mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-25 03:11:58 +01:00
054f30e638
-slight adjustment to wii u pro controller left stick. makes it work better with my cheap third party wii u controller.
700 lines
18 KiB
C++
700 lines
18 KiB
C++
#include <stdlib.h>
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#include <ogc/lwp_watchdog.h>
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#include "menu.hpp"
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static const u32 g_repeatDelay = 25;
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void CMenu::SetupInput(bool reset_pos)
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{
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
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{
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if(reset_pos)
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{
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m_show_pointer[chan] = false;
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stickPointer_x[chan] = (m_vid.width() + m_cursor[chan].width())/2;
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stickPointer_y[chan] = (m_vid.height() + m_cursor[chan].height())/2;
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}
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left_stick_angle[chan] = 0;
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left_stick_mag[chan] = 0;
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right_stick_angle[chan] = 0;
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right_stick_mag[chan] = 0;
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right_stick_skip[chan] = 0;
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wmote_roll[chan] = 0;
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wmote_roll_skip[chan] = 0;
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}
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enable_wmote_roll = m_cfg.getBool("GENERAL", "wiimote_gestures", false);
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}
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static int CalculateRepeatSpeed(float magnitude, int current_value)
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{
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if(magnitude < 0)
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magnitude *= -1;
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// Calculate frameskips based on magnitude
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// Max frameskips is 50 (1 sec, or slightly less)
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if(magnitude < 0.15f)
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{
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return -1; // Force a direct start
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}
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else if(current_value > 0)
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{
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return current_value - 1; // Wait another frame
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}
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else if(current_value == -1)
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{
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return 0; // Process the input
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}
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else
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{
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s32 frames = 50 - ((u32) (50.f * magnitude)); // Calculate the amount of frames to wait
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return (frames < 0) ? 0 : frames;
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}
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}
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void CMenu::ScanInput()
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{
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/*for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
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{
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wd[chan] = WPAD_Data(chan);
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if(wd[chan]->err < 0)
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{
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Close_Inputs();
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Open_Inputs();
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for(int chn = WPAD_MAX_WIIMOTES-1; chn >= 0; chn--)
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WPAD_SetVRes(chn, m_vid.width() + m_cursor[chn].width(), m_vid.height() + m_cursor[chn].height());
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break;
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}
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}*/
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m_show_zone_main = false;
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m_show_zone_main2 = false;
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m_show_zone_main3 = false;
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m_show_zone_prev = false;
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m_show_zone_next = false;
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WUPC_UpdateButtonStats();
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WPAD_ScanPads();
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PAD_ScanPads();
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DS3_ScanPads();
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if(WiiDRC_Inited() && WiiDRC_Connected())
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WiiDRC_ScanPads();
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ButtonsPressed();
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ButtonsHeld();
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LeftStick();
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
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{
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wd[chan] = WPAD_Data(chan);
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left_stick_angle[chan] = 0;
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left_stick_mag[chan] = 0;
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right_stick_angle[chan] = 0;
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right_stick_mag[chan] = 0;
