WiiFlow_Lite/source/main.cpp
fledge68 9e85032382 * decided to officially commit my recent update patches *
- fixed gc ciso games to show and launch via WFL. thanks CokeCookie for getting me to fix it. note banners do not show for ciso games unless you use a custom gc banner.
- added (for wii u vwii) to be able to select Wii U channel as the exit to choice either via main cfg pg 4 exit to option or home menu>exit to menu and select wii u menu. 
- removed priiloader and bootmii as exit to options when on wii u vwii
- added random select game option. manually edit wiiflow_lite.ini and under [GENERAL] set "random_select" to yes then while in wiiflow lite main screen hold B and press '-' to have WFL random select a game instead of random boot a game.
- removed region change from savenand emulation types. why? because according to overjoy's commit he said it didn't work yet. it was for a future version of d2x cios when davebaol added it to d2x cios. i looked at all the d2x cios commits from that date to present and didn't see that it was ever added. if i'm wrong someone let me know and i will add it back into wfl.
- made some small bootup changes in case of errors on bootup.
- made some changes to the way wiiflow lite handles emunand switching and other minor emunand code editing.
2017-09-21 22:03:41 +00:00

119 lines
3.4 KiB
C++

#include <ogc/system.h>
#include <unistd.h>
#include "const_str.hpp"
#include "booter/external_booter.hpp"
#include "channel/nand.hpp"
#include "channel/nand_save.hpp"
#include "devicemounter/DeviceHandler.hpp"
#include "gecko/gecko.hpp"
#include "gui/video.hpp"
#include "gui/text.hpp"
#include "homebrew/homebrew.h"
#include "loader/alt_ios_gen.h"
#include "loader/wdvd.h"
#include "loader/alt_ios.h"
#include "loader/sys.h"
#include "loader/wbfs.h"
#include "loader/cios.h"
#include "loader/nk.h"
#include "menu/menu.hpp"
#include "memory/memory.h"
bool useMainIOS = false;
volatile bool NANDemuView = false;
volatile bool networkInit = false;
int main(int argc, char **argv)
{
MEM_init(); //Inits both mem1lo and mem2
mainIOS = DOL_MAIN_IOS;// 249
__exception_setreload(10);
Gecko_Init(); //USB Gecko and SD/WiFi buffer
gprintf(" \nWelcome to %s!\nThis is the debug output.\n", VERSION_STRING.c_str());
m_vid.init(); // Init video
DeviceHandle.Init();
NandHandle.Init();
char *gameid = NULL;
bool iosOK = true;
for(u8 i = 0; i < argc; i++)
{
if(argv[i] != NULL && strcasestr(argv[i], "ios=") != NULL && strlen(argv[i]) > 4)
{
while(argv[i][0] && !isdigit(argv[i][0]))
argv[i]++;
if(atoi(argv[i]) < 254 && atoi(argv[i]) > 0)
mainIOS = atoi(argv[i]);
}
else if(strlen(argv[i]) == 6)
{
gameid = argv[i];
for(u8 i = 0; i < 5; i++)
{
if(!isalnum(gameid[i]))
gameid = NULL;
}
}
}
check_neek2o();
/* Init ISFS */
if(neek2o() || Sys_DolphinMode())
NandHandle.Init_ISFS();
else
NandHandle.LoadDefaultIOS(); /* safe reload to preferred IOS */
/* Maybe new IOS and Port settings */
if(InternalSave.CheckSave())
InternalSave.LoadSettings();
/* Handle (c)IOS Loading */
if(neek2o() || Sys_DolphinMode()) /* wont reload anythin */
iosOK = loadIOS(IOS_GetVersion(), false);
else if(useMainIOS && CustomIOS(IOS_GetType(mainIOS))) /* Requested */
iosOK = loadIOS(mainIOS, false) && CustomIOS(CurrentIOS.Type);
// Init
Sys_Init();
Sys_ExitTo(EXIT_TO_HBC);
DeviceHandle.MountAll();
m_vid.waitMessage(0.15f);
Open_Inputs();
if(mainMenu.init())
{
if(CurrentIOS.Version != mainIOS && !neek2o() && !Sys_DolphinMode())
{
if(useMainIOS || !DeviceHandle.UsablePartitionMounted())
{
useMainIOS = false;
mainMenu.TempLoadIOS();
iosOK = CustomIOS(CurrentIOS.Type);
}
}
if(CurrentIOS.Version == mainIOS)
useMainIOS = true; //Needed for later checks
if(!iosOK)
mainMenu.terror("errboot1", L"No cIOS found!\ncIOS d2x 249 base 56 and 250 base 57 are enough for all your games.");
else if(!DeviceHandle.UsablePartitionMounted())
mainMenu.terror("errboot2", L"Could not find a device to save configuration files on!");
else if(WDVD_Init() < 0)
mainMenu.terror("errboot3", L"Could not initialize the DIP module!");
else
{
writeStub();
if(gameid != NULL && strlen(gameid) == 6)
mainMenu.directlaunch(gameid);
else
mainMenu.main();
//if mainMenu.init set exit=true then mainMenu.main while loop does nothing and returns to here to exit wiiflow
}
//Exit WiiFlow, no game booted...
mainMenu.cleanup();// removes all sounds, fonts, images, coverflow, plugin stuff, source menu and clear memory
}
ShutdownBeforeExit();// unmount devices and close inputs
Sys_Exit();
return 0;
}