WiiFlow_Lite/source/devicemounter/libwbfs/libwbfs_os.h
fix94.1 88955e9461 -changed the memory management yet again, now just use the mem
which has enough space left instead of fixed memory in most parts
-fixed alot of things about banner playing, now shouldnt randomly
codedump anymore or things like this, also some banner sounds
which did not play before should work fine now
-removed unused code and added better debug prints
-using some fixed voice for game banner and not always a new one
per banner
-fixed DIOS-MIOS cheats for sure now :P
-fixed possible memory allocation bug in wbfs alloc (thanks to
cfg-loader)
-removed MEM2_memalign since it did not work correctly
-fixed a few wrong memset sizes
2012-07-27 17:26:49 +00:00

45 lines
954 B
C

#ifndef LIBWBFS_GLUE_H
#define LIBWBFS_GLUE_H
#include <gctypes.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <gccore.h>
#include <malloc.h>
#include "utils.h"
#include "mem2.hpp"
#include "gecko/gecko.h"
#include "loader/disc.h"
#define wbfs_fatal(x) do { gprintf(x); wd_last_error = 1; } while(0)
#define wbfs_error(x) do { gprintf(x); wd_last_error = 2; } while(0)
/* Thanks to cfg-loader */
#define wbfs_malloc(x) calloc(x, 1)
#define wbfs_free(x) free(x)
static inline void *wbfs_ioalloc(size_t x)
{
void *p = memalign(32, x);
if(p)
memset(p, 0, x);
return p;
}
#define wbfs_iofree(x) free(x)
#define wbfs_be16(x) (*((u16*)(x)))
#define wbfs_be32(x) (*((u32*)(x)))
#define wbfs_ntohl(x) (x)
#define wbfs_htonl(x) (x)
#define wbfs_ntohs(x) (x)
#define wbfs_htons(x) (x)
#define wbfs_memcmp(x,y,z) memcmp(x,y,z)
#define wbfs_memcpy(x,y,z) memcpy(x,y,z)
#define wbfs_memset(x,y,z) memset(x,y,z)
#endif