mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-30 22:01:55 +01:00
6b1dcabf36
- removed splash image on start up.
176 lines
4.7 KiB
C++
176 lines
4.7 KiB
C++
|
|
#include <ogc/system.h>
|
|
#include <unistd.h>
|
|
#include <sys/stat.h>
|
|
|
|
#include "defines.h"
|
|
#include "booter/external_booter.hpp"
|
|
#include "channel/nand.hpp"
|
|
#include "channel/nand_save.hpp"
|
|
#include "devicemounter/DeviceHandler.hpp"
|
|
#include "gecko/gecko.hpp"
|
|
#include "gui/video.hpp"
|
|
#include "gui/text.hpp"
|
|
#include "homebrew/homebrew.h"
|
|
#include "loader/alt_ios_gen.h"
|
|
#include "loader/wdvd.h"
|
|
#include "loader/alt_ios.h"
|
|
#include "loader/sys.h"
|
|
#include "loader/wbfs.h"
|
|
#include "loader/cios.h"
|
|
#include "loader/nk.h"
|
|
#include "menu/menu.hpp"
|
|
#include "memory/memory.h"
|
|
|
|
bool isWiiVC = false;
|
|
bool useMainIOS = true;
|
|
bool sdOnly = false;
|
|
volatile bool NANDemuView = false;
|
|
volatile bool networkInit = false;
|
|
|
|
int main(int argc, char **argv)
|
|
{
|
|
MEM_init(); //Inits both mem1lo and mem2
|
|
mainIOS = DOL_MAIN_IOS;// 249
|
|
__exception_setreload(10);
|
|
Gecko_Init(); //USB Gecko and SD/WiFi buffer
|
|
#ifdef COMMITHASH
|
|
gprintf(" \nWelcome to %s %s %s!\nThis is the debug output.\n", APP_NAME, APP_VERSION, COMMITHASH);
|
|
#else
|
|
gprintf(" \nWelcome to %s %s!\nThis is the debug output.\n", APP_NAME, APP_VERSION);
|
|
#endif
|
|
|
|
char *gameid = NULL;
|
|
bool wait_loop = false;
|
|
char wait_dir[256];
|
|
memset(&wait_dir, 0, sizeof(wait_dir));
|
|
|
|
for(u8 i = 0; i < argc; i++)
|
|
{
|
|
if(argv[i] != NULL && strcasestr(argv[i], "ios=") != NULL && strlen(argv[i]) > 4)
|
|
{
|
|
while(argv[i][0] && !isdigit(argv[i][0]))
|
|
argv[i]++;
|
|
if(atoi(argv[i]) < 254 && atoi(argv[i]) > 0)
|
|
mainIOS = atoi(argv[i]);
|
|
}
|
|
else if(strcasestr(argv[i], "waitdir=") != NULL)
|
|
{
|
|
char *ptr = strcasestr(argv[i], "waitdir=");
|
|
strncpy(wait_dir, ptr+strlen("waitdir="), sizeof(wait_dir) - 1);
|
|
}
|
|
else if(strcasestr(argv[i], "Waitloop") != NULL)
|
|
wait_loop = true;
|
|
else if(strlen(argv[i]) == 6)
|
|
{
|
|
gameid = argv[i];
|
|
for(u8 i = 0; i < 5; i++)
|
|
{
|
|
if(!isalnum(gameid[i]))
|
|
gameid = NULL;
|
|
}
|
|
}
|
|
|
|
}
|
|
/* Init video */
|
|
m_vid.init();
|
|
|
|
/* check if WiiVC */
|
|
WiiDRC_Init();
|
|
isWiiVC = WiiDRC_Inited();
|
|
|
|
if(IsOnWiiU())
|
|
{
|
|
gprintf("WiiU\n");
|
|
if(isWiiVC)
|
|
gprintf("WiiVC\n");
|
|
else
|
|
gprintf("vWii Mode\n");
|
|
}
|
|
else
|
|
gprintf("Real Wii\n");
|
|
|
|
gprintf("AHBPROT disabled = %s\n", AHBPROT_Patched() ? "yes" : "no");