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switch(wd[chan]->exp.type)// exp = expansion
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{
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case WPAD_EXP_NUNCHUK:
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right_stick_mag[chan] = wd[chan]->exp.nunchuk.js.mag;
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right_stick_angle[chan] = wd[chan]->exp.nunchuk.js.ang;
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break;
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case WPAD_EXP_GUITARHERO3:
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left_stick_mag[chan] = wd[chan]->exp.nunchuk.js.mag;
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left_stick_angle[chan] = wd[chan]->exp.nunchuk.js.ang;
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break;
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case WPAD_EXP_CLASSIC:
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left_stick_mag[chan] = wd[chan]->exp.classic.ljs.mag;
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left_stick_angle[chan] = wd[chan]->exp.classic.ljs.ang;
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right_stick_mag[chan] = wd[chan]->exp.classic.rjs.mag;
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right_stick_angle[chan] = wd[chan]->exp.classic.rjs.ang;
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break;
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default:
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break;
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}
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if(enable_wmote_roll)
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{
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wmote_roll[chan] = wd[chan]->orient.roll; // Use wd[chan]->ir.angle if you only want this to work when pointing at the screen
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wmote_roll_skip[chan] = CalculateRepeatSpeed(wmote_roll[chan] / 45.f, wmote_roll_skip[chan]);
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}
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right_stick_skip[chan] = CalculateRepeatSpeed(right_stick_mag[chan], right_stick_skip[chan]);
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}
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/* handles wii/gc rumble and mouse/cursor position and drawing */
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
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{
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m_btnMgr.setRumble(chan, WPadIR_Valid(chan), PAD_StickX(chan) < -20 || PAD_StickX(chan) > 20 || PAD_StickY(chan) < -20 || PAD_StickY(chan) > 20,
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WUPC_lStickX(chan) < -160 || WUPC_lStickX(chan) > 160 || WUPC_lStickY(chan) < -160 || WUPC_lStickY(chan) > 160);
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m_btnMgr.setMouse(WPadIR_Valid(chan) || m_show_pointer[chan]);
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if(WPadIR_Valid(chan))// wiimote IR
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{
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m_cursor[chan].draw(wd[chan]->ir.x, wd[chan]->ir.y, wd[chan]->ir.angle);
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m_btnMgr.mouse(chan, wd[chan]->ir.x - m_cursor[chan].width() / 2, wd[chan]->ir.y - m_cursor[chan].height() / 2);
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}
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else if(m_show_pointer[chan])// left stick
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{
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m_cursor[chan].draw(stickPointer_x[chan], stickPointer_y[chan], 0);
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m_btnMgr.mouse(chan, stickPointer_x[chan] - m_cursor[chan].width() / 2, stickPointer_y[chan] - m_cursor[chan].height() / 2);
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}
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}
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/* handles display zones */
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ShowMainZone();
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ShowMainZone2();
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ShowMainZone3();
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ShowPrevZone();
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ShowNextZone();
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ShowGameZone();
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}
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extern "C" { extern bool shutdown; };
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u64 button_time = 0;
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#define CheckTime() (ticks_to_millisecs(diff_ticks((button_time), gettick())) > 200)
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#define UpdateTime() button_time = gettick()
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void CMenu::ButtonsPressed()
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{
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gc_btnsPressed = 0;
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/* ds3 controller */
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if(CheckTime())
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{
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ds3_btnsPressed = DS3_ButtonsDown();
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UpdateTime();
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}
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else
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ds3_btnsPressed = 0;
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if(ds3_btnsPressed & DS3_BUTTON_SELECT)
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shutdown = 1;
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else
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gc_btnsPressed |= ds3_to_pad(ds3_btnsPressed);
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/* wii, gc, drc, and wupc */
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gc_btnsPressed |= wiidrc_to_pad(WiiDRC_ButtonsDown());
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
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{
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wii_btnsPressed[chan] = WPAD_ButtonsDown(chan);
