WiiFlow_Lite/portlibs/sources/libpng/scripts/CMakeLists.txt
fix94.1 d1fca6bfef -recompiled all portlibs of wiiflow, optimized all of them for
smallest size (we're back on 3mb yay)
-included sources of freetype and libpng (I just dont wanna loose
them yet again so why not :P)
2012-05-27 12:03:04 +00:00

211 lines
5.7 KiB
CMake

project(PNG)
# Copyright (C) 2007 Glenn Randers-Pehrson
# For conditions of distribution and use, see copyright notice in png.h
set(PNGLIB_MAJOR 1)
set(PNGLIB_MINOR 2)
set(PNGLIB_RELEASE 29)
set(PNGLIB_NAME libpng${PNGLIB_MAJOR}${PNGLIB_MINOR})
set(PNGLIB_VERSION ${PNGLIB_MAJOR}.${PNGLIB_MINOR}.${PNGLIB_RELEASE})
# needed packages
find_package(ZLIB REQUIRED)
if(NOT WIN32)
find_library(M_LIBRARY
NAMES m
PATHS /usr/lib /usr/local/lib
)
if(NOT M_LIBRARY)
message(STATUS
"math library 'libm' not found - floating point support disabled")
endif(NOT M_LIBRARY)
else(NOT WIN32)
# not needed on windows
set(M_LIBRARY "")
endif(NOT WIN32)
# COMMAND LINE OPTIONS
option(PNG_SHARED "Build shared lib" YES)
option(PNG_STATIC "Build static lib" YES)
if(MINGW)
option(PNG_TESTS "Build pngtest" NO)
else(MINGW)
option(PNG_TESTS "Build pngtest" YES)
endif(MINGW)
option(PNG_NO_CONSOLE_IO "FIXME" YES)
option(PNG_NO_STDIO "FIXME" YES)
option(PNG_DEBUG "Build with debug output" YES)
option(PNGARG "FIXME" YES)
#TODO:
# PNG_CONSOLE_IO_SUPPORTED
# maybe needs improving, but currently I don't know when we can enable what :)
set(png_asm_tmp "OFF")
if(NOT WIN32)
find_program(uname_executable NAMES uname PATHS /bin /usr/bin /usr/local/bin)
if(uname_executable)
EXEC_PROGRAM(${uname_executable} ARGS --machine OUTPUT_VARIABLE uname_output)
if("uname_output" MATCHES "^.*i[1-9]86.*$")
set(png_asm_tmp "ON")
else("uname_output" MATCHES "^.*i[1-9]86.*$")
set(png_asm_tmp "OFF")
endif("uname_output" MATCHES "^.*i[1-9]86.*$")
endif(uname_executable)
else(NOT WIN32)
# this env var is normally only set on win64
SET(TEXT "ProgramFiles(x86)")
if("$ENV{${TEXT}}" STREQUAL "")
set(png_asm_tmp "ON")
endif("$ENV{${TEXT}}" STREQUAL "")
endif(NOT WIN32)
# SET LIBNAME
# msvc does not append 'lib' - do it here to have consistent name
if(MSVC)
set(PNG_LIB_NAME lib)
endif(MSVC)
set(PNG_LIB_NAME ${PNG_LIB_NAME}png${PNGLIB_MAJOR}${PNGLIB_MINOR})
# to distinguish between debug and release lib
set(CMAKE_DEBUG_POSTFIX "d")
# OUR SOURCES
set(libpng_sources
png.h
pngconf.h
png.c
pngerror.c
pngget.c
pngmem.c
pngpread.c
pngread.c
pngrio.c
pngrtran.c
pngrutil.c
pngset.c
pngtrans.c
pngwio.c
pngwrite.c
pngwtran.c
pngwutil.c
)
set(pngtest_sources
pngtest.c
)
# SOME NEEDED DEFINITIONS
if(MSVC)
add_definitions(-DPNG_NO_MODULEDEF -D_CRT_SECURE_NO_DEPRECATE)
endif(MSVC)
add_definitions(-DZLIB_DLL)
add_definitions(-DLIBPNG_NO_MMX)
add_definitions(-DPNG_NO_MMX_CODE)
if(PNG_CONSOLE_IO_SUPPORTED)
add_definitions(-DPNG_CONSOLE_IO_SUPPORTED)
endif(PNG_CONSOLE_IO_SUPPORTED)
if(PNG_NO_CONSOLE_IO)
add_definitions(-DPNG_NO_CONSOLE_IO)
