mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2025-02-03 06:12:33 +01:00
66c17c023c
-fixed font glyph x spacing so letters like W no longer bleed into or look like they connect to the next letter. also fixes letters like j's. thanks to usbloader gx freetypegx code. -changed some font sizing. but had to make button fonts in bold. if not bold then sometime's the text would fade out and be hard to read. something to do with the wiiflow button images being transparent. has no effect on non transparent buttons like carbonik abz theme. -fixed wfl so time and date in games is correct. thanks aphirst! -now unloading theme.ini from mem after all buttons and labels are created. this is possible since coverflow.ini is now seperate from theme.ini. - other minor code changes and rem's put in for easier code decyphering.
66 lines
1.4 KiB
C
66 lines
1.4 KiB
C
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#ifndef _SYS_H_
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#define _SYS_H_
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#include "utils.h"
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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#define HBC_OHBC 0x000100014f484243ULL//1.1.3
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#define HBC_LULZ 0x000100014c554c5aULL//1.1.1
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#define HBC_108 0x00010001af1bf516ULL
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#define HBC_JODI 0x000100014a4f4449ULL
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#define HBC_HAXX 0x0001000148415858ULL
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#define RETURN_CHANNEL 0x0001000857494948ULL
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#define SYSTEM_MENU 0x0000000100000002ULL
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#define WIIU_CHANNEL 0x0001000248435641ULL//HCVA
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enum
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{
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EXIT_TO_MENU = 0,
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EXIT_TO_HBC,
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EXIT_TO_WIIU,
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PRIILOADER_DEF,
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EXIT_TO_PRIILOADER,
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EXIT_TO_BOOTMII,
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EXIT_TO_WFNK2O,
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EXIT_TO_SMNK2O,
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BUTTON_CALLBACK,
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WIIFLOW_DEF,// m_cfg.getInt("GENERAL", "exit_to", 0). (EXIT_TO_MENU, EXIT_TO_HBC, EXIT_TO_WIIU)
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};
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/* Prototypes */
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void Sys_Init(void);
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bool Sys_DolphinMode(void);
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bool Sys_HW_Access(void);
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bool Sys_Exiting(void);
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void Sys_Exit(void);
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void Sys_ExitTo(int);
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int Sys_GetExitTo(void);
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void Sys_SetNeekPath(const char*);
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void Open_Inputs(void);
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void Close_Inputs(void);
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bool AHBPROT_Patched(void);
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bool IsOnWiiU(void);
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/* All our extern C stuff */
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extern void __exception_setreload(int t);
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extern int mainIOS;
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extern bool useMainIOS;
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extern volatile bool NANDemuView;
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extern volatile bool networkInit;
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extern u8 currentPartition;
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extern u8 currentPort;
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extern char wii_games_dir[];
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extern char gc_games_dir[];
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif
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