN, "subfolder_cache"))
coverDir = m_plugin.GetCoverFolderName(hdr->settings[0]);
if(coverDir == NULL || strlen(coverDir) == 0)
wfcPath = fmt("%s/%s.wfc", m_cacheDir.c_str(), CoverFlow.getPathId(hdr, false));
else
wfcPath = fmt("%s/%s/%s.wfc", m_cacheDir.c_str(), coverDir, CoverFlow.getPathId(hdr, false));
fsop_deleteFile(wfcPath);
m_load_view = true;
}
else
{
if(_wbfsOp(WO_REMOVE_GAME))
{
_cleanupBanner();
break;
}
}
m_banner.SetShowBanner(true);
if(!m_gameSound.IsPlaying())
startGameSound = -6;
_showGame();
}
}
else if(m_btnMgr.selected(m_gameBtnFavoriteOn) || m_btnMgr.selected(m_gameBtnFavoriteOff))
m_gcfg1.setBool("FAVORITES", CoverFlow.getPathId(hdr, false), !m_gcfg1.getBool("FAVORITES", CoverFlow.getPathId(hdr, false), false));
else if(m_btnMgr.selected(m_gameBtnAdultOn) || m_btnMgr.selected(m_gameBtnAdultOff))
m_gcfg1.setBool("ADULTONLY", CoverFlow.getPathId(hdr, false), !m_gcfg1.getBool("ADULTONLY", CoverFlow.getPathId(hdr, false), false));
else if(m_btnMgr.selected(m_gameBtnBack) || m_btnMgr.selected(m_gameBtnBackFull))
{
_cleanupBanner();
break;
}
else if((m_btnMgr.selected(m_gameBtnToggle) || m_btnMgr.selected(m_gameBtnToggleFull))
&& (!NoGameID(hdr->type) || m_video_playing))
{
m_zoom_banner = m_banner.ToggleZoom();
m_cfg.setBool(_domainFromView(), "show_full_banner", m_zoom_banner);
currentMoviePos = (m_zoom_banner ? zoomedMoviePos : normalMoviePos);
m_show_zone_game = false;
m_btnMgr.hide(m_gameBtnPlayFull);
m_btnMgr.hide(m_gameBtnBackFull);
m_btnMgr.hide(m_gameBtnToggleFull);
}
else if(m_btnMgr.selected(m_gameBtnSettings) && !NoGameID(hdr->type))
{
_hideGame();
m_gameSelected = true;// reset to true to make sure sound plays during settings
m_banner.ToggleGameSettings();
_gameSettings();
m_banner.ToggleGameSettings();
_showGame();
if(!m_gameSound.IsPlaying())
startGameSound = -6;
}
else if(launch || m_btnMgr.selected(m_gameBtnPlay) || m_btnMgr.selected(m_gameBtnPlayFull) || !ShowPointer())
{
_hideGame();
MusicPlayer.Stop();
_cleanupBanner();
m_gcfg2.load(fmt("%s/" GAME_SETTINGS2_FILENAME, m_settingsDir.c_str()));
// change to current game's partition and set last_view for recall later
m_cfg.setInt("GENERAL", "last_view", m_current_view);
m_cfg.setInt("GENERAL", "cat_startpage", m_catStartPage);
switch(hdr->type)
{
case TYPE_CHANNEL:
case TYPE_EMUCHANNEL:
currentPartition = m_cfg.getInt(CHANNEL_DOMAIN, "partition", 1);
break;
case TYPE_HOMEBREW:
currentPartition = m_cfg.getInt(HOMEBREW_DOMAIN, "partition", 1);
break;
case TYPE_GC_GAME:
currentPartition = m_cfg.getInt(GC_DOMAIN, "partition", 1);
break;
case TYPE_WII_GAME:
currentPartition = m_cfg.getInt(WII_DOMAIN, "partition", 1);
break;
default:
m_plugin.GetEnabledPlugins(m_cfg, &enabledPluginsCount);
if(enabledPluginsCount == 1)
{
strncpy(m_plugin.PluginMagicWord, fmt("%08x", hdr->settings[0]), 8);
currentPartition = m_cfg.getInt("PLUGINS_PARTITION", m_plugin.PluginMagicWord, 1);
m_cfg.setInt(PLUGIN_DOMAIN, "partition", currentPartition);
}
currentPartition = m_cfg.getInt(PLUGIN_DOMAIN, "partition", 1);
break;
}
/* Get Banner Title for Playlog */
CurrentBanner.ClearBanner();
NANDemuView = false;
if(hdr->type == TYPE_EMUCHANNEL) NANDemuView = true;
if(hdr->type == TYPE_CHANNEL || hdr->type == TYPE_EMUCHANNEL)
{
u64 chantitle = CoverFlow.getChanTitle();
_extractChannelBnr(chantitle);
}
else if(hdr->type == TYPE_WII_GAME)
_extractBnr(hdr);
if(CurrentBanner.IsValid())
_extractBannerTitle(GetLanguage(m_loc.getString(m_curLanguage, "gametdb_code", "EN").c_str()));
if(hdr->type == TYPE_WII_GAME || hdr->type == TYPE_CHANNEL || hdr->type == TYPE_EMUCHANNEL)
{
if(Playlog_Update(hdr->id, banner_title) < 0)
Playlog_Delete();
}
gprintf("Launching game %s\n", hdr->id);
CurrentBanner.ClearBanner();
/* Finally boot it */
_launch(hdr);
if(m_exit)
break;
_hideWaitMessage();
launch = false;
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
WPAD_SetVRes(chan, m_vid.width() + m_cursor[chan].width(), m_vid.height() + m_cursor[chan].height());
m_gcfg2.unload();
_showGame();
}
else
{
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
if(CoverFlow.mouseOver(m_cursor[chan].x(), m_cursor[chan].y()))
{
cf_version = m_cfg.getInt(_domainFromView(), "last_cf_mode", 1);
domain = fmt("%s_%i_S", cf_domain, cf_version);
key = "flip_pos";
if(!m_vid.wide())
key += "_4_3";
coverFlipped = !coverFlipped;
if(coverFlipped)
{
v = m_coverflow.getVector3D(domain, key);
savedv = v;
CoverFlow.flip(true, true);
}
else
{
CoverFlow.setCoverFlipPos(savedv);
CoverFlow.flip(true, false);
}
}
}
}
}
if(!coverFlipped)
{
if((startGameSound == 1 || startGameSound < -8) && (BTN_UP_REPEAT || RIGHT_STICK_UP))
{
_cleanupBanner(true);
CoverFlow.up();
startGameSound = -10;
}
if((startGameSound == 1 || startGameSound < -8) && (BTN_RIGHT_REPEAT || RIGHT_STICK_RIGHT))
{
_cleanupBanner(true);
CoverFlow.right();
startGameSound = -10;
}
