WiiFlow_Lite/source/menu/menu_input.cpp
fix94.1 b2fdc18998 -some cleanup stuff
-added alpha channel handling to covers up to 640x480
(homebrew icons should look fine now)
2012-11-11 18:28:03 +00:00

559 lines
13 KiB
C++

#include <stdlib.h>
#include "menu.hpp"
static const u32 g_repeatDelay = 25;
void CMenu::SetupInput(bool reset_pos)
{
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
if(reset_pos)
{
m_show_pointer[chan] = false;
stickPointer_x[chan] = (m_vid.width() + m_cursor[chan].width())/2;
stickPointer_y[chan] = (m_vid.height() + m_cursor[chan].height())/2;
}
left_stick_angle[chan] = 0;
left_stick_mag[chan] = 0;
right_stick_angle[chan] = 0;
right_stick_mag[chan] = 0;
right_stick_skip[chan] = 0;
wmote_roll[chan] = 0;
wmote_roll_skip[chan] = 0;
}
enable_wmote_roll = m_cfg.getBool("GENERAL", "wiimote_gestures", false);
}
static int CalculateRepeatSpeed(float magnitude, int current_value)
{
if(magnitude < 0)
magnitude *= -1;
// Calculate frameskips based on magnitude
// Max frameskips is 50 (1 sec, or slightly less)
if(magnitude < 0.15f)
{
return -1; // Force a direct start
}
else if(current_value > 0)
{
return current_value - 1; // Wait another frame
}
else if(current_value == -1)
{
return 0; // Process the input
}
else
{
s32 frames = 50 - ((u32) (50.f * magnitude)); // Calculate the amount of frames to wait
return (frames < 0) ? 0 : frames;
}
}
void CMenu::ScanInput()
{
m_show_zone_main = false;
m_show_zone_main2 = false;
m_show_zone_main3 = false;
m_show_zone_prev = false;
m_show_zone_next = false;
WPAD_ScanPads();
PAD_ScanPads();
ButtonsPressed();
ButtonsHeld();
LeftStick();
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
wd[chan] = WPAD_Data(chan);
left_stick_angle[chan] = 0;
left_stick_mag[chan] = 0;
right_stick_angle[chan] = 0;
right_stick_mag[chan] = 0;
switch(wd[chan]->exp.type)
{
case WPAD_EXP_NUNCHUK:
right_stick_mag[chan] = wd[chan]->exp.nunchuk.js.mag;
right_stick_angle[chan] = wd[chan]->exp.nunchuk.js.ang;
break;
case WPAD_EXP_GUITARHERO3:
left_stick_mag[chan] = wd[chan]->exp.nunchuk.js.mag;
left_stick_angle[chan] = wd[chan]->exp.nunchuk.js.ang;
break;
case WPAD_EXP_CLASSIC:
left_stick_mag[chan] = wd[chan]->exp.classic.ljs.mag;
left_stick_angle[chan] = wd[chan]->exp.classic.ljs.ang;
right_stick_mag[chan] = wd[chan]->exp.classic.rjs.mag;
right_stick_angle[chan] = wd[chan]->exp.classic.rjs.ang;
break;
default:
break;
}
if(enable_wmote_roll)
{
wmote_roll[chan] = wd[chan]->orient.roll; // Use wd[chan]->ir.angle if you only want this to work when pointing at the screen
wmote_roll_skip[chan] = CalculateRepeatSpeed(wmote_roll[chan] / 45.f, wmote_roll_skip[chan]);
}
right_stick_skip[chan] = CalculateRepeatSpeed(right_stick_mag[chan], right_stick_skip[chan]);
}
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
m_btnMgr.setRumble(chan, WPadIR_Valid(chan), PAD_StickX(chan) < -20 || PAD_StickX(chan) > 20 || PAD_StickY(chan) < -20 || PAD_StickY(chan) > 20);
m_btnMgr.setMouse(WPadIR_Valid(chan) || m_show_pointer[chan]);
if(WPadIR_Valid(chan))
{
m_cursor[chan].draw(wd[chan]->ir.x, wd[chan]->ir.y, wd[chan]->ir.angle);
