mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 21:54:15 +01:00
ef9ebea794
-fixed wii games were unable to get online -automatically update the internal nand save if the wiiflow.ini got changed
46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
/****************************************************************************
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* Copyright (C) 2012 FIX94
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef _NAND_SAVE_HPP_
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#define _NAND_SAVE_HPP_
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#include <ogcsys.h>
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typedef struct _ios_settings_t
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{
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u8 cios;
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bool use_cios;
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} __attribute__((packed)) ios_settings_t;
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class NandSave
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{
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public:
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NandSave();
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bool CheckSave();
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void LoadIOS();
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void SaveIOS(u8 ios, bool use_ios);
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private:
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s32 fd;
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s32 ret;
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bool loaded;
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char ISFS_Path[ISFS_MAXPATH];
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ios_settings_t ios_settings;
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};
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extern NandSave InternalSave;
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#endif
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