if((startGameSound == 1 || startGameSound < -8) && (BTN_DOWN_REPEAT || RIGHT_STICK_DOWN))
{
_cleanupBanner(true);
CoverFlow.down();
startGameSound = -10;
}
if((startGameSound == 1 || startGameSound < -8) && (BTN_LEFT_REPEAT || RIGHT_STICK_LEFT))
{
_cleanupBanner(true);
CoverFlow.left();
startGameSound = -10;
}
if(startGameSound == -10)
{
m_gameSelected = false; // deselect game if moved to new cover
_setBg(m_gameBg, m_gameBgLQ);
memcpy(hdr, CoverFlow.getHdr(), sizeof(dir_discHdr));
}
}
if(m_show_zone_game && !m_zoom_banner)
{
bool b = m_gcfg1.getBool("FAVORITES", CoverFlow.getPathId(hdr, false), false);
m_btnMgr.show(b ? m_gameBtnFavoriteOn : m_gameBtnFavoriteOff);
m_btnMgr.hide(b ? m_gameBtnFavoriteOff : m_gameBtnFavoriteOn);
m_btnMgr.show(m_gameBtnPlay);
m_btnMgr.show(m_gameBtnBack);
if(!m_fa.isLoaded())
m_btnMgr.show(m_gameBtnToggle);
else
m_btnMgr.hide(m_gameBtnToggle);
m_btnMgr.hide(m_gameBtnPlayFull);
m_btnMgr.hide(m_gameBtnBackFull);
m_btnMgr.hide(m_gameBtnToggleFull);
if(m_gameLblUser[4] != -1 && !NoGameID(hdr->type) && !m_fa.isLoaded())
m_btnMgr.show(m_gameLblUser[4]);
else
m_btnMgr.hide(m_gameLblUser[4]);
for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser) - 1; ++i)
{
if(m_gameLblUser[i] != -1)
m_btnMgr.show(m_gameLblUser[i]);
}
if(!m_locked)
{
b = m_gcfg1.getBool("ADULTONLY", CoverFlow.getPathId(hdr, false), false);
m_btnMgr.show(b ? m_gameBtnAdultOn : m_gameBtnAdultOff);
m_btnMgr.hide(b ? m_gameBtnAdultOff : m_gameBtnAdultOn);
m_btnMgr.show(m_gameBtnSettings);
}
if(hdr->type != TYPE_HOMEBREW && hdr->type != TYPE_CHANNEL && !m_locked)
m_btnMgr.show(m_gameBtnDelete);
}
else
{
if(m_zoom_banner && !m_fa.isLoaded())
{
m_btnMgr.show(m_gameBtnPlayFull);
m_btnMgr.show(m_gameBtnBackFull);
m_btnMgr.show(m_gameBtnToggleFull);
}
m_btnMgr.hide(m_gameBtnFavoriteOn);
m_btnMgr.hide(m_gameBtnFavoriteOff);
m_btnMgr.hide(m_gameBtnAdultOn);
m_btnMgr.hide(m_gameBtnAdultOff);
m_btnMgr.hide(m_gameBtnSettings);
m_btnMgr.hide(m_gameBtnDelete);
m_btnMgr.hide(m_gameBtnPlay);
m_btnMgr.hide(m_gameBtnBack);
m_btnMgr.hide(m_gameBtnToggle);
if(m_gameLblUser[4] != -1)
{
if(!NoGameID(hdr->type) && !m_zoom_banner && !m_fa.isLoaded())
m_btnMgr.show(m_gameLblUser[4]);
else
m_btnMgr.hide(m_gameLblUser[4], true);
}
for(u8 i = 0; i < ARRAY_SIZE(m_gameLblUser) - 1; ++i)
if (m_gameLblUser[i] != -1)
m_btnMgr.hide(m_gameLblUser[i]);
}
}
if(coverFlipped)
{
m_coverflow.setVector3D(domain, key, savedv);
_loadCFLayout(cf_version, true);
CoverFlow.applySettings();
}
m_gcfg1.save(true);
_hideGame();
}
void CMenu::directlaunch(const char *GameID)
{
m_directLaunch = true;
for(currentPartition = SD; currentPartition < USB8; currentPartition++)
{
if(!DeviceHandle.IsInserted(currentPartition))
continue;
DeviceHandle.OpenWBFS(currentPartition);
string gameDir(fmt(wii_games_dir, DeviceName[currentPartition]));
string cacheDir(fmt("%s/%s_wii.db", m_listCacheDir.c_str(), DeviceName[currentPartition]));
m_cacheList.CreateList(COVERFLOW_WII, currentPartition, gameDir,
stringToVector(".wbfs|.iso", '|'), cacheDir, false);
WBFS_Close();
for(u32 i = 0; i < m_cacheList.size(); i++)
{
if(strncasecmp(GameID, m_cacheList[i].id, 6) == 0)
{
_launchGame(&m_cacheList[i], false); // Launch will exit wiiflow
break;
}
}
}
error(wfmt(_fmt("errgame1", L"Cannot find the game with ID: %s"), GameID));
}
void CMenu::_launchShutdown()
{
CoverFlow.clear();
_showWaitMessage();
exitHandler(PRIILOADER_DEF); //Making wiiflow ready to boot something
}
bool gcLaunchFail = false;
void CMenu::_launch(const dir_discHdr *hdr)
{
dir_discHdr launchHdr;
memcpy(&launchHdr, hdr, sizeof(dir_discHdr));
/* Lets boot that shit */
if(launchHdr.type == TYPE_WII_GAME)
_launchGame(&launchHdr, false);
else if(launchHdr.type == TYPE_GC_GAME)
{
gcLaunchFail = false;
_launchGC(&launchHdr, false);
if(gcLaunchFail) return;
}
else if(launchHdr.type == TYPE_CHANNEL || launchHdr.type == TYPE_EMUCHANNEL)
_launchChannel(&launchHdr);
else if(launchHdr.type == TYPE_PLUGIN)
{
//get dol name and length
const char *plugin_dol_name = m_plugin.GetDolName(launchHdr.settings[0]);
u8 plugin_dol_len = strlen(plugin_dol_name);
//get title and path from hdr
char title[101];
memset(&title, 0, sizeof(title));
u32 title_len_no_ext = 0;
const char *path = NULL;
//example rom path - sd:/roms/super mario bros.zip
//example scummvm path - games/monkey island.exe
if(strchr(launchHdr.path, ':') != NULL)//it's a rom path
{
//check if music player plugin, if so launch wiiflow's music player
if(plugin_dol_len == strlen(MUSIC_DOMAIN) && strcmp(plugin_dol_name, MUSIC_DOMAIN) == 0)
{
MusicPlayer.LoadFile(launchHdr.path, false);
m_exit = false;
return;
}
//get rom title after last '/'
strncpy(title, strrchr(launchHdr.path, '/') + 1, 100);
if(strchr(launchHdr.path, '.') != NULL) // if there's extension get length of title without extension
title_len_no_ext = strlen(title) - strlen(strrchr(title, '.'));
//get path
*strrchr(launchHdr.path, '/') = '\0'; //cut title off end of path