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gc_btnsPressed |= PAD_ButtonsDown(chan);
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wupc_btnsPressed[chan] = WUPC_ButtonsDown(chan);
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}
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}
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void CMenu::ButtonsHeld()
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{
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/* wii, gc, drc, and wupc controllers = no ds3 not sure why */
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gc_btnsHeld = 0;
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gc_btnsHeld |= wiidrc_to_pad(WiiDRC_ButtonsHeld());
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
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{
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wii_btnsHeld[chan] = WPAD_ButtonsHeld(chan);
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gc_btnsHeld |= PAD_ButtonsHeld(chan);
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wupc_btnsHeld[chan] = WUPC_ButtonsHeld(chan);
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}
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}
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/* convert wiidrc buttons to gc pad buttons */
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u32 CMenu::wiidrc_to_pad(u32 btns) {
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u32 ret = 0;
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if(btns & WIIDRC_BUTTON_LEFT)
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ret |= PAD_BUTTON_LEFT;
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if(btns & WIIDRC_BUTTON_RIGHT)
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ret |= PAD_BUTTON_RIGHT;
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if(btns & WIIDRC_BUTTON_UP)
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ret |= PAD_BUTTON_UP;
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if(btns & WIIDRC_BUTTON_DOWN)
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ret |= PAD_BUTTON_DOWN;
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if(btns & WIIDRC_BUTTON_A)
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ret |= PAD_BUTTON_A;
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if(btns & WIIDRC_BUTTON_B)
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ret |= PAD_BUTTON_B;
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if(btns & WIIDRC_BUTTON_X)
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ret |= PAD_BUTTON_X;
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if(btns & WIIDRC_BUTTON_Y)
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ret |= PAD_BUTTON_Y;
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if((btns & WIIDRC_BUTTON_L) || (btns & WIIDRC_BUTTON_ZL) || (btns & WIIDRC_BUTTON_MINUS))
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ret |= PAD_TRIGGER_L;
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if((btns & WIIDRC_BUTTON_R) || (btns & WIIDRC_BUTTON_ZR) || (btns & WIIDRC_BUTTON_PLUS))
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ret |= PAD_TRIGGER_R;
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if(btns & WIIDRC_BUTTON_HOME)
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ret |= PAD_BUTTON_START;
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return (ret&0xffff) ;
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}
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/* convert ds3 buttons to gc pad buttons */
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u32 CMenu::ds3_to_pad(u32 btns) {
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u32 ret = 0;
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if(btns & DS3_BUTTON_LEFT)
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ret |= PAD_BUTTON_LEFT;
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if(btns & DS3_BUTTON_RIGHT)
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ret |= PAD_BUTTON_RIGHT;
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if(btns & DS3_BUTTON_UP)
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ret |= PAD_BUTTON_UP;
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if(btns & DS3_BUTTON_DOWN)
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ret |= PAD_BUTTON_DOWN;
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if((btns & DS3_BUTTON_SQUARE) || (btns & DS3_BUTTON_CIRCLE))
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ret |= PAD_BUTTON_A;
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if(btns & DS3_BUTTON_CROSS)
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ret |= PAD_BUTTON_B;
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if(btns & DS3_BUTTON_R1)
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ret |= PAD_BUTTON_X;
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if(btns & DS3_BUTTON_L1)
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ret |= PAD_BUTTON_Y;
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if(btns & DS3_BUTTON_L2)
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ret |= PAD_TRIGGER_L;
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if(btns & DS3_BUTTON_R2)
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ret |= PAD_TRIGGER_R;
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if(btns & DS3_BUTTON_START)
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ret |= PAD_BUTTON_START;
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return (ret&0xffff) ;
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}
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bool CMenu::wBtn_PressedChan(int btn, u8 ext, int &chan)
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{
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return ((wii_btnsPressed[chan] & btn) && (ext == WPAD_EXP_NONE || ext == wd[chan]->exp.type)) || ((wupc_btnsPressed[chan] & btn) && (ext == WPAD_EXP_CLASSIC));
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}
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bool CMenu::wBtn_Pressed(int btn, u8 ext)
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{
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
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{
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if(wBtn_PressedChan(btn, ext, chan))
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return true;
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}
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return false;
