fix94.1 d61801fd3e -more work on the new wii game loader, hopefully you can use
cheats, save emu, nsmbw + pop patch, wanin cios and hermes cios,
and return to wiiflow again (works here with d2x again)
-fixed some important stuff in wiiflow itself, less corruption
of the dol and more static stuff to get it back to stability
2012-10-13 16:57:03 +00:00

67 lines
1.5 KiB
C

#include "utils.h"
#include "debug.h"
#include "wip.h"
WIP_Code *CodeList;
u32 CodesCount;
u32 ProcessedLength;
u32 Counter;
void do_wip_code(u8 * dst, u32 len)
{
if(Counter < 3)
{
Counter++;
return;
}
u32 i = 0;
s32 n = 0;
s32 offset = 0;
for(i = 0; i < CodesCount; i++)
{
for(n = 0; n < 4; n++)
{
offset = CodeList[i].offset+n-ProcessedLength;
if(offset < 0 || (u32)offset >= len)
continue;
if(dst[offset] == ((u8 *)&CodeList[i].srcaddress)[n])
{
dst[offset] = ((u8 *)&CodeList[i].dstaddress)[n];
debug_string("Address patched:"); debug_uint(CodeList[i].offset+n); debug_string("\n");
//printf("WIP: %08X Address Patched.\n", CodeList[i].offset + n);
}
else
{
debug_string("Address NOT patched:"); debug_uint(CodeList[i].offset+n); debug_string("\n");
//printf("WIP: %08X Address does not match with WIP entry.\n", CodeList[i].offset+n);
//printf("Destination: %02X | Should be: %02X.\n", dst[offset], ((u8 *)&CodeList[i].srcaddress)[n]);
}
}
}
ProcessedLength += len;
Counter++;
}
//! for internal patches only
//! .wip files override internal patches
//! the codelist has to be freed if the set fails
//! if set was successful the codelist will be freed when it's done
u8 set_wip_list(WIP_Code *list, int size)
{
CodeList = list;
CodesCount = size;
ProcessedLength = 0;
Counter = 0;
return 1;
}
void free_wip()
{
CodesCount = 0;
ProcessedLength = 0;
}