path = strchr(launchHdr.path, '/') + 1; //cut sd:/ off of path
}
else //it's a scummvm game
{
path = launchHdr.path;
wcstombs(title, launchHdr.title, 63);
}
m_cfg.setString(PLUGIN_DOMAIN, "current_item", title);
const char *device = (currentPartition == 0 ? "sd" : (DeviceHandle.GetFSType(currentPartition) == PART_FS_NTFS ? "ntfs" : "usb"));
/* this is weird - he sets the return to loader to be dev:/wiiflow/plugins/WiiFlowLoader.dol
but there is no such dol in the plugins directory and WiiFlowLoader.dol is really a hidden channel
on the system menu. This is set because some plugins require a arg for loader dol and even though
this isn't real it fills the argument needed. */
const char *loader = fmt("%s:/%s/WiiFlowLoader.dol", device, strchr(m_pluginsDir.c_str(), '/') + 1);
vector<string> arguments = m_plugin.CreateArgs(device, path, title, loader, title_len_no_ext, launchHdr.settings[0]);
const char *plugin_file = plugin_dol_name; /* try full path */
if(strchr(plugin_file, ':') == NULL || !fsop_FileExist(plugin_file)) /* try universal plugin folder */
{
plugin_file = fmt("%s/%s", m_pluginsDir.c_str(), plugin_dol_name);
if(!fsop_FileExist(plugin_file)) /* try device search */
{
for(u8 i = SD; i < MAXDEVICES; ++i)
{
plugin_file = fmt("%s:/%s", DeviceName[i], plugin_dol_name);
if(fsop_FileExist(plugin_file))
break;
}
}
}
_launchHomebrew(plugin_file, arguments);
}
else if(launchHdr.type == TYPE_HOMEBREW)
{
const char *gamepath = fmt("%s/boot.dol", launchHdr.path);
if(!fsop_FileExist(gamepath))
gamepath = fmt("%s/boot.elf", launchHdr.path);
if(fsop_FileExist(gamepath))
{
m_cfg.setString(HOMEBREW_DOMAIN, "current_item", strrchr(launchHdr.path, '/') + 1);
_launchHomebrew(gamepath, m_homebrewArgs);
/*m_homebrewArgs is basically an empty vector string not needed for homebrew
but used by plugins when _launchHomebrew is called */
}
}
ShutdownBeforeExit();
Sys_Exit();
}
void CMenu::_launchGC(dir_discHdr *hdr, bool disc)
{
const char *id = hdr->id;
memcpy((u8*)Disc_ID, id, 6);
DCFlushRange((u8*)Disc_ID, 32);
const char *path = hdr->path;
u8 loader = min((u32)m_gcfg2.getInt(id, "gc_loader", 0), ARRAY_SIZE(CMenu::_GCLoader) - 1u);
loader = (loader == 0) ? min((u32)m_cfg.getInt(GC_DOMAIN, "default_loader", 1), ARRAY_SIZE(CMenu::_GlobalGCLoaders) - 1u) : loader-1;
if(disc)
loader = 1;
if((loader == 1 && !m_nintendont_installed) || (loader == 0 && !m_devo_installed))
{
error(_t("errgame11", L"GameCube Loader not found! Can't launch game."));
gcLaunchFail = true;
return;
}
_launchShutdown();
m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1);
m_gcfg1.setUInt("LASTPLAYED", id, time(NULL));
m_cfg.setString(GC_DOMAIN, "current_item", id);
if(has_enabled_providers() && _initNetwork() == 0)
add_game_to_card(id);
u8 GClanguage = min((u32)m_gcfg2.getInt(id, "gc_language", 0), ARRAY_SIZE(CMenu::_GClanguages) - 1u);
GClanguage = (GClanguage == 0) ? min((u32)m_cfg.getInt(GC_DOMAIN, "game_language", 0), ARRAY_SIZE(CMenu::_GlobalGClanguages) - 1u) : GClanguage-1;
if(id[3] == 'E' || id[3] == 'J')
GClanguage = 1; //=english
u8 videoMode = min((u32)m_gcfg2.getInt(id, "gc_video_mode", 0), ARRAY_SIZE(CMenu::_GCvideoModes) - 1u);
videoMode = (videoMode == 0) ? min((u32)m_cfg.getInt(GC_DOMAIN, "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalGCvideoModes) - 1u) : videoMode-1;
if(disc || videoMode == 0)
{
if(id[3] == 'E' || id[3] == 'J')
videoMode = 2; //NTSC 480i
else
videoMode = 1; //PAL 576i
}
bool widescreen = m_gcfg2.getBool(id, "widescreen", false);
if(loader == 0)
{
bool memcard_emu = m_gcfg2.getBool(id, "devo_memcard_emu", false);
bool activity_led = m_gcfg2.getBool(id, "led", false);
DEVO_GetLoader(m_dataDir.c_str());
DEVO_SetOptions(path, id, memcard_emu, widescreen, activity_led, m_use_wifi_gecko);
}
else if(loader == 1)
{
u8 emuMC = min((u32)m_gcfg2.getInt(id, "emu_memcard", m_cfg.getInt(GC_DOMAIN, "emu_memcard", 1)), ARRAY_SIZE(CMenu::_NinEmuCard) - 1u);
emuMC = (emuMC == 0) ? m_cfg.getInt(GC_DOMAIN, "emu_memcard", 1) : emuMC-1;
bool usb_hid = m_gcfg2.getBool(id, "usb_hid", m_cfg.getBool(GC_DOMAIN, "usb_hid", false));
bool native_ctl = m_gcfg2.getBool(id, "native_ctl", m_cfg.getBool(GC_DOMAIN, "native_ctl", false));
bool deflicker = m_gcfg2.getBool(id, "Deflicker", m_cfg.getBool(GC_DOMAIN, "Deflicker", false));
if(disc == true)
{
emuMC = m_cfg.getInt(GC_DOMAIN, "emu_memcard", 1);
Nintendont_BootDisc(emuMC, widescreen, usb_hid, native_ctl, deflicker);
}
else
{
bool NIN_Debugger = (m_gcfg2.getInt(id, "debugger", 0) == 2);
bool wiiu_widescreen = m_gcfg2.getBool(id, "wiiu_widescreen", false);
bool cheats = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool(GC_DOMAIN, "cheat", false));
/* Generate gct path */
char GC_Path[256];
GC_Path[255] = '\0';
strncpy(GC_Path, path, 255);
if(strcasestr(path, "boot.bin") != NULL)//games/title [id]/sys/boot.bin
{