m_btnMgr.mouse(chan, wd[chan]->ir.x - m_cursor[chan].width() / 2, wd[chan]->ir.y - m_cursor[chan].height() / 2);
}
else if(m_show_pointer[chan])
{
m_cursor[chan].draw(stickPointer_x[chan], stickPointer_y[chan], 0);
m_btnMgr.mouse(chan, stickPointer_x[chan] - m_cursor[chan].width() / 2, stickPointer_y[chan] - m_cursor[chan].height() / 2);
}
}
ShowMainZone();
ShowMainZone2();
ShowMainZone3();
ShowPrevZone();
ShowNextZone();
ShowGameZone();
}
void CMenu::ButtonsPressed()
{
wii_btnsPressed = 0;
gc_btnsPressed = 0;
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
wii_btnsPressed |= WPAD_ButtonsDown(chan);
gc_btnsPressed |= PAD_ButtonsDown(chan);
}
}
void CMenu::ButtonsHeld()
{
wii_btnsHeld = 0;
gc_btnsHeld = 0;
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
wii_btnsHeld |= WPAD_ButtonsHeld(chan);
gc_btnsHeld |= PAD_ButtonsHeld(chan);
}
}
void CMenu::LeftStick()
{
u8 speed = 0, pSpeed = 0;
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
if(left_stick_mag[chan] > 0.15 || abs(PAD_StickX(chan)) > 20 || abs(PAD_StickY(chan)) > 20)
{
m_show_pointer[chan] = true;
if(LEFT_STICK_LEFT)
{
speed = (u8)(left_stick_mag[chan] * 10.00);
pSpeed = (u8)abs(PAD_StickX(chan))/10;
if(stickPointer_x[chan] > m_cursor[chan].width()/2)
stickPointer_x[chan] = stickPointer_x[chan]-speed-pSpeed;
pointerhidedelay[chan] = 150;
}
if(LEFT_STICK_DOWN)
{
speed = (u8)(left_stick_mag[chan] * 10.00);
pSpeed = (u8)abs(PAD_StickY(chan))/10;
if(stickPointer_y[chan] < (m_vid.height() + (m_cursor[chan].height()/2)))
stickPointer_y[chan] = stickPointer_y[chan]+speed+pSpeed;
pointerhidedelay[chan] = 150;
}
if(LEFT_STICK_RIGHT)
{
speed = (u8)(left_stick_mag[chan] * 10.00);
pSpeed = (u8)abs(PAD_StickX(chan))/10;
if(stickPointer_x[chan] < (m_vid.width() + (m_cursor[chan].width()/2)))
stickPointer_x[chan] = stickPointer_x[chan]+speed+pSpeed;
pointerhidedelay[chan] = 150;
}
if(LEFT_STICK_UP)
{
speed = (u8)(left_stick_mag[chan] * 10.00);
pSpeed = (u8)abs(PAD_StickY(chan))/10;
if(stickPointer_y[chan] > m_cursor[chan].height()/2)
stickPointer_y[chan] = stickPointer_y[chan]-speed-pSpeed;
pointerhidedelay[chan] = 150;
}
}
else
{
if(pointerhidedelay[chan] > 0 && !wii_btnsHeld && !wii_btnsPressed && !gc_btnsHeld && !gc_btnsPressed)
pointerhidedelay[chan]--;
}
if (pointerhidedelay[chan] == 0)
m_show_pointer[chan] = false;
}
}
bool CMenu::WPadIR_Valid(int chan)
{
wd[chan] = WPAD_Data(chan);
if(wd[chan]->ir.valid)
return true;
return false;
}
bool CMenu::ShowPointer(void)
{
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
if(WPadIR_Valid(chan) || m_show_pointer[chan])
return true;
}
return false;
}
bool CMenu::WPadIR_ANY(void)
{
return (wd[0]->ir.valid || wd[1]->ir.valid || wd[2]->ir.valid || wd[3]->ir.valid);
}
bool CMenu::wii_btnRepeat(s64 btn)
{
bool b = false;
if(btn == WBTN_UP)
{
if(wii_btnsHeld & WBTN_UP)
{
if(m_wpadUpDelay == 0 || m_wpadUpDelay >= g_repeatDelay)
b = true;
if(m_wpadUpDelay < g_repeatDelay)
++m_wpadUpDelay;
}
else
m_wpadUpDelay = 0;
}
else if(btn == WBTN_RIGHT)
{
if(wii_btnsHeld & WBTN_RIGHT)
{
if(m_wpadRightDelay == 0 || m_wpadRightDelay >= g_repeatDelay)
b = true;
if(m_wpadRightDelay < g_repeatDelay)
