mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-25 03:11:58 +01:00
3bc03871fe
-set wiiflow version to beta 4.2.2 -added another memory manager just for wii games and banners -changed THP file playback, for sound you now need to have a ogg file with the same name, that fixes all audio shutters and crashes -optimized THP file playback and JPG extraction alot, it should now work fine with 640x480 30fps without any crash or freeze anymore
36 lines
786 B
C++
36 lines
786 B
C++
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#ifndef __MEM2_HPP
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#define __MEM2_HPP
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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void MEM_init();
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void *MEM1_lo_alloc(unsigned int s);
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void MEM1_lo_free(void *p);
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unsigned int MEM1_lo_freesize();
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void *MEM1_alloc(unsigned int s);
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void *MEM1_memalign(unsigned int a, unsigned int s);
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void *MEM1_realloc(void *p, unsigned int s);
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void MEM1_free(void *p);
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unsigned int MEM1_freesize();
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void MEM2_lo_free(void *p);
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void *MEM2_lo_alloc(unsigned int s);
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void MEM2_free(void *p);
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void *MEM2_alloc(unsigned int s);
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void *MEM2_memalign(unsigned int /* alignment */, unsigned int s);
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void *MEM2_realloc(void *p, unsigned int s);
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unsigned int MEM2_usableSize(void *p);
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unsigned int MEM2_freesize();
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#ifdef __cplusplus
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}
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#endif
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#endif // !defined(__MEM2_HPP)
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