WiiFlow_Lite/source/loader/sys.c
Fledge68 d93017e4ad - upped to beta 8
- mainly just some various code cleanups
- added 'Always show main icons' option page 14 of main settings. this prevents the main screen icons from hiding.
2020-10-15 14:46:28 -05:00

187 lines
3.9 KiB
C

#include <ogc/lwp_threads.h>
#include <ogc/pad.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "fs.h"
#include "mload.h"
#include "sys.h"
#include "channel/channel_launcher.h"
#include "loader/nk.h"
#include "gecko/gecko.hpp"
#include "memory/mem2.hpp"
#include "memory/memory.h"
#include "sicksaxis-wrapper/sicksaxis-wrapper.h"
#include "wiiuse/wpad.h"
#include "wupc/wupc.h"
/* Variables */
bool reset = false;
bool shutdown = false;
volatile u8 ExitOption = 0;
const char *NeekPath = NULL;
char wii_games_dir[64];
char gc_games_dir[64];
void __Wpad_PowerCallback()
{
shutdown = 1;
}
void Open_Inputs(void)
{
/* Initialize controllers - wiiu drc is inited only once in main.cpp */
PAD_Init();
WUPC_Init();
WPAD_Init();
DS3_Init();
/* Set wiimote power button callback */
WPAD_SetPowerButtonCallback(__Wpad_PowerCallback);
WPAD_SetDataFormat(WPAD_CHAN_ALL, WPAD_FMT_BTNS_ACC_IR);
WPAD_SetIdleTimeout(60 * 2); // idle after 2 minutes
}
void Close_Inputs(void)
{
WUPC_Shutdown();
/* Disconnect Wiimotes */
for(u32 cnt = 0; cnt < 4; cnt++)
WPAD_Disconnect(cnt);
/* Shutdown Wiimote subsystem */
WPAD_Shutdown();
DS3_Cleanup();
}
bool Sys_Exiting(void)
{
if(!isWiiVC)
DCFlushRange(&reset, 32);
DCFlushRange(&shutdown, 32);
return reset || shutdown;
}
int Sys_GetExitTo(void)
{
return ExitOption;
}
void Sys_ExitTo(int option)
{
ExitOption = option;
//magic word to force wii menu in priiloader.
if(ExitOption == EXIT_TO_MENU)
{
*Priiloader_CFG1 = 0x50756E65;// Pune
*Priiloader_CFG2 = 0x50756E65;
}
else if(ExitOption == EXIT_TO_PRIILOADER)
{
*Priiloader_CFG1 = 0x4461636F;// Daco
*Priiloader_CFG2 = 0x4461636F;
}
else // PRIILOADER_DEF
{
*Priiloader_CFG1 = 0xFFFFFFFF;
*Priiloader_CFG2 = 0xFFFFFFFF;
}
DCFlushRange((void*)Priiloader_CFG1, 4);
DCFlushRange((void*)Priiloader_CFG2, 4);
}
void Sys_Exit(void)
{
/* Shutdown Inputs */
Close_Inputs();
/* shutdown console without wc24*/
if(ExitOption == SHUTDOWN_STANDBY)
SYS_ResetSystem(SYS_POWEROFF_STANDBY, 0, 0);
/* shutdown console with wc24 (riiconnect24) */
if(ExitOption == SHUTDOWN_IDLE)
SYS_ResetSystem(SYS_POWEROFF_IDLE, 0, 0);
if(!isWiiVC)
{
/* We wanna to boot something */
WII_Initialize();
/* if in neek2o mode Launch_nk will just return to neek2o system menu and not launch anything */
if(ExitOption == EXIT_TO_WFNK2O)
Launch_nk(0x1000157464C41LL, NeekPath, 0);// 57464C41 = WFLA : 44574641 = DWFA
else if(ExitOption == EXIT_TO_SMNK2O)
Launch_nk(0, NeekPath, 0);
else if(ExitOption == EXIT_TO_BOOTMII)
IOS_ReloadIOS(0xfe);// IOS254 Bootmii IOS
else if(ExitOption == EXIT_TO_HBC)
{
WII_LaunchTitle(HBC_OHBC);
WII_LaunchTitle(HBC_LULZ);
WII_LaunchTitle(HBC_108);
WII_LaunchTitle(HBC_JODI);
WII_LaunchTitle(HBC_HAXX);
}
else if(ExitOption == EXIT_TO_WIIU)
WII_LaunchTitle(WIIU_CHANNEL);
/* else Return to System Menu */
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}
exit(0);
}
void __Sys_ResetCallback(u32 irq, void *ctx)
{
(void)irq;// to remove unused parameter warning
(void)ctx;
reset = true;
}
void __Sys_PowerCallback(void)
{
shutdown = true;
}
void Sys_Init(void)
{
/* Set RESET/POWER button callback */
if(!isWiiVC)
SYS_SetResetCallback(__Sys_ResetCallback);
SYS_SetPowerCallback(__Sys_PowerCallback);
}
bool AHBPROT_Patched(void)
{
return (*HW_AHBPROT == 0xFFFFFFFF);
}
/* WiiU Check by crediar, thanks */
bool IsOnWiiU(void)
{
return ((*HW_PROCESSOR >> 16 ) == 0xCAFE);
}
void Sys_SetNeekPath(const char *Path)
{
NeekPath = Path;
}
bool hw_checked = false;
bool on_hw = false;
bool Sys_HW_Access(void)
{
if(hw_checked == true)
return on_hw;
on_hw = AHBPROT_Patched();
hw_checked = true;
return on_hw;
}
/* KILL IT */
s32 __IOS_LoadStartupIOS() { return 0; }