mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 09:05:06 +01:00
ecbed6571a
* Added better region free support that fix some issue games (Menu option will follow)
169 lines
4.3 KiB
C++
169 lines
4.3 KiB
C++
#ifndef _NAND_H_
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#define _NAND_H_
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#include <gccore.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <string.h>
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#include <iostream>
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#include <string>
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#include "loader/disc.h"
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#define REAL_NAND 0
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#define EMU_SD 1
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#define EMU_USB 2
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#define DOWNLOADED_CHANNELS 0x00010001
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#define SYSTEM_CHANNELS 0x00010002
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#define RF_NEWS_CHANNEL 0x48414741
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#define RF_FORECAST_CHANNEL 0x48414641
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#define SYSCONFPATH "/shared2/sys/SYSCONF"
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#define MIIPATH "/shared2/menu/FaceLib/RFL_DB.dat"
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#define TXTPATH "/title/00000001/00000002/data/setting.txt"
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#define SMTMDPATH "/title/00000001/00000002/content/title.tmd"
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#define TSYSCONFPATH "/sys/wiiflow.reg"
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#define TTXTPATH "/tmp/setting.txt"
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#define BLOCK 2048
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typedef void (*dump_callback_t)(int dumpstat, int dumpprog, int filestat, int fileprog, int files, int folders, const char *tmess, void *user_data);
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/* 'NAND Device' structure */
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typedef struct nandDevice
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{
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const char *Name;
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u32 Mode;
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u32 Mount;
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u32 Unmount;
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} NandDevice;
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typedef struct _config_header
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{
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u8 magic[4];
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u16 ncnt;
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u16 noff[];
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} config_header;
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typedef struct _namelist
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{
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char name[ISFS_MAXPATH];
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int type;
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} namelist;
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typedef struct _uid
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{
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u64 TitleID;
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u16 padding;
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u16 uid;
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} ATTRIBUTE_PACKED uid;
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using namespace std;
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class Nand
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{
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public:
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void Init();
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bool LoadDefaultIOS(void);
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/* Prototypes */
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void SetNANDEmu(u32 partition);
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s32 Enable_Emu();
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s32 Disable_Emu();
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bool EmulationEnabled(void);
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void Set_Partition(u32 partition) { Partition = partition; };
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void Set_FullMode(bool fullmode) { FullMode = fullmode ? 0x100 : 0; };
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void Set_RCMode(bool rcmode) { FullMode = rcmode ? 0x40 : 0; };
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void Set_SSMode(bool ssmode) { FullMode = ssmode ? 0x60 : 0; };
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void Patch_AHB();
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void Init_ISFS();
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void DeInit_ISFS();
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const char *Get_NandPath(void) { return NandPath; };
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u32 Get_Partition(void) { return Partition; };
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u64 *GetChannels(u32 *count);
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u8 *GetTMD(u64 title, u32 *size);
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u8 *GetEmuFile(const char *path, u32 *size, s32 len = -1);
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void SetPaths(const char *emuPath, const char *currentPart);
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const char *GetPath(void) { return FullNANDPath; };
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void CreatePath(const char *path, ...);
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void CreateTitleTMD(dir_discHdr *hdr);
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s32 CreateConfig();
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s32 PreNandCfg(bool miis, bool realconfig);
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bool Do_Region_Change(string id, bool realnand);
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s32 FlashToNAND(const char *source, const char *dest, dump_callback_t i_dumper, void *i_data);
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s32 DoNandDump(const char *source, const char *dest, dump_callback_t i_dumper, void *i_data);
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s32 CalcFlashSize(const char *source, dump_callback_t i_dumper, void *i_data);
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s32 CalcDumpSpace(const char *source, dump_callback_t i_dumper, void *i_data);
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void ResetCounters(void);
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private:
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enum GameRegion
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{
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JAP = 0,
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USA,
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EUR,
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KOR,
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ASN,
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LTN,
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UNK,
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ALL,
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};
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/* Prototypes */
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s32 Nand_Mount(NandDevice *Device);
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s32 Nand_Unmount(NandDevice *Device);
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s32 Nand_Enable(NandDevice *Device);
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s32 Nand_Disable(void);
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void PatchAHB(void);
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bool ISFS_Check(void);
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void __Dec_Enc_TB(void);
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void __configshifttxt(char *str);
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void __GetNameList(const char *source, namelist **entries, int *count);
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u32 __GetSystemMenuRegion(void);
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s32 __configclose(void);
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s32 __configread(void);
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s32 __configwrite(bool realnand);
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u32 __configsetbyte(const char *item, u8 val);
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u32 __configsetbigarray(const char *item, void *val, u32 size);
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u32 __configsetsetting(const char *item, const char *val);
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void __NANDify(char *str);
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void __FATify(char *dst, const char *src);
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s32 __Unescaped2x(const char *path);
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s32 __FlashNandFile(const char *source, const char *dest);
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s32 __FlashNandFolder(const char *source, const char *dest);
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s32 __DumpNandFile(const char *source, const char *dest);
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s32 __DumpNandFolder(const char *source, const char *dest);
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int __makedir(char *newdir);
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u32 MountedDevice;
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u32 EmuDevice;
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u32 NandSize;
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u32 NandDone;
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u32 FileDone;
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u32 FilesDone;
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u32 FoldersDone;
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bool fake;
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bool showprogress;
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bool isfs_inited;
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void *data;
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dump_callback_t dumper;
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u32 Partition ATTRIBUTE_ALIGN(32);
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u32 FullMode ATTRIBUTE_ALIGN(32);
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char NandPath[32] ATTRIBUTE_ALIGN(32);
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char FullNANDPath[64] ATTRIBUTE_ALIGN(32);
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char cfgpath[1024];
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char settxtpath[1024];
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};
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extern Nand NandHandle;
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#endif
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