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}
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bool CMenu::wBtn_HeldChan(int btn, u8 ext, int &chan)
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{
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return ((wii_btnsHeld[chan] & btn) && (ext == WPAD_EXP_NONE || ext == wd[chan]->exp.type)) || ((wupc_btnsHeld[chan] & btn) && (ext == WPAD_EXP_CLASSIC));
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}
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bool CMenu::wBtn_Held(int btn, u8 ext)
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{
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
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{
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if(wBtn_HeldChan(btn, ext, chan))
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return true;
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}
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return false;
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}
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/* Left Stick is used to show/hide the pointer and move it */
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void CMenu::LeftStick()
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{
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u8 speed = 0, pSpeed = 0;
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
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{
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if(left_stick_mag[chan] > 0.15 || abs(PAD_StickX(chan)) > 20 || abs(PAD_StickY(chan)) > 20 || abs(WUPC_lStickX(chan)) > 160 || abs(WUPC_lStickY(chan)) > 160
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|| (chan == 0 && (abs(DS3_StickX()) > 20 || abs(DS3_StickY()) > 20)) || (chan == 0 && (abs(WiiDRC_lStickX()) > 20 || abs(WiiDRC_lStickY()) > 20)))
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{
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m_show_pointer[chan] = true;
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if(LEFT_STICK_LEFT)
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{
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speed = (u8)(left_stick_mag[chan] * 10.00);
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pSpeed = (u8)(((int)abs(PAD_StickX(chan))/10)|((int)abs(WUPC_lStickX(chan))/80)|((int)abs(WiiDRC_lStickX())/8));
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if(chan == 0)
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pSpeed |= (int)abs(DS3_StickX()/10);
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if(stickPointer_x[chan] > m_cursor[chan].width()/2)
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stickPointer_x[chan] = stickPointer_x[chan]-speed-pSpeed;
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pointerhidedelay[chan] = 150;
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}
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if(LEFT_STICK_DOWN)
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{
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speed = (u8)(left_stick_mag[chan] * 10.00);
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pSpeed = (u8)(((int)abs(PAD_StickY(chan))/10)|((int)abs(WUPC_lStickY(chan))/80)|((int)abs(WiiDRC_lStickY())/8));
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if(chan == 0)
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pSpeed |= (int)abs(DS3_StickY()/10);
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if(stickPointer_y[chan] < (m_vid.height() + (m_cursor[chan].height()/2)))
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stickPointer_y[chan] = stickPointer_y[chan]+speed+pSpeed;
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pointerhidedelay[chan] = 150;
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}
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if(LEFT_STICK_RIGHT)
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{
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speed = (u8)(left_stick_mag[chan] * 10.00);
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pSpeed = (u8)(((int)abs(PAD_StickX(chan))/10)|((int)abs(WUPC_lStickX(chan))/80)|((int)abs(WiiDRC_lStickX())/8));
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if(chan == 0)
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pSpeed |= (int)abs(DS3_StickX()/10);
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if(stickPointer_x[chan] < (m_vid.width() + (m_cursor[chan].width()/2)))
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stickPointer_x[chan] = stickPointer_x[chan]+speed+pSpeed;
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pointerhidedelay[chan] = 150;
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}
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if(LEFT_STICK_UP)
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{
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speed = (u8)(left_stick_mag[chan] * 10.00);
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pSpeed = (u8)(((int)abs(PAD_StickY(chan))/10)|((int)abs(WUPC_lStickY(chan))/80)|((int)abs(WiiDRC_lStickY())/8));
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if(chan == 0)
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pSpeed |= (int)abs(DS3_StickY()/10);
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if(stickPointer_y[chan] > m_cursor[chan].height()/2)
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stickPointer_y[chan] = stickPointer_y[chan]-speed-pSpeed;
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pointerhidedelay[chan] = 150;
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}
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}
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else
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{
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if(pointerhidedelay[chan] > 0 && !wii_btnsHeld[chan] && !wii_btnsPressed[chan] && !gc_btnsHeld && !gc_btnsPressed)
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pointerhidedelay[chan]--;
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}
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if (pointerhidedelay[chan] == 0)
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m_show_pointer[chan] = false;
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}
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}
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bool CMenu::WPadIR_Valid(int chan)