endif(PNG_NO_CONSOLE_IO)
if(PNG_NO_STDIO)
add_definitions(-DPNG_NO_STDIO)
endif(PNG_NO_STDIO)
if(PNG_DEBUG)
add_definitions(-DPNG_DEBUG)
endif(PNG_DEBUG)
if(NOT M_LIBRARY AND NOT WIN32)
add_definitions(-DPNG_NO_FLOATING_POINT_SUPPORTED)
endif(NOT M_LIBRARY AND NOT WIN32)
# NOW BUILD OUR TARGET
include_directories(${PNG_SOURCE_DIR} ${ZLIB_INCLUDE_DIR})
if(PNG_SHARED)
add_library(${PNG_LIB_NAME} SHARED ${libpng_sources})
target_link_libraries(${PNG_LIB_NAME} ${ZLIB_LIBRARY} ${M_LIBRARY})
endif(PNG_SHARED)
if(PNG_STATIC)
# does not work without changing name
set(PNG_LIB_NAME_STATIC ${PNG_LIB_NAME}_static)
add_library(${PNG_LIB_NAME_STATIC} STATIC ${libpng_sources})
endif(PNG_STATIC)
if(PNG_SHARED AND WIN32)
set_target_properties(${PNG_LIB_NAME} PROPERTIES DEFINE_SYMBOL PNG_BUILD_DLL)
endif(PNG_SHARED AND WIN32)
if(PNG_TESTS)
# does not work with msvc due to png_lib_ver issue
add_executable(pngtest ${pngtest_sources})
target_link_libraries(pngtest ${PNG_LIB_NAME})
# add_test(pngtest ${PNG_SOURCE_DIR}/pngtest.png)
endif(PNG_TESTS)
# CREATE PKGCONFIG FILES
# we use the same files like ./configure, so we have to set its vars
set(prefix ${CMAKE_INSTALL_PREFIX})
set(exec_prefix ${CMAKE_INSTALL_PREFIX})
set(libdir ${CMAKE_INSTALL_PREFIX}/lib)
set(includedir ${CMAKE_INSTALL_PREFIX}/include)
configure_file(${PNG_SOURCE_DIR}/scripts/libpng.pc.in
${PNG_BINARY_DIR}/libpng.pc)
configure_file(${PNG_SOURCE_DIR}/scripts/libpng-config.in
${PNG_BINARY_DIR}/libpng-config)
configure_file(${PNG_SOURCE_DIR}/scripts/libpng.pc.in
${PNG_BINARY_DIR}/${PNGLIB_NAME}.pc)
configure_file(${PNG_SOURCE_DIR}/scripts/libpng-config.in
${PNG_BINARY_DIR}/${PNGLIB_NAME}-config)
# SET UP LINKS
set_target_properties(${PNG_LIB_NAME} PROPERTIES
# VERSION 0.${PNGLIB_RELEASE}.1.2.29
VERSION 0.${PNGLIB_RELEASE}.0
SOVERSION 0
CLEAN_DIRECT_OUTPUT 1)
if(NOT WIN32)
# that's uncool on win32 - it overwrites our static import lib...
set_target_properties(${PNG_LIB_NAME_STATIC} PROPERTIES
OUTPUT_NAME ${PNG_LIB_NAME}
CLEAN_DIRECT_OUTPUT 1)
endif(NOT WIN32)
# INSTALL
install_targets(/lib ${PNG_LIB_NAME})
if(PNG_STATIC)
install_targets(/lib ${PNG_LIB_NAME_STATIC})
endif(PNG_STATIC)
install(FILES png.h pngconf.h DESTINATION include)
install(FILES png.h pngconf.h DESTINATION include/${PNGLIB_NAME})
install(FILES libpng.3 libpngpf.3 DESTINATION man/man3)
install(FILES png.5 DESTINATION man/man5)
install(FILES ${PNG_BINARY_DIR}/libpng.pc DESTINATION lib/pkgconfig)
install(FILES ${PNG_BINARY_DIR}/libpng-config DESTINATION bin)
install(FILES ${PNG_BINARY_DIR}/${PNGLIB_NAME}.pc DESTINATION lib/pkgconfig)
install(FILES ${PNG_BINARY_DIR}/${PNGLIB_NAME}-config DESTINATION bin)
# what's with libpng.txt and all the extra files?
# UNINSTALL
# do we need this?
# DIST
# do we need this?
# to create msvc import lib for mingw compiled shared lib
# pexports libpng.dll > libpng.def
# lib /def:libpng.def /machine:x86