*strrchr(GC_Path, '/') = '\0'; //erase /boot.bin
*(strrchr(GC_Path, '/')+1) = '\0'; //erase sys folder
}
else //games/title [id]/game.iso
*(strrchr(GC_Path, '/')+1) = '\0'; //erase game.iso
char CheatPath[256];// wiiflow cheats path - sd:/wiiflow/cheats/id.gct
char NewCheatPath[256];// nintendont cheat path - games/title [id]/id.gct
snprintf(CheatPath, sizeof(CheatPath), "%s/%s", m_cheatDir.c_str(), fmt("%s.gct", id));
snprintf(NewCheatPath, sizeof(NewCheatPath), "%s%s.gct",GC_Path,id);
Nintendont_SetOptions(path, id, CheatPath, NewCheatPath, DeviceName[currentPartition],
cheats, emuMC, videoMode, widescreen, usb_hid, native_ctl, deflicker, wiiu_widescreen, NIN_Debugger);
}
}
m_gcfg1.save(true);
m_gcfg2.save(true);
m_cat.save(true);
m_cfg.save(true);
cleanup();
GC_SetVideoMode(videoMode, loader);
GC_SetLanguage(GClanguage, loader);
/* NTSC-J Patch by FIX94 */
if(id[3] == 'J')
*HW_PPCSPEED = 0x0002A9E0;
if(loader == 0)
{
if(AHBRPOT_Patched())
loadIOS(58, false);
else //use cIOS instead to make sure Devolution works anyways
loadIOS(mainIOS, false);
ShutdownBeforeExit();
DEVO_Boot();
}
else
{
bool ret = (Nintendont_GetLoader() && LoadAppBooter(fmt("%s/app_booter.bin", m_binsDir.c_str())));
Nintendont_WriteOptions();
ShutdownBeforeExit();
if(ret == true)
{
loadIOS(58, false); //nintendont NEEDS ios58
BootHomebrew(); //regular dol
}
}
Sys_Exit();
}
void CMenu::_launchHomebrew(const char *filepath, vector<string> arguments)
{
_launchShutdown();
m_gcfg1.save(true);
m_gcfg2.save(true);
m_cat.save(true);
m_cfg.save(true);
Playlog_Delete();
cleanup(); // wifi and sd gecko doesnt work anymore after cleanup
bool ret = (LoadHomebrew(filepath) && LoadAppBooter(fmt("%s/app_booter.bin", m_binsDir.c_str())));
AddBootArgument(filepath);
for(u32 i = 0; i < arguments.size(); ++i)
{
gprintf("Argument: %s\n", arguments[i].c_str());
AddBootArgument(arguments[i].c_str());
}
ShutdownBeforeExit();
if(ret == true)
{
loadIOS(58, false);
BootHomebrew();
}
Sys_Exit();
}
int CMenu::_loadIOS(u8 gameIOS, int userIOS, string id, bool RealNAND_Channels)
{
gprintf("Game ID# %s requested IOS %d. User selected %d\n", id.c_str(), gameIOS, userIOS);
if(neek2o() || (RealNAND_Channels && IOS_GetType(mainIOS) == IOS_TYPE_STUB))
{
bool ret = loadIOS(gameIOS, false);
_netInit();
if(ret == false)
{
error(wfmt(_fmt("errgame4", L"Couldn't load IOS %i"), gameIOS));
return LOAD_IOS_FAILED;
}
return LOAD_IOS_SUCCEEDED;
}
if(userIOS)
{
for(CIOSItr itr = _installed_cios.begin(); itr != _installed_cios.end(); itr++)
{
if(itr->second == userIOS || itr->first == userIOS)
{
gameIOS = itr->first;
break;
}
}
}
else if(gameIOS != 57)
gameIOS = mainIOS;
gprintf("Changed requested IOS to %d.\n", gameIOS);
// remap IOS to CIOS
if(gameIOS < 0x64)
{
if(_installed_cios.size() <= 0)
{
error(_t("errgame2", L"No cIOS found!"));
Sys_Exit();
}
u8 IOS[3];
IOS[0] = gameIOS;
IOS[1] = 56;
IOS[2] = 57;
bool found = false;
for(u8 num = 0; num < 3; num++)
{
if(found)
break;
if(IOS[num] == 0)
continue;
for(CIOSItr itr = _installed_cios.begin(); itr != _installed_cios.end(); itr++)
{
if(itr->second == IOS[num] || itr->first == IOS[num])
{
gameIOS = itr->first;
found = true;
break;
}
}
}
if(!found)
return LOAD_IOS_FAILED;
}
if(gameIOS != CurrentIOS.Version)
{
gprintf("Reloading IOS into %d\n", gameIOS);
bool ret = loadIOS(gameIOS, true);
_netInit();
if(ret == false)
{
error(wfmt(_fmt("errgame4", L"Couldn't load IOS %i"), gameIOS));
return LOAD_IOS_FAILED;
}
return LOAD_IOS_SUCCEEDED;
}
return LOAD_IOS_NOT_NEEDED;
}
void CMenu::_launchChannel(dir_discHdr *hdr)
{
_launchShutdown();
string id = string(hdr->id);
bool WII_Launch = (m_gcfg2.getBool(id, "custom", false) && (!NANDemuView || neek2o()));
bool use_dol = !m_gcfg2.getBool(id, "apploader", false);
bool vipatch = m_gcfg2.testOptBool(id, "vipatch", m_cfg.getBool("GENERAL", "vipatch", false));
bool cheat = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool(CHANNEL_DOMAIN, "cheat", false));
bool countryPatch = m_gcfg2.testOptBool(id, "country_patch", m_cfg.getBool("GENERAL", "country_patch", false));
u8 videoMode = (u8)min((u32)m_gcfg2.getInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_VideoModes) - 1u);
videoMode = (videoMode == 0) ? (u8)min((u32)m_cfg.getInt("GENERAL", "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalVideoModes) - 1) : videoMode-1;
int language = min((u32)m_gcfg2.getInt(id, "language", 0), ARRAY_SIZE(CMenu::_languages) - 1u);
language = (language == 0) ? min((u32)m_cfg.getInt("GENERAL", "game_language", 0), ARRAY_SIZE(CMenu::_languages) - 1) : language;
const char *rtrn = m_gcfg2.getBool(id, "returnto", true) ? m_cfg.getString("GENERAL", "returnto").c_str() : NULL;
u8 patchVidMode = min((u32)m_gcfg2.getInt(id, "patch_video_modes", 0), ARRAY_SIZE(CMenu::_vidModePatch) - 1u);
int aspectRatio = min((u32)m_gcfg2.getInt(id, "aspect_ratio", 0), ARRAY_SIZE(CMenu::_AspectRatio) - 1u)-1;