|
|
IOS_GetCurrentIOSInfo();
|
|
|
|
/* Init device partition handlers */
|
|
DeviceHandle.Init();
|
|
|
|
/* Init NAND handlers */
|
|
NandHandle.Init();
|
|
|
|
if(isWiiVC)
|
|
{
|
|
NandHandle.Init_ISFS();
|
|
IOS_GetCurrentIOSInfo();
|
|
DeviceHandle.SetModes();
|
|
}
|
|
else
|
|
{
|
|
NandHandle.Init_ISFS();
|
|
|
|
/* load and check wiiflow save for possible new IOS and Port settings */
|
|
if(InternalSave.CheckSave())
|
|
InternalSave.LoadSettings();
|
|
|
|
/* Handle (c)IOS Loading */
|
|
if(useMainIOS && CustomIOS(IOS_GetType(mainIOS)))// load cios
|
|
{
|
|
NandHandle.DeInit_ISFS();
|
|
NandHandle.Patch_AHB();
|
|
IOS_ReloadIOS(mainIOS);
|
|
NandHandle.Init_ISFS();
|
|
gprintf("AHBPROT disabled after IOS Reload: %s\n", AHBPROT_Patched() ? "yes" : "no");
|
|
gprintf("Now using ");// gprintf finished in IOS_GetCurrentIOSInfo()
|
|
}
|
|
else
|
|
gprintf("Using IOS58\n");// stay on IOS58. no reload to cIOS
|
|
|
|
IOS_GetCurrentIOSInfo();
|
|
if(CurrentIOS.Type == IOS_TYPE_HERMES)
|
|
load_ehc_module_ex();
|
|
else if(CurrentIOS.Type == IOS_TYPE_WANIN && CurrentIOS.Revision >= 18)
|
|
load_dip_249();
|
|
DeviceHandle.SetModes();
|
|
WDVD_Init();
|
|
}
|
|
|
|
/* mount SD */
|
|
DeviceHandle.MountSD();// mount SD before calling isUsingUSB() duh!
|
|
|
|
/* mount USB if needed */
|
|
DeviceHandle.SetMountUSB(!sdOnly && !isWiiVC);
|
|
bool usb_mounted = DeviceHandle.MountAllUSB();// only mounts any USB if !sdOnly
|
|
|
|
/* init wait images and show wait animation */
|
|
if(gameid == NULL)// dont show if autobooting a wii game.
|
|
{
|
|
m_vid.setCustomWaitImgs(wait_dir, wait_loop);
|
|
m_vid.waitMessage(0.15f);
|
|
}
|
|
|
|
/* init controllers for input */
|
|
Open_Inputs();// WPAD_SetVRes() is called later in mainMenu.init() during cursor init which gets the theme pointer images
|
|
|
|
/* sys inits */
|
|
Sys_Init();// set reset and power button callbacks
|
|
|
|
bool startup_successful = false;
|
|
/* init configs, folders, coverflow, gui and more */
|
|
if(mainMenu.init(usb_mounted))
|
|
{
|
|
startup_successful = true;
|
|
if(!isWiiVC)
|
|
writeStub();// copy return stub to memory
|
|
if(!isWiiVC && gameid != NULL && strlen(gameid) == 6)// if argv game ID then launch it
|
|
mainMenu.directlaunch(gameid);
|
|
else
|
|
mainMenu.main();// start wiiflow with main menu displayed
|
|
}
|
|
// at this point either wiiflow bootup failed or the user is exiting wiiflow
|
|
ShutdownBeforeExit();// unmount devices and close inputs
|
|
if(startup_successful)// use wiiflow's exit choice
|
|
Sys_Exit();
|
|
return 0;// otherwise just exit to loader (system menu or hbc).
|
|
}
|