++m_wpadRightDelay;
}
else
m_wpadRightDelay = 0;
}
else if(btn == WBTN_DOWN)
{
if(wii_btnsHeld & WBTN_DOWN)
{
if(m_wpadDownDelay == 0 || m_wpadDownDelay >= g_repeatDelay)
b = true;
if(m_wpadDownDelay < g_repeatDelay)
++m_wpadDownDelay;
}
else
m_wpadDownDelay = 0;
}
else if(btn == WBTN_LEFT)
{
if(wii_btnsHeld & WBTN_LEFT)
{
if(m_wpadLeftDelay == 0 || m_wpadLeftDelay >= g_repeatDelay)
b = true;
if(m_wpadLeftDelay < g_repeatDelay)
++m_wpadLeftDelay;
}
else
m_wpadLeftDelay = 0;
}
else if(btn == WBTN_A)
{
if(wii_btnsHeld & WBTN_A)
{
m_btnMgr.noClick(true);
if(m_wpadADelay == 0 || m_wpadADelay >= g_repeatDelay)
b = true;
if(m_wpadADelay < g_repeatDelay)
++m_wpadADelay;
}
else
{
m_wpadADelay = 0;
m_btnMgr.noClick();
}
}
return b;
}
bool CMenu::gc_btnRepeat(s64 btn)
{
bool b = false;
if(btn == GBTN_UP)
{
if(gc_btnsHeld & GBTN_UP)
{
if(m_padUpDelay == 0 || m_padUpDelay >= g_repeatDelay)
b = true;
if(m_padUpDelay < g_repeatDelay)
++m_padUpDelay;
}
else
m_padUpDelay = 0;
}
else if (btn == GBTN_RIGHT)
{
if(gc_btnsHeld & GBTN_RIGHT)
{
if(m_padRightDelay == 0 || m_padRightDelay >= g_repeatDelay)
b = true;
if(m_padRightDelay < g_repeatDelay)
++m_padRightDelay;
}
else
m_padRightDelay = 0;
}
else if (btn == GBTN_DOWN)
{
if(gc_btnsHeld & GBTN_DOWN)
{
if(m_padDownDelay == 0 || m_padDownDelay >= g_repeatDelay)
b = true;
if(m_padDownDelay < g_repeatDelay)
++m_padDownDelay;
}
else
m_padDownDelay = 0;
}
else if (btn == GBTN_LEFT)
{
if(gc_btnsHeld & GBTN_LEFT)
{
if(m_padLeftDelay == 0 || m_padLeftDelay >= g_repeatDelay)
b = true;
if(m_padLeftDelay < g_repeatDelay)
++m_padLeftDelay;
}
else
m_padLeftDelay = 0;
}
else if (btn == GBTN_A)
{
if(gc_btnsHeld & GBTN_A)
{
m_btnMgr.noClick(true);
if(m_padADelay == 0 || m_padADelay >= g_repeatDelay)
b = true;
if(m_padADelay < g_repeatDelay)
++m_padADelay;
}
else
{
m_padADelay = 0;
m_btnMgr.noClick();
}
}
return b;
}
bool CMenu::lStick_Up(void)
{
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
if((LEFT_STICK_ANG_UP && left_stick_mag[chan] > 0.15) || PAD_StickY(chan) > 20)
return true;
}
return false;
}
bool CMenu::lStick_Right(void)
{
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
if((LEFT_STICK_ANG_RIGHT && left_stick_mag[chan] > 0.15) || PAD_StickX(chan) > 20)
return true;
}
return false;
}
bool CMenu::lStick_Down(void)
{
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
if((LEFT_STICK_ANG_DOWN && left_stick_mag[chan] > 0.15) || PAD_StickY(chan) < -20)
return true;
}
return false;
}
bool CMenu::lStick_Left(void)
{
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
if((LEFT_STICK_ANG_LEFT && left_stick_mag[chan] > 0.15) || PAD_StickX(chan) < -20)
return true;
}
return false;
}
bool CMenu::rStick_Up(void)
{
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
if((RIGHT_STICK_ANG_UP && right_stick_mag[chan] > 0.15 && right_stick_skip[chan] == 0) || PAD_SubStickY(chan) > 20)
return true;
}
return false;
}
bool CMenu::rStick_Right(void)
{
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
if((RIGHT_STICK_ANG_RIGHT && right_stick_mag[chan] > 0.15 && right_stick_skip[chan] == 0) || PAD_SubStickX(chan) > 20)
