mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-25 19:31:58 +01:00
71064e3f77
-moved this stupid now hide wait message debug print to less annoying place -wiiflow wants the dsp shutdown back, so I'll leave it in -we shouldnt try to alloc mem1 after running apploader, just some good advice before booting a game, should prevent codedumps -sd file buffer can be mem1 too, we have enough left -set mem2 usage to 49mb, thats everything we get anyways -banner sounds should load faster now, also banner sound in emulator coverflow when switching game should work again -forcing check wait thread now on boot, not that the thread is still working without noticing ;)
25 lines
343 B
C
25 lines
343 B
C
|
|
|
|
#ifndef _GECKO_H_
|
|
#define _GECKO_H_
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
extern bool geckoinit;
|
|
extern bool bufferMessages;
|
|
extern bool WriteToSD;
|
|
|
|
//use this just like printf();
|
|
void gprintf(const char *format, ...);
|
|
void ghexdump(void *d, int len);
|
|
bool InitGecko();
|
|
void ClearLogBuffer();
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif
|