mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 09:05:06 +01:00
d12e9e84d6
code and process, should be faster now, also the list cache should take less space now -using "types" instead of magic word now for internal detection, faster and easier to handle -prepared wiiflows code for custom coverflow which can have all types together (nothing added yet)
118 lines
1.6 KiB
C
118 lines
1.6 KiB
C
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#ifndef _DISC_H_
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#define _DISC_H_
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#define WII_MAGIC 0x5D1C9EA3
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#define GC_MAGIC 0xC2339F3D
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/* Disc header structure */
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struct discHdr
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{
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/* Game ID */
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u8 id[6];
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/* Game version */
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u16 version;
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/* Audio streaming */
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u8 streaming;
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u8 bufsize;
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/* Padding */
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u64 chantitle; // Used for channels
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/* Sorting */
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u16 index;
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u8 esrb;
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u8 controllers;
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u8 players;
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u8 wifi;
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/* Wii Magic word */
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u32 magic;
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/* GC Magic word */
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u32 gc_magic;
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/* Game title */
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char title[64];
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/* Encryption/Hashing */
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u8 encryption;
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u8 h3_verify;
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/* Padding */
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u32 casecolor;
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u8 unused3[26];
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} ATTRIBUTE_PACKED;
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struct gc_discHdr
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{
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/* Game ID */
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u8 id[6];
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/* Game version */
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u16 version;
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/* Audio streaming */
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u8 streaming;
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u8 bufsize;
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/* Padding */
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u8 unused1[18];
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/* Magic word */
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u32 magic;
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/* Game title */
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char title[64];
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/* Padding */
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u8 unused2[64];
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} ATTRIBUTE_PACKED;
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struct dir_discHdr
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{
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char id[7]; //6+1 for null character
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char path[256];
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wchar_t title[64];
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u64 chantitle;
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u32 plugin_magic;
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u8 type;
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u32 casecolor;
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u16 index;
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u8 esrb;
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u8 controllers;
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u8 players;
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u8 wifi;
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} ATTRIBUTE_PACKED;
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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/* Prototypes */
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s32 Disc_Init(void);
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s32 Disc_Open(void);
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s32 Disc_Wait(void);
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s32 Disc_SetUSB(const u8 *);
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s32 Disc_ReadHeader(void *);
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s32 Disc_ReadGCHeader(void *);
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s32 Disc_Type(bool);
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s32 Disc_IsWii(void);
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s32 Disc_IsGC(void);
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s32 Disc_BootPartition();
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s32 Disc_FindPartition(u64 *outbuf);
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void RunApploader(u64 offset, u8 vidMode, bool vipatch, bool countryString, u8 patchVidMode, int aspectRatio);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif
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