u32 returnTo = rtrn[0] << 24 | rtrn[1] << 16 | rtrn[2] << 8 | rtrn[3];
u8 *cheatFile = NULL;
u32 cheatSize = 0;
if(!WII_Launch)
{
hooktype = (u32) m_gcfg2.getInt(id, "hooktype", 0);
debuggerselect = m_gcfg2.getInt(id, "debugger", 0);
if((cheat || debuggerselect == 1) && hooktype == 0)
hooktype = 1;
else if(!cheat && debuggerselect != 1)
hooktype = 0;
if(cheat)
_loadFile(cheatFile, cheatSize, m_cheatDir.c_str(), fmt("%s.gct", id.c_str()));
if(has_enabled_providers() && _initNetwork() == 0)
add_game_to_card(id.c_str());
}
m_cfg.setString(CHANNEL_DOMAIN, "current_item", id);
m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1);
m_gcfg1.setUInt("LASTPLAYED", id, time(NULL));
string emuPath = fmt("/%s/%s", EMU_NANDS_DIR, m_cfg.getString(CHANNEL_DOMAIN, "current_emunand", "default").c_str());
int emulate_mode = min(max(0, m_cfg.getInt(CHANNEL_DOMAIN, "emulation", 1)), (int)ARRAY_SIZE(CMenu::_NandEmu) - 1);
int userIOS = m_gcfg2.getInt(id, "ios", 0);
u64 gameTitle = TITLE_ID(hdr->settings[0],hdr->settings[1]);
bool useNK2o = (m_gcfg2.getBool(id, "useneek", false) && !neek2o());
bool use_led = m_gcfg2.getBool(id, "led", false);
u32 gameIOS = ChannelHandle.GetRequestedIOS(gameTitle);
m_gcfg1.save(true);
m_gcfg2.save(true);
m_cat.save(true);
m_cfg.save(true);
cleanup();
if(NANDemuView && !neek2o())
{
if(useNK2o)
{
if(!Load_Neek2o_Kernel())
{
error(_t("errneek1", L"Cannot launch neek2o. Verify your neek2o setup"));
Sys_Exit();
}
ShutdownBeforeExit();
Launch_nk(gameTitle, NandHandle.Get_NandPath(), returnTo ? (((u64)(0x00010001) << 32) | (returnTo & 0xFFFFFFFF)) : 0);
while(1) usleep(500);
}
}
if(WII_Launch == false && ExternalBooter_LoadBins(m_binsDir.c_str()) == false)
Sys_Exit();
if(_loadIOS(gameIOS, userIOS, id, !NANDemuView) == LOAD_IOS_FAILED)
Sys_Exit();
if((CurrentIOS.Type == IOS_TYPE_D2X || neek2o()) && returnTo != 0)
{
if(D2X_PatchReturnTo(returnTo) >= 0)
memset(&returnTo, 0, sizeof(u32));
}
if(NANDemuView && !neek2o())
{
/* Enable our Emu NAND */
DeviceHandle.UnMountAll();
if(emulate_mode == 1)
NandHandle.Set_FullMode(true);
else
NandHandle.Set_FullMode(false);
if(NandHandle.Enable_Emu() < 0)
{
NandHandle.Disable_Emu();
error(_t("errgame5", L"Enabling emu failed!"));
Sys_Exit();
}
DeviceHandle.MountAll();
}
if(WII_Launch)
{
ShutdownBeforeExit();
WII_Initialize();
WII_LaunchTitle(gameTitle);
}
else
{
setLanguage(language);
ocarina_load_code(cheatFile, cheatSize);
NandHandle.Patch_AHB(); /* Identify may takes it */
PatchIOS(true); /* Patch for everything */
Identify(gameTitle);
ExternalBooter_ChannelSetup(gameTitle, use_dol);
WiiFlow_ExternalBooter(videoMode, vipatch, countryPatch, patchVidMode, aspectRatio, 0, TYPE_CHANNEL, use_led);
}
Sys_Exit();
}
void CMenu::_launchGame(dir_discHdr *hdr, bool dvd)
{
_launchShutdown();
string id(hdr->id);
string path(hdr->path);
if(neek2o())
{
int discID = id.c_str()[0] << 24 | id.c_str()[1] << 16 | id.c_str()[2] << 8 | id.c_str()[3];
if(WDVD_NEEK_LoadDisc((discID&0xFFFFFFFF), 0x5D1C9EA3) > 0)
{
dvd = true;
sleep(3);
}
}
if(dvd)
{
u32 cover = 0;
if(!neek2o() && !Sys_DolphinMode())
{
if(WDVD_GetCoverStatus(&cover) < 0)
{
error(_t("errgame7", L"WDVDGetCoverStatus Failed!"));
Sys_Exit();
}
if(!(cover & 0x2))
{
error(_t("errgame8", L"Please insert a game disc."));
do
{
WDVD_GetCoverStatus(&cover);
if(BTN_B_PRESSED)
return;
} while(!(cover & 0x2));
}
}
TempLoadIOS();
/* Open Disc */
if(Disc_Open(true) < 0)
{
error(_t("wbfsoperr2", L"Disc_Open failed"));
Sys_Exit();
}
/* Check disc */
if(Disc_IsWii() < 0)
{
if(Disc_IsGC() < 0)
{
error(_t("errgame9", L"This is not a Wii or GC disc"));
Sys_Exit();
}
else
{
/* Read GC disc header */
Disc_ReadGCHeader(&gc_hdr);
memcpy(hdr->id, gc_hdr.id, 6);
/* Launching GC Game */
if(m_nintendont_installed)
_launchGC(hdr, true);
else
error(_t("errgame12", L"Nintendont not found! Can't launch GC Disc."));
return;
}
}
else
{
/* Read header */
Disc_ReadHeader(&wii_hdr);
id = string((const char*)wii_hdr.id, 6);
}
gprintf("Game ID: %s\n", id.c_str());
}
bool vipatch = m_gcfg2.testOptBool(id, "vipatch", m_cfg.getBool("GENERAL", "vipatch", false));
bool countryPatch = m_gcfg2.testOptBool(id, "country_patch", m_cfg.getBool("GENERAL", "country_patch", false));
bool private_server = m_gcfg2.testOptBool(id, "private_server", m_cfg.getBool("GENERAL", "private_server", false));
u8 patchVidMode = min((u32)m_gcfg2.getInt(id, "patch_video_modes", 0), ARRAY_SIZE(CMenu::_vidModePatch) - 1u);
u8 videoMode = (u8)min((u32)m_gcfg2.getInt(id, "video_mode", 0), ARRAY_SIZE(CMenu::_VideoModes) - 1u);
videoMode = (videoMode == 0) ? (u8)min((u32)m_cfg.getInt("GENERAL", "video_mode", 0), ARRAY_SIZE(CMenu::_GlobalVideoModes) - 1) : videoMode-1;
int language = min((u32)m_gcfg2.getInt(id, "language", 0), ARRAY_SIZE(CMenu::_languages) - 1u);
language = (language == 0) ? min((u32)m_cfg.getInt("GENERAL", "game_language", 0), ARRAY_SIZE(CMenu::_languages) - 1) : language;