return true;
}
return false;
}
bool CMenu::rStick_Down(void)
{
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
if((RIGHT_STICK_ANG_DOWN && right_stick_mag[chan] > 0.15 && right_stick_skip[chan] == 0) || PAD_SubStickY(chan) < -20)
return true;
}
return false;
}
bool CMenu::rStick_Left(void)
{
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
if((RIGHT_STICK_ANG_LEFT && right_stick_mag[chan] > 0.15 && right_stick_skip[chan] == 0) || PAD_SubStickX(chan) < -20)
return true;
}
return false;
}
bool CMenu::wRoll_Left(void)
{
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
if(WBTN_B_HELD && (wmote_roll[chan] < -5) && wmote_roll_skip[chan] == 0)
return true;
}
return false;
}
bool CMenu::wRoll_Right(void)
{
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
if(WBTN_B_HELD && (wmote_roll[chan] > 5) && wmote_roll_skip[chan] == 0)
return true;
}
return false;
}
void CMenu::_getGrabStatus(void)
{
static bool wGrabStatus[WPAD_MAX_WIIMOTES] = {0};
static float wX[WPAD_MAX_WIIMOTES] = {0};
static float wY[WPAD_MAX_WIIMOTES] = {0};
static bool gGrabStatus[WPAD_MAX_WIIMOTES] = {0};
static float gX[WPAD_MAX_WIIMOTES] = {0};
static float gY[WPAD_MAX_WIIMOTES] = {0};
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
wGrabStatus[chan] = WBTN_B & WPAD_ButtonsHeld(chan);
gGrabStatus[chan] = GBTN_B & PAD_ButtonsHeld(chan);
if((wGrabStatus[chan] && wX[chan] > 0 && wd[chan]->ir.x < wX[chan] - 30)
|| (gGrabStatus[chan] && gX[chan] > 0 && stickPointer_x[chan] < gX[chan]))
CoverFlow.left();
if((wGrabStatus[chan] && wX[chan] > 0 && wd[chan]->ir.x > wX[chan] + 30)
|| (gGrabStatus[chan] && gX[chan] > 0 && stickPointer_x[chan] > gX[chan]))
CoverFlow.right();
if((wGrabStatus[chan] && wY[chan] > 0 && wd[chan]->ir.y < wY[chan] - 30)
|| (gGrabStatus[chan] && gY[chan] > 0 && stickPointer_y[chan] < gY[chan]))
CoverFlow.up();
if((wGrabStatus[chan] && wY[chan] > 0 && wd[chan]->ir.y > wY[chan] + 30)
|| (gGrabStatus[chan] && gY[chan] > 0 && stickPointer_y[chan] > gY[chan]))
CoverFlow.down();
if(wGrabStatus[chan])
{
wX[chan] = wd[chan]->ir.x;
wY[chan] = wd[chan]->ir.y;
}
else
{
wX[chan] = 0;
wY[chan] = 0;
}
if(gGrabStatus[chan])
{
gX[chan] = stickPointer_x[chan];
gY[chan] = stickPointer_y[chan];
}
else
{
gX[chan] = 0;
gY[chan] = 0;
}
}
}
void CMenu::ShowZone(SZone zone, bool &showZone)
{
if(zone.hide)
{
showZone = false;
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
{
if((WPadIR_Valid(chan) || m_show_pointer[chan]) && m_cursor[chan].x() >= zone.x && m_cursor[chan].y() >= zone.y
&& m_cursor[chan].x() < zone.x + zone.w && m_cursor[chan].y() < zone.y + zone.h)
showZone = true;
}
}
else
showZone = true;
}
void CMenu::ShowMainZone()
{
ShowZone(m_mainButtonsZone, m_show_zone_main);
}
void CMenu::ShowMainZone2()
{
ShowZone(m_mainButtonsZone2, m_show_zone_main2);
}
void CMenu::ShowMainZone3()
{
ShowZone(m_mainButtonsZone3, m_show_zone_main3);
}
void CMenu::ShowPrevZone()
{
ShowZone(m_mainPrevZone, m_show_zone_prev);
}
void CMenu::ShowNextZone()
{
ShowZone(m_mainNextZone, m_show_zone_next);
}
void CMenu::ShowGameZone()
{
ShowZone(m_gameButtonsZone, m_show_zone_game);
}