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{
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wd[chan] = WPAD_Data(chan);
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if(wd[chan]->ir.valid)
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return true;
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return false;
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}
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bool CMenu::ShowPointer(void)
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{
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for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
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{
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if(WPadIR_Valid(chan) || m_show_pointer[chan])
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return true;
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}
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return false;
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}
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bool CMenu::WPadIR_ANY(void)
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{
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return (wd[0]->ir.valid || wd[1]->ir.valid || wd[2]->ir.valid || wd[3]->ir.valid);
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}
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/* all _btnRepeat's are used the same as right stick below */
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/* only called from menu_main and menu_game to move the coverflow up, down, left, right */
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/* btn A repeat is used in config screen, sound, and adjust coverflow */
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bool CMenu::wii_btnRepeat(u8 btn)
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{
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bool b = false;
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if(btn == WBTN_UP)
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{
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if(WBTN_UP_HELD)
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{
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if(m_wpadUpDelay == 0 || m_wpadUpDelay >= g_repeatDelay)
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b = true;
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if(m_wpadUpDelay < g_repeatDelay)
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++m_wpadUpDelay;
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}
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else
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m_wpadUpDelay = 0;
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}
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else if(btn == WBTN_RIGHT)
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{
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if(WBTN_RIGHT_HELD)
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{
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if(m_wpadRightDelay == 0 || m_wpadRightDelay >= g_repeatDelay)
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b = true;
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if(m_wpadRightDelay < g_repeatDelay)
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++m_wpadRightDelay;
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}
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else
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m_wpadRightDelay = 0;
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}
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else if(btn == WBTN_DOWN)
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{
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if(WBTN_DOWN_HELD)
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{
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if(m_wpadDownDelay == 0 || m_wpadDownDelay >= g_repeatDelay)
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b = true;
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if(m_wpadDownDelay < g_repeatDelay)
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++m_wpadDownDelay;
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}
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else
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m_wpadDownDelay = 0;
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}
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else if(btn == WBTN_LEFT)
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{
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if(WBTN_LEFT_HELD)
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{
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if(m_wpadLeftDelay == 0 || m_wpadLeftDelay >= g_repeatDelay)
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b = true;
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if(m_wpadLeftDelay < g_repeatDelay)
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++m_wpadLeftDelay;
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}
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else
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m_wpadLeftDelay = 0;
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}
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else if(btn == WBTN_A)
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{
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if(WBTN_A_HELD)
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{
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m_btnMgr.noClick(true);
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if(m_wpadADelay == 0 || m_wpadADelay >= g_repeatDelay)
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b = true;
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if(m_wpadADelay < g_repeatDelay)
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++m_wpadADelay;
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}
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else
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{
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m_wpadADelay = 0;
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m_btnMgr.noClick();
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}
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}
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return b;
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|
}
|
|
|
|