const char *rtrn = m_cfg.getString("GENERAL", "returnto", "").c_str();
int aspectRatio = min((u32)m_gcfg2.getInt(id, "aspect_ratio", 0), ARRAY_SIZE(CMenu::_AspectRatio) - 1u)-1;
string emuPath;
int emuPartition = 0;
u8 emulate_mode = min((u32)m_gcfg2.getInt(id, "emulate_save", 0), ARRAY_SIZE(CMenu::_SaveEmu) - 1u);
if(emulate_mode == 0)// default then use global
emulate_mode = min(max(0, m_cfg.getInt(WII_DOMAIN, "save_emulation", 0)), (int)ARRAY_SIZE(CMenu::_GlobalSaveEmu) - 1);
else
emulate_mode--;
if(emulate_mode && !dvd && !neek2o())
{
emuPartition = _FindEmuPart(emuPath, false, true);
if(emuPartition < 0)//if savepartition and/or nand folder no good
{
_hideWaitMessage();
while(true)
{
if(!_AutoCreateNand())//change partition, extract nand, or disable emunand save
{//if disable
emulate_mode = 0;
m_gcfg2.setInt(id, "emulate_save", 1);
break;
}
emuPartition = m_cfg.getInt(WII_DOMAIN, "savepartition");
if(emulate_mode == 3)//full
{
if(_TestEmuNand(m_cfg.getInt(WII_DOMAIN, "savepartition"), emuPath.c_str(), true))
{
//emuPartition = m_cfg.getInt(WII_DOMAIN, "savepartition");
break;
}
}
else//gamesave or regionswitch
{
if(!_TestEmuNand(emuPartition, emuPath.c_str(), false))
{
NandHandle.CreatePath(fmt("%s:/%s", DeviceName[emuPartition], EMU_NANDS_DIR));
NandHandle.CreatePath(fmt("%s:/%s/%s", DeviceName[emuPartition], EMU_NANDS_DIR, m_cfg.getString(WII_DOMAIN, "current_save_emunand").c_str()));
}
break;
}
}
m_cfg.setInt(WII_DOMAIN, "savepartition", emuPartition);
_showWaitMessage();
}
if(emulate_mode == 1)//gamesave
{
m_forceext = false;
_hideWaitMessage();
/*_AutoExtractSave(id) returns true if
if save is not on real nand (nothing to extract)
if the save is already on emu nand (then no extraction)
if the save was successfully extracted
false if user chooses to have game create new save*/
if(!_AutoExtractSave(id))
NandHandle.CreateTitleTMD(hdr);//setup emu nand for gamesave
_showWaitMessage();
}
else if(emulate_mode > 1)//region switch or full
{
NandHandle.CreateConfig();
NandHandle.Do_Region_Change(id, false);
}
}
bool use_led = m_gcfg2.getBool(id, "led", false);
bool cheat = m_gcfg2.testOptBool(id, "cheat", m_cfg.getBool(WII_DOMAIN, "cheat", false));
debuggerselect = m_gcfg2.getInt(id, "debugger", 0); // debuggerselect is defined in fst.h
if((id == "RPWE41" || id == "RPWZ41" || id == "SPXP41") && debuggerselect == 1) // Prince of Persia, Rival Swords
debuggerselect = 0;
hooktype = (u32)m_gcfg2.getInt(id, "hooktype", 0); // hooktype is defined in patchcode.h
if((cheat || debuggerselect == 1) && hooktype == 0)
hooktype = 1;
else if(!cheat && debuggerselect != 1)
hooktype = 0;
u8 *cheatFile = NULL;
u8 *gameconfig = NULL;
u32 cheatSize = 0, gameconfigSize = 0, returnTo = 0;
m_cfg.setString(WII_DOMAIN, "current_item", id);
m_gcfg1.setInt("PLAYCOUNT", id, m_gcfg1.getInt("PLAYCOUNT", id, 0) + 1);
m_gcfg1.setUInt("LASTPLAYED", id, time(NULL));
if(has_enabled_providers() && _initNetwork() == 0)
add_game_to_card(id.c_str());
setLanguage(language);
load_wip_patches((u8 *)m_wipDir.c_str(), (u8 *) &id);
if(cheat)
_loadFile(cheatFile, cheatSize, m_cheatDir.c_str(), fmt("%s.gct", id.c_str()));
_loadFile(gameconfig, gameconfigSize, m_txtCheatDir.c_str(), "gameconfig.txt");
if(strlen(rtrn) == 4)
returnTo = rtrn[0] << 24 | rtrn[1] << 16 | rtrn[2] << 8 | rtrn[3];
int userIOS = m_gcfg2.getInt(id, "ios", 0);
int gameIOS = dvd && !neek2o() ? userIOS : GetRequestedGameIOS(hdr);
m_gcfg1.save(true);
m_gcfg2.save(true);
m_cat.save(true);
m_cfg.save(true);
cleanup(); // wifi and sd gecko doesnt work anymore after cleanup
bool patchregion = false;
if(emulate_mode <= 1 && !neek2o() && m_cfg.getBool("GENERAL", "tempregionrn", false))
{
gprintf("Check\n");
patchregion = NandHandle.Do_Region_Change(id, true);
}
if(ExternalBooter_LoadBins(m_binsDir.c_str()) == false)
Sys_Exit();
if((!dvd || neek2o()) && !Sys_DolphinMode())
{
if(_loadIOS(gameIOS, userIOS, id) == LOAD_IOS_FAILED)
Sys_Exit();
}
if(CurrentIOS.Type == IOS_TYPE_D2X)
{
if(returnTo != 0 && !m_directLaunch && D2X_PatchReturnTo(returnTo) >= 0)
memset(&returnTo, 0, sizeof(u32));
if(emulate_mode)
{
/* Enable our Emu NAND */
DeviceHandle.UnMountAll();
if(emulate_mode == 2)
NandHandle.Set_RCMode(true);
else if(emulate_mode == 3)
NandHandle.Set_FullMode(true);
else
NandHandle.Set_FullMode(false);
if(NandHandle.Enable_Emu() < 0)
{
NandHandle.Disable_Emu();
error(_t("errgame6", L"Enabling emu after reload failed!"));
Sys_Exit();
}
DeviceHandle.MountAll();
}
}
bool wbfs_partition = false;
if(!dvd)
{
DeviceHandle.OpenWBFS(currentPartition);
wbfs_partition = (DeviceHandle.GetFSType(currentPartition) == PART_FS_WBFS);
if(!wbfs_partition && get_frag_list((u8 *)id.c_str(), (char*)path.c_str(), currentPartition == 0 ? 0x200 : USBStorage2_GetSectorSize()) < 0)
Sys_Exit();
WBFS_Close();
}
if(cheatFile != NULL)
{
ocarina_load_code(cheatFile, cheatSize);
free(cheatFile);
}
