WiiFlow_Lite/source/list/cache.cpp
overjoy.psm 6e4f75359b * Fixed cache (again)
* Fixed GameTDB 
* Fixed cover colors the right way
* Added GameTDB support to Gamecube game headers
* Fixed a bug were gameconfig in COVERFLOW_USB only showed 1 config page after gameconfig in COVERFLOW_DML was entered
* Fixed text label for Video modus in DML gameconfig
* Some other minor bug fixes, cleanups and changes to gain more stability

NOTE: However FIX94 reverted some changes they shouldn't make you can see most changes I made for now are minor changes. I'll have to check more, but so far great job guys!
2012-01-25 00:11:28 +00:00

162 lines
3.4 KiB
C++

#include "cache.hpp"
template <typename T>
CCache<T>::CCache(T &tmp, string path, u32 index, CMode mode) /* Load/Save One */
{
filename = path;
//gprintf("Openning DB: %s\n", filename.c_str());
cache = fopen(filename.c_str(), io[mode]);
if(!cache) return;
switch(mode)
{
case LOAD:
LoadOne(tmp, index);
break;
case SAVE:
SaveOne(tmp, index);
break;
default:
return;
}
}
template <typename T>
CCache<T>::CCache(safe_vector<T> &list, string path , CMode mode) /* Load/Save All */
{
filename = path;
//gprintf("Opening DB: %s\n", filename.c_str());
cache = fopen(filename.c_str(), io[mode]);
if(!cache) return;
switch(mode)
{
case LOAD:
LoadAll(list);
break;
case SAVE:
SaveAll(list);
break;
default:
return;
}
}
template <typename T>
CCache<T>::CCache(safe_vector<T> &list, string path, T tmp, CMode mode) /* Add One */
{
filename = path;
//gprintf("Openning DB: %s\n", filename.c_str());
cache = fopen(filename.c_str(), io[mode]);
if(!cache) return;
switch(mode)
{
case ADD:
AddOne(list, tmp);
break;
default:
return;
}
}
template <typename T>
CCache<T>::CCache(safe_vector<T> &list, string path, u32 index, CMode mode) /* Remove One */
{
filename = path;
//gprintf("Openning DB: %s\n", filename.c_str());
cache = fopen(filename.c_str(), io[mode]);
if(!cache) return;
switch(mode)
{
case REMOVE:
RemoveOne(list, index);
break;
default:
return;
}
}
template <typename T>
CCache<T>::~CCache()
{
//gprintf("Closing DB: %s\n", filename.c_str());
if(cache) fclose(cache);
cache = NULL;
}
template <typename T>
void CCache<T>::SaveAll(safe_vector<T> list)
{
//gprintf("Updating DB: %s\n", filename.c_str());
if(!cache) return;
fwrite((void *)&list[0], 1, list.size() * sizeof(T), cache);
}
template <typename T>
void CCache<T>::SaveOne(T tmp, u32 index)
{
//gprintf("Updating Item number %u in DB: %s\n", index, filename.c_str());
if(!cache) return;
fseek(cache, index * sizeof(T), SEEK_SET);
fwrite((void *)&tmp, 1, sizeof(T), cache);
}
template <typename T>
void CCache<T>::LoadAll(safe_vector<T> &list)
{
if(!cache) return;
//gprintf("Loading DB: %s\n", filename.c_str());
T tmp;
fseek(cache, 0, SEEK_END);
u64 fileSize = ftell(cache);
fseek(cache, 0, SEEK_SET);
u32 count = (u32)(fileSize / sizeof(T));
list.reserve(count + list.size());
for(u32 i = 0; i < count; i++)
{
LoadOne(tmp, i);
list.push_back(tmp);
}
}
template <typename T>
void CCache<T>::LoadOne(T &tmp, u32 index)
{
if(!cache) return;
//gprintf("Fetching Item number %u in DB: %s\n", index, filename.c_str());
fseek(cache, index * sizeof(T), SEEK_SET);
fread((void *)&tmp, 1, sizeof(T), cache);
//gprintf("Path %s\n", tmp.path);
}
template <typename T>
void CCache<T>::AddOne(safe_vector<T> &list, T tmp)
{
//gprintf("Adding Item number %u in DB: %s\n", list.size()+1, filename.c_str());
list.push_back(tmp);
if(!cache) return;
fwrite((void *)&tmp, 1, sizeof(T), cache); // FILE* is opened as "ab+" so its always written to the EOF.
}
template <typename T>
void CCache<T>::RemoveOne(safe_vector<T> &list, u32 index)
{
//gprintf("Removing Item number %u in DB: %s\n", index, filename.c_str());
list.erase(list.begin() + index);
SaveAll(list);
}
template class CCache<dir_discHdr>;