WiiFlow_Lite/source/gc/gc.c
fix94.1 446ee4600b -using dml video auto config now as well for gamecube game video,
may fixes greenscreens for some people
2012-06-22 10:43:27 +00:00

249 lines
5.9 KiB
C

#include <gccore.h>
#include <stdio.h>
#include <unistd.h>
#include <dirent.h>
#include <string.h>
#include "gc.h"
#include "gecko.h"
#include "fileOps.h"
#include "utils.h"
#include "memory/mem2.hpp"
#define SRAM_ENGLISH 0
#define SRAM_GERMAN 1
#define SRAM_FRENCH 2
#define SRAM_SPANISH 3
#define SRAM_ITALIAN 4
#define SRAM_DUTCH 5
syssram* __SYS_LockSram();
u32 __SYS_UnlockSram(u32 write);
u32 __SYS_SyncSram(void);
DML_CFG *DMLCfg = NULL;
void GC_SetVideoMode(u8 videomode)
{
syssram *sram = __SYS_LockSram();
static GXRModeObj *vmode;
int vmode_reg = 0;
if((VIDEO_HaveComponentCable() && (CONF_GetProgressiveScan() > 0)) || videomode > 3)
sram->flags |= 0x80; //set progressive flag
else
sram->flags &= 0x7F; //clear progressive flag
if(videomode == 1 || videomode == 3 || videomode == 5)
{
vmode_reg = 1;
sram->flags |= 0x01; // Set bit 0 to set the video mode to PAL
sram->ntd |= 0x40; //set pal60 flag
}
else
{
sram->flags &= 0xFE; // Clear bit 0 to set the video mode to NTSC
sram->ntd &= 0xBF; //clear pal60 flag
}
if(videomode == 1)
vmode = &TVPal528IntDf;
else if(videomode == 2)
vmode = &TVNtsc480IntDf;
else if(videomode == 3)
{
vmode = &TVEurgb60Hz480IntDf;
vmode_reg = 5;
}
else if(videomode == 4)
vmode = &TVNtsc480Prog;
else if(videomode == 5)
{
vmode = &TVNtsc480Prog;
vmode_reg = 5;
}
__SYS_UnlockSram(1); // 1 -> write changes
while(!__SYS_SyncSram());
/* Set video mode register */
*(vu32 *)0x800000CC = vmode_reg;
DCFlushRange((void *)(0x800000CC), 4);
/* Set video mode */
if(vmode != 0)
VIDEO_Configure(vmode);
/* Setup video */
VIDEO_SetBlack(TRUE);
VIDEO_Flush();
VIDEO_WaitVSync();
if(vmode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync();
}
u8 get_wii_language()
{
switch (CONF_GetLanguage())
{
case CONF_LANG_GERMAN:
return SRAM_GERMAN;
case CONF_LANG_FRENCH:
return SRAM_FRENCH;
case CONF_LANG_SPANISH:
return SRAM_SPANISH;
case CONF_LANG_ITALIAN:
return SRAM_ITALIAN;
case CONF_LANG_DUTCH:
return SRAM_DUTCH;
default:
return SRAM_ENGLISH;
}
}
void GC_SetLanguage(u8 lang)
{
if (lang == 0)
lang = get_wii_language();
else
lang--;
syssram *sram;
sram = __SYS_LockSram();
sram->lang = lang;
__SYS_UnlockSram(1); // 1 -> write changes
while(!__SYS_SyncSram());
}
int GC_GameIsInstalled(char *discid, const char* partition, const char* dmlgamedir)
{
char folder[50];
char source[300];
snprintf(folder, sizeof(folder), dmlgamedir, partition);
snprintf(source, sizeof(source), "%s/%s/game.iso", folder, discid);
FILE *f = fopen(source, "rb");
if(f)
{
gprintf("Found on %s: %s\n", partition, source);
fclose(f);
return 1;
}
else
{
snprintf(source, sizeof(source), "%s/%s/sys/boot.bin", folder, discid);
f = fopen(source, "rb");
if(f)
{
gprintf("Found on %s: %s\n", partition, source);
fclose(f);
return 2;
}
}
return 0;
}
void DML_New_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats, bool debugger, u8 NMM, u8 nodisc, u8 DMLvideoMode)
{
gprintf("Wiiflow DML: Launch game 'sd:/games/%s/game.iso' through memory (new method)\n", GamePath);
DMLCfg = (DML_CFG*)MEM1_alloc(sizeof(DML_CFG));
if(DMLCfg == NULL)
return;
memset(DMLCfg, 0, sizeof(DML_CFG));
DMLCfg->Magicbytes = 0xD1050CF6;
DMLCfg->CfgVersion = 0x00000001;
DMLCfg->VideoMode |= DML_VID_DML_AUTO;
DMLCfg->Config |= DML_CFG_ACTIVITY_LED; //Sorry but I like it lol, option will may follow
DMLCfg->Config |= DML_CFG_PADHOOK; //Makes life easier, l+z+b+digital down...