if(gameconfig != NULL)
{
app_gameconfig_load(id.c_str(), gameconfig, gameconfigSize);
free(gameconfig);
}
ExternalBooter_WiiGameSetup(wbfs_partition, dvd, patchregion, private_server, id.c_str());
WiiFlow_ExternalBooter(videoMode, vipatch, countryPatch, patchVidMode, aspectRatio, returnTo, TYPE_WII_GAME, use_led);
Sys_Exit();
}
void CMenu::_initGameMenu()
{
CColor fontColor(0xD0BFDFFF);
TexData texGameFavOn;
TexData texGameFavOnSel;
TexData texGameFavOff;
TexData texGameFavOffSel;
TexData texAdultOn;
TexData texAdultOnSel;
TexData texAdultOff;
TexData texAdultOffSel;
TexData texDelete;
TexData texDeleteSel;
TexData texSettings;
TexData texSettingsSel;
TexData texToggleBanner;
TexData bgLQ;
TexHandle.fromImageFile(texGameFavOn, fmt("%s/gamefavon.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texGameFavOnSel, fmt("%s/gamefavons.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texGameFavOff, fmt("%s/gamefavoff.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texGameFavOffSel, fmt("%s/gamefavoffs.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texAdultOn, fmt("%s/stopkidon.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texAdultOnSel, fmt("%s/stopkidons.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texAdultOff, fmt("%s/stopkidoff.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texAdultOffSel, fmt("%s/stopkidoffs.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texDelete, fmt("%s/delete.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texDeleteSel, fmt("%s/deletes.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texSettings, fmt("%s/btngamecfg.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texSettingsSel, fmt("%s/btngamecfgs.png", m_imgsDir.c_str()));
TexHandle.fromImageFile(texToggleBanner, fmt("%s/blank.png", m_imgsDir.c_str()));
_addUserLabels(m_gameLblUser, ARRAY_SIZE(m_gameLblUser), "GAME");
m_gameBg = _texture("GAME/BG", "texture", theme.bg, false);
if(m_theme.loaded() && TexHandle.fromImageFile(bgLQ, fmt("%s/%s", m_themeDataDir.c_str(), m_theme.getString("GAME/BG", "texture").c_str()), GX_TF_CMPR, 64, 64) == TE_OK)
m_gameBgLQ = bgLQ;
m_gameBtnPlay = _addButton("GAME/PLAY_BTN", theme.btnFont, L"", 420, 344, 200, 48, theme.btnFontColor);
m_gameBtnBack = _addButton("GAME/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 48, theme.btnFontColor);
m_gameBtnFavoriteOn = _addPicButton("GAME/FAVORITE_ON", texGameFavOn, texGameFavOnSel, 460, 200, 48, 48);
m_gameBtnFavoriteOff = _addPicButton("GAME/FAVORITE_OFF", texGameFavOff, texGameFavOffSel, 460, 200, 48, 48);
m_gameBtnAdultOn = _addPicButton("GAME/ADULTONLY_ON", texAdultOn, texAdultOnSel, 532, 200, 48, 48);
m_gameBtnAdultOff = _addPicButton("GAME/ADULTONLY_OFF", texAdultOff, texAdultOffSel, 532, 200, 48, 48);
m_gameBtnSettings = _addPicButton("GAME/SETTINGS_BTN", texSettings, texSettingsSel, 460, 272, 48, 48);
m_gameBtnDelete = _addPicButton("GAME/DELETE_BTN", texDelete, texDeleteSel, 532, 272, 48, 48);
m_gameBtnBackFull = _addButton("GAME/BACK_FULL_BTN", theme.btnFont, L"", 100, 390, 200, 56, theme.btnFontColor);
m_gameBtnPlayFull = _addButton("GAME/PLAY_FULL_BTN", theme.btnFont, L"", 340, 390, 200, 56, theme.btnFontColor);
m_gameBtnToggle = _addPicButton("GAME/TOOGLE_BTN", texToggleBanner, texToggleBanner, 385, 31, 236, 127);
m_gameBtnToggleFull = _addPicButton("GAME/TOOGLE_FULL_BTN", texToggleBanner, texToggleBanner, 20, 12, 608, 344);
m_gameButtonsZone.x = m_theme.getInt("GAME/ZONES", "buttons_x", 0);
m_gameButtonsZone.y = m_theme.getInt("GAME/ZONES", "buttons_y", 0);
m_gameButtonsZone.w = m_theme.getInt("GAME/ZONES", "buttons_w", 640);
m_gameButtonsZone.h = m_theme.getInt("GAME/ZONES", "buttons_h", 480);
m_gameButtonsZone.hide = m_theme.getBool("GAME/ZONES", "buttons_hide", true);
_setHideAnim(m_gameBtnPlay, "GAME/PLAY_BTN", 0, 0, 1.f, -1.f);
_setHideAnim(m_gameBtnBack, "GAME/BACK_BTN", 0, 0, 1.f, -1.f);
_setHideAnim(m_gameBtnFavoriteOn, "GAME/FAVORITE_ON", 0, 0, 1.f, -1.f);
_setHideAnim(m_gameBtnFavoriteOff, "GAME/FAVORITE_OFF", 0, 0, 1.f, -1.f);
_setHideAnim(m_gameBtnAdultOn, "GAME/ADULTONLY_ON", 0, 0, 1.f, -1.f);
_setHideAnim(m_gameBtnAdultOff, "GAME/ADULTONLY_OFF", 0, 0, 1.f, -1.f);
_setHideAnim(m_gameBtnSettings, "GAME/SETTINGS_BTN", 0, 0, 1.f, -1.f);
_setHideAnim(m_gameBtnDelete, "GAME/DELETE_BTN", 0, 0, 1.f, -1.f);
_setHideAnim(m_gameBtnPlayFull, "GAME/PLAY_FULL_BTN", 0, 0, 1.f, 0.f);
_setHideAnim(m_gameBtnBackFull, "GAME/BACK_FULL_BTN", 0, 0, 1.f, 0.f);
_setHideAnim(m_gameBtnToggle, "GAME/TOOGLE_BTN", 200, 0, 1.f, 0.f);
_setHideAnim(m_gameBtnToggleFull, "GAME/TOOGLE_FULL_BTN", 200, 0, 1.f, 0.f);
_hideGame(true);
_textGame();
}
void CMenu::_textGame(void)
{
m_btnMgr.setText(m_gameBtnPlay, _t("gm1", L"Play"));
m_btnMgr.setText(m_gameBtnBack, _t("gm2", L"Back"));
m_btnMgr.setText(m_gameBtnPlayFull, _t("gm1", L"Play"));
m_btnMgr.setText(m_gameBtnBackFull, _t("gm2", L"Back"));