bool CMenu::gc_btnRepeat(s64 btn)
|
|
{
|
|
bool b = false;
|
|
if(btn == GBTN_UP)
|
|
{
|
|
if(gc_btnsHeld & GBTN_UP)
|
|
{
|
|
if(m_padUpDelay == 0 || m_padUpDelay >= g_repeatDelay)
|
|
b = true;
|
|
if(m_padUpDelay < g_repeatDelay)
|
|
++m_padUpDelay;
|
|
}
|
|
else
|
|
m_padUpDelay = 0;
|
|
}
|
|
else if(btn == GBTN_RIGHT)
|
|
{
|
|
if(gc_btnsHeld & GBTN_RIGHT)
|
|
{
|
|
if(m_padRightDelay == 0 || m_padRightDelay >= g_repeatDelay)
|
|
b = true;
|
|
if(m_padRightDelay < g_repeatDelay)
|
|
++m_padRightDelay;
|
|
}
|
|
else
|
|
m_padRightDelay = 0;
|
|
}
|
|
else if(btn == GBTN_DOWN)
|
|
{
|
|
if(gc_btnsHeld & GBTN_DOWN)
|
|
{
|
|
if(m_padDownDelay == 0 || m_padDownDelay >= g_repeatDelay)
|
|
b = true;
|
|
if(m_padDownDelay < g_repeatDelay)
|
|
++m_padDownDelay;
|
|
}
|
|
else
|
|
m_padDownDelay = 0;
|
|
}
|
|
else if(btn == GBTN_LEFT)
|
|
{
|
|
if(gc_btnsHeld & GBTN_LEFT)
|
|
{
|
|
if(m_padLeftDelay == 0 || m_padLeftDelay >= g_repeatDelay)
|
|
b = true;
|
|
if(m_padLeftDelay < g_repeatDelay)
|
|
++m_padLeftDelay;
|
|
}
|
|
else
|
|
m_padLeftDelay = 0;
|
|
}
|
|
else if(btn == GBTN_A)
|
|
{
|
|
if(gc_btnsHeld & GBTN_A)
|
|
{
|
|
m_btnMgr.noClick(true);
|
|
if(m_padADelay == 0 || m_padADelay >= g_repeatDelay)
|
|
b = true;
|
|
if(m_padADelay < g_repeatDelay)
|
|
++m_padADelay;
|
|
}
|
|
else
|
|
{
|
|
m_padADelay = 0;
|
|
m_btnMgr.noClick();
|
|
}
|
|
}
|
|
return b;
|
|
}
|
|
|
|
bool CMenu::lStick_Up(void)
|
|
{
|
|
if(WiiDRC_lStickY() > 20 || DS3_StickY() < -20)
|
|
return true;
|
|
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
|
|
{
|
|
if((LEFT_STICK_ANG_UP && left_stick_mag[chan] > 0.15) || PAD_StickY(chan) > 20 || WUPC_lStickY(chan) > 180)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool CMenu::lStick_Right(void)
|
|
{
|
|
if(WiiDRC_lStickX() > 20 || DS3_StickX() > 20)
|
|
return true;
|
|
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
|
|
{
|
|
if((LEFT_STICK_ANG_RIGHT && left_stick_mag[chan] > 0.15) || PAD_StickX(chan) > 20 || WUPC_lStickX(chan) > 180)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool CMenu::lStick_Down(void)
|
|
{
|
|
if(WiiDRC_lStickY() < -20 || DS3_StickY() > 20)
|
|
return true;
|
|
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
|
|
{
|
|
if((LEFT_STICK_ANG_DOWN && left_stick_mag[chan] > 0.15) || PAD_StickY(chan) < -20 || WUPC_lStickY(chan) < -180)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool CMenu::lStick_Left(void)
|
|
{
|
|
if(WiiDRC_lStickX() < -20 || DS3_StickX() < -20)
|
|
return true;
|
|
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
|
|
{
|
|
if((LEFT_STICK_ANG_LEFT && left_stick_mag[chan] > 0.15) || PAD_StickX(chan) < -20 || WUPC_lStickX(chan) < -180)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/* right stick movements are only used in menu_main and menu_game to move the coverflow up, down, left, right just like the d-pad */
|
|
bool CMenu::rStick_Up(void)
|
|
{
|
|
if(WiiDRC_rStickY() > 30)
|
|
return true;
|
|
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
|
|
{
|
|
if((RIGHT_STICK_ANG_UP && right_stick_mag[chan] > 0.15 && right_stick_skip[chan] == 0) || PAD_SubStickY(chan) > 20 || WUPC_rStickY(chan) > 160)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool CMenu::rStick_Right(void)
|
|
{
|
|
if(WiiDRC_rStickX() > 30)
|
|
return true;
|
|
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
|
|
{
|
|
if((RIGHT_STICK_ANG_RIGHT && right_stick_mag[chan] > 0.15 && right_stick_skip[chan] == 0) || PAD_SubStickX(chan) > 20 || WUPC_rStickX(chan) > 160)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool CMenu::rStick_Down(void)
|
|
{
|
|
if(WiiDRC_rStickY() < -30)
|
|
return true;
|
|
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
|
|
{
|
|
if((RIGHT_STICK_ANG_DOWN && right_stick_mag[chan] > 0.15 && right_stick_skip[chan] == 0) || PAD_SubStickY(chan) < -20 || WUPC_rStickY(chan) < -160)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool CMenu::rStick_Left(void)
|
|
{
|
|
if(WiiDRC_rStickX() < -30)
|
|
return true;
|
|
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
|
|
{
|
|
if((RIGHT_STICK_ANG_LEFT && right_stick_mag[chan] > 0.15 && right_stick_skip[chan] == 0) || PAD_SubStickX(chan) < -20 || WUPC_rStickX(chan) < -160)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool CMenu::wRoll_Left(void)
|
|
{
|
|
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
|
|
{
|
|
if(WBTN_B_HELD && (wmote_roll[chan] < -5) && wmote_roll_skip[chan] == 0)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool CMenu::wRoll_Right(void)
|
|
{
|
|
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
|
|
{
|
|
if(WBTN_B_HELD && (wmote_roll[chan] > 5) && wmote_roll_skip[chan] == 0)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void CMenu::ShowZone(SZone zone, bool &showZone)
|
|
{
|
|
if(zone.hide)
|
|
{
|
|
showZone = false;
|
|
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
|
|
{
|
|
if((WPadIR_Valid(chan) || m_show_pointer[chan]) && m_cursor[chan].x() >= zone.x && m_cursor[chan].y() >= zone.y
|
|
&& m_cursor[chan].x() < zone.x + zone.w && m_cursor[chan].y() < zone.y + zone.h)
|
|
showZone = true;
|
|
}
|
|
}
|
|
else
|
|
showZone = true;
|
|
}
|
|
|
|
void CMenu::ShowMainZone()
|
|
{
|
|
ShowZone(m_mainButtonsZone, m_show_zone_main);
|
|
}
|
|
|
|
void CMenu::ShowMainZone2()
|
|
{
|
|
ShowZone(m_mainButtonsZone2, m_show_zone_main2);
|
|
}
|
|
|
|
void CMenu::ShowMainZone3()
|
|
{
|
|
ShowZone(m_mainButtonsZone3, m_show_zone_main3);
|
|
}
|
|
|
|
void CMenu::ShowPrevZone()
|
|
{
|
|
ShowZone(m_mainPrevZone, m_show_zone_prev);
|
|
}
|
|
|
|
void CMenu::ShowNextZone()
|
|
{
|
|
ShowZone(m_mainNextZone, m_show_zone_next);
|
|
}
|
|
|
|
void CMenu::ShowGameZone()
|
|
{
|
|
ShowZone(m_gameButtonsZone, m_show_zone_game);
|
|
}
|
|
|
|
/* returns the elapsed time of no controller input */
|
|
u32 CMenu::NoInputTime()
|
|
{
|
|
bool input_found = false;
|
|
/* showpointer() = true if any wiimote IR at screen or any controller left stick is moving pointer */
|
|
if(ShowPointer() == true || RIGHT_STICK_MOVE == true || gc_btnsPressed != 0)
|
|
input_found = true;
|
|
else
|
|
{
|
|
/* check if any wiimote buttons are pressed or held */
|
|
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
|
|
{
|
|
if(wii_btnsPressed[chan] != 0 || wii_btnsHeld[chan] != 0)
|
|
{
|
|
input_found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if(input_found == false)
|
|
{
|
|
if(no_input_time == 0)
|
|
no_input_time = time(NULL);
|
|
return time(NULL) - no_input_time;
|
|
}
|
|
no_input_time = 0;
|
|
return 0;
|
|
}
|