if(GamePath != NULL)
{
if(GC_GameIsInstalled(GamePath, "sd", "%s:/games") == 2)
snprintf(DMLCfg->GamePath, sizeof(DMLCfg->GamePath), "/games/%s/", GamePath);
else
snprintf(DMLCfg->GamePath, sizeof(DMLCfg->GamePath), "/games/%s/game.iso", GamePath);
DMLCfg->Config |= DML_CFG_GAME_PATH;
}
if(CheatPath != NULL && NewCheatPath != NULL && cheats)
{
char *ptr;
if(strstr(CheatPath, "sd:/") == NULL)
{
fsop_CopyFile(CheatPath, NewCheatPath, NULL, NULL);
ptr = &NewCheatPath[3];
}
else
ptr = &CheatPath[3];
strncpy(DMLCfg->CheatPath, ptr, sizeof(DMLCfg->CheatPath));
DMLCfg->Config |= DML_CFG_CHEAT_PATH;
}
if(cheats)
DMLCfg->Config |= DML_CFG_CHEATS;
if(debugger)
DMLCfg->Config |= DML_CFG_DEBUGGER;
if(NMM > 0)
DMLCfg->Config |= DML_CFG_NMM;
if(NMM > 1)
DMLCfg->Config |= DML_CFG_NMM_DEBUG;
if(nodisc > 0)
DMLCfg->Config |= DML_CFG_NODISC;
if(DMLvideoMode > 3)
DMLCfg->VideoMode |= DML_VID_PROG_PATCH;
}
void DML_Old_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats)
{
gprintf("Wiiflow DML: Launch game 'sd:/games/%s/game.iso' through boot.bin (old method)\n", GamePath);
FILE *f;
f = fopen("sd:/games/boot.bin", "wb");
fwrite(GamePath, 1, strlen(GamePath) + 1, f);
fclose(f);
if(cheats && strstr(CheatPath, NewCheatPath) == NULL)
fsop_CopyFile(CheatPath, NewCheatPath, NULL, NULL);
//Tell DML to boot the game from sd card
*(vu32*)0x80001800 = 0xB002D105;
DCFlushRange((void *)(0x80001800), 4);
ICInvalidateRange((void *)(0x80001800), 4);
*(vu32*)0xCC003024 |= 7;
}
void DML_New_SetBootDiscOption()
{
gprintf("Booting GC game\n");
DMLCfg = (DML_CFG*)MEM1_alloc(sizeof(DML_CFG));
if(DMLCfg == NULL)
return;
memset(DMLCfg, 0, sizeof(DML_CFG));
DMLCfg->Magicbytes = 0xD1050CF6;
DMLCfg->CfgVersion = 0x00000001;
DMLCfg->VideoMode |= DML_VID_DML_AUTO;
DMLCfg->Config |= DML_CFG_BOOT_DISC;
}
void DML_New_WriteOptions()
{
if(DMLCfg == NULL)
return;
//Write options into memory
memcpy((void *)0x80001700, DMLCfg, sizeof(DML_CFG));
DCFlushRange((void *)(0x80001700), sizeof(DML_CFG));
//DML v1.2+
memcpy((void *)0x81200000, DMLCfg, sizeof(DML_CFG));
DCFlushRange((void *)(0x81200000), sizeof(DML_CFG));
MEM1_free(DMLCfg);
}