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https://github.com/Fledge68/WiiFlow_Lite.git
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20 lines
425 B
C++
20 lines
425 B
C++
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#ifndef __CHANHANDLE_HPP_
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#define __CHANHANDLE_HPP_
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typedef struct _dolheader
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{
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u32 section_pos[18];
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u32 section_start[18];
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u32 section_size[18];
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u32 bss_start;
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u32 bss_size;
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u32 entry_point;
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u32 padding[7];
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} __attribute__((packed)) dolheader;
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void PatchChannel(u8 vidMode, GXRModeObj *vmode, bool vipatch, bool countryString, u8 patchVidModes, int aspectRatio);
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u32 LoadChannel();
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#endif /* __CHANHANDLE_HPP_ */
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