}
struct IMD5Header
{
u32 fcc;
u32 filesize;
u8 zeroes[8];
u8 crypto[16];
} ATTRIBUTE_PACKED;
void CMenu::_gameSoundThread(CMenu *m)
{
m->m_soundThrdBusy = true;
m->m_gamesound_changed = false;
CurrentBanner.ClearBanner();
const dir_discHdr *GameHdr = CoverFlow.getHdr();
if(GameHdr->type == TYPE_PLUGIN)
{
m_banner.DeleteBanner();
m->m_gameSound.Load(m_plugin.GetBannerSound(GameHdr->settings[0]), m_plugin.GetBannerSoundSize());
if(m->m_gameSound.IsLoaded())
m->m_gamesound_changed = true;
m->m_soundThrdBusy = false;
return;
}
u8 *custom_bnr_file = NULL;
u32 custom_bnr_size = 0;
u8 *cached_bnr_file = NULL;
u32 cached_bnr_size = 0;
char cached_banner[256];
cached_banner[255] = '\0';
char custom_banner[256];
custom_banner[255] = '\0';
/* check custom ID6 first */
strncpy(custom_banner, fmt("%s/%s.bnr", m->m_customBnrDir.c_str(), GameHdr->id), 255);
fsop_GetFileSizeBytes(custom_banner, &custom_bnr_size);
if(custom_bnr_size > 0)
{
custom_bnr_file = (u8*)MEM2_lo_alloc(custom_bnr_size);
if(custom_bnr_file != NULL)
fsop_ReadFileLoc(custom_banner, custom_bnr_size, (void*)custom_bnr_file);
}
else /* no custom ID6 or too big, try ID3 */
{
strncpy(custom_banner, fmt("%s/%.3s.bnr", m->m_customBnrDir.c_str(), GameHdr->id), 255);
fsop_GetFileSizeBytes(custom_banner, &custom_bnr_size);
if(custom_bnr_size > 0)
{
custom_bnr_file = (u8*)MEM2_lo_alloc(custom_bnr_size);
if(custom_bnr_file != NULL)
fsop_ReadFileLoc(custom_banner, custom_bnr_size, (void*)custom_bnr_file);
}
}
if(custom_bnr_file == NULL && GameHdr->type == TYPE_GC_GAME)
{
GC_Disc_Reader.init(GameHdr->path);
u8 *opening_bnr = GC_Disc_Reader.GetGameCubeBanner();
if(opening_bnr != NULL)
m_banner.CreateGCBanner(opening_bnr, m->m_wbf1_font, m->m_wbf2_font, GameHdr->title);
GC_Disc_Reader.clear();
m->m_gameSound.Load(gc_ogg, gc_ogg_size, false);
if(m->m_gameSound.IsLoaded())
m->m_gamesound_changed = true;
m->m_soundThrdBusy = false;
return;
}
if(custom_bnr_file == NULL)/* no custom and not GC game try cached banner*/
{
strncpy(cached_banner, fmt("%s/%s.bnr", m->m_bnrCacheDir.c_str(), GameHdr->id), 255);
fsop_GetFileSizeBytes(cached_banner, &cached_bnr_size);
if(cached_bnr_size > 0)
{
cached_bnr_file = (u8*)MEM2_lo_alloc(cached_bnr_size);
if(cached_bnr_file != NULL)
fsop_ReadFileLoc(cached_banner, cached_bnr_size, (void*)cached_bnr_file);
}
}
if(custom_bnr_file != NULL)
CurrentBanner.SetBanner(custom_bnr_file, custom_bnr_size, true, true);
else if(cached_bnr_file != NULL)
CurrentBanner.SetBanner(cached_bnr_file, cached_bnr_size, false, true);
else if(GameHdr->type == TYPE_WII_GAME)
_extractBnr(GameHdr);
else if(GameHdr->type == TYPE_CHANNEL || GameHdr->type == TYPE_EMUCHANNEL)
_extractChannelBnr(TITLE_ID(GameHdr->settings[0],
GameHdr->settings[1]));
if(!CurrentBanner.IsValid())
{
m->m_gameSound.FreeMemory();
m_banner.DeleteBanner();
CurrentBanner.ClearBanner();
m->m_soundThrdBusy = false;
return;
}
if(cached_bnr_file == NULL && custom_bnr_file == NULL)
fsop_WriteFile(cached_banner, CurrentBanner.GetBannerFile(), CurrentBanner.GetBannerFileSize());
u32 sndSize = 0;
m_banner.LoadBanner(m->m_wbf1_font, m->m_wbf2_font);
u8 *soundBin = CurrentBanner.GetFile("sound.bin", &sndSize);
CurrentBanner.ClearBanner();
if(soundBin != NULL)
{
if(memcmp(&((IMD5Header *)soundBin)->fcc, "IMD5", 4) == 0)
{
u32 newSize = 0;
u8 *newSound = DecompressCopy(soundBin, sndSize, &newSize);
if(newSound == NULL || newSize == 0 || !m->m_gameSound.Load(newSound, newSize))
{
free(soundBin);
m->m_gameSound.FreeMemory();
m_banner.DeleteBanner();
m->m_soundThrdBusy = false;
return;
}
}
else
m->m_gameSound.Load(soundBin, sndSize);
if(m->m_gameSound.IsLoaded())
m->m_gamesound_changed = true;
else
{
m->m_gameSound.FreeMemory();
m_banner.DeleteBanner();
}
}
else
{
gprintf("WARNING: No sound found in banner!\n");
m->m_gamesound_changed = true;
m->m_gameSound.FreeMemory();
}
m->m_soundThrdBusy = false;
}
u8 *GameSoundStack = NULL;
u32 GameSoundSize = 0x10000; //64kb
void CMenu::_playGameSound(void)
{
if(NoGameID(CoverFlow.getHdr()->type))
{
if(_startVideo())
return;
if(m_zoom_banner == true)
{
m_zoom_banner = m_banner.ToggleZoom();
m_cfg.setBool(_domainFromView(), "show_full_banner", m_zoom_banner);
currentMoviePos = normalMoviePos;
}
}
m_gamesound_changed = false;
if(m_bnrSndVol == 0)
return;
if(m_gameSoundThread != LWP_THREAD_NULL)
CheckGameSoundThread();
GameSoundStack = (u8*)MEM2_lo_alloc(GameSoundSize);
LWP_CreateThread(&m_gameSoundThread, (void *(*)(void *))CMenu::_gameSoundThread, (void*)this, GameSoundStack, GameSoundSize, 60);
}
void CMenu::CheckGameSoundThread()
{
if(m_gameSoundThread == LWP_THREAD_NULL)
return;
if(LWP_ThreadIsSuspended(m_gameSoundThread))
LWP_ResumeThread(m_gameSoundThread);
while(m_soundThrdBusy)
usleep(500);
LWP_JoinThread(m_gameSoundThread, NULL);
m_gameSoundThread = LWP_THREAD_NULL;
if(GameSoundStack)
MEM2_lo_free(GameSoundStack);
GameSoundStack = NULL;
}