WiiFlow_Lite/source/banner/AnimatedBanner.h
fix94.1 88955e9461 -changed the memory management yet again, now just use the mem
which has enough space left instead of fixed memory in most parts
-fixed alot of things about banner playing, now shouldnt randomly
codedump anymore or things like this, also some banner sounds
which did not play before should work fine now
-removed unused code and added better debug prints
-using some fixed voice for game banner and not always a new one
per banner
-fixed DIOS-MIOS cheats for sure now :P
-fixed possible memory allocation bug in wbfs alloc (thanks to
cfg-loader)
-removed MEM2_memalign since it did not work correctly
-fixed a few wrong memset sizes
2012-07-27 17:26:49 +00:00

55 lines
1.6 KiB
C++

/*
Copyright (c) 2010 - Wii Banner Player Project
Copyright (c) 2012 - Dimok
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#ifndef _ANIMATEDBANNER_H_
#define _ANIMATEDBANNER_H_
#include "Layout.h"
#include "disc.h"
#include "channel/banner.h"
class AnimatedBanner
{
public:
AnimatedBanner();
void LoadFont(u8 *font1, u8 *font2);
void Clear();
bool LoadBanner(Banner *banner);
bool LoadBannerBin(u8 *banner_bin, u32 banner_bin_size);
Layout *getBanner() const { return layout_banner; }
void SetBannerTexture(const char *tex_name, const u8 *data, float width, float height, u8 fmt);
void SetBannerText(const char *text_name, const wchar_t *wText);
protected:
Layout* LoadLayout(u8 *bnr, u32 bnr_size, const std::string& lyt_name, const std::string &language);
Layout *layout_banner;
u8 *newBanner;
u8 *sysFont1;
u8 *sysFont2;
};
u8 *DecompressCopy(u8 *stuff, u32 len, u32 *size);
#endif