WiiFlow_Lite/source/gui/fanart.cpp
fix94.1 e8c66b7278 -added jpg file support for game covers and themes, if no .png
is found, it will just replace the filename extension with .jpg
and try it again, the jpg file width and height need to be
divisable with 4, otherwise wiiflow will just ignore the cover
2012-07-22 22:10:17 +00:00

301 lines
9.7 KiB
C++

#include "fanart.hpp"
#include "pngu.h"
#include "boxmesh.hpp"
#include "text.hpp"
#include "gecko.h"
using namespace std;
static guVector _GRRaxisx = (guVector){1, 0, 0}; // DO NOT MODIFY!!!
static guVector _GRRaxisy = (guVector){0, 1, 0}; // Even at runtime
static guVector _GRRaxisz = (guVector){0, 0, 1}; // NOT ever!
CFanart::CFanart(void)
: m_animationComplete(false), m_loaded(false), m_cfg(), m_bg(), m_bglq()
{
}
CFanart::~CFanart(void)
{
}
void CFanart::unload()
{
m_cfg.unload();
m_loaded = false;
m_elms.clear();
}
bool CFanart::load(Config &m_globalConfig, const char *path, const char *id)
{
bool retval = false;
if (!m_globalConfig.getBool("FANART", "enable_fanart", true))
return retval;
unload();
const char *dir = fmt("%s/%s", path, id);
STexture fanBg, fanBgLq;
STexture::TexErr texErr = fanBg.fromImageFile(fmt("%s/background.png", dir));
if (texErr == STexture::TE_ERROR)
{
dir = fmt("%s/%.3s", path, id);
texErr = fanBg.fromImageFile(fmt("%s/background.png", dir));
}
if (texErr == STexture::TE_OK)
{
m_cfg.load(fmt("%s/%s.ini", dir, id));
if (!m_cfg.loaded()) m_cfg.load(fmt("%s/%.3s.ini", dir, id));
fanBgLq.fromImageFile(fmt("%s/background_lq.png", dir));
for (int i = 1; i <= 6; i++)
{
CFanartElement elm(m_cfg, dir, i);
if (elm.IsValid()) m_elms.push_back(elm);
}
m_loaded = true;
retval = true;
m_defaultDelay = m_globalConfig.getInt("FANART", "delay_after_animation", 200);
m_delayAfterAnimation = m_cfg.getInt("GENERAL", "delay_after_animation", m_defaultDelay);
m_allowArtworkOnTop = m_globalConfig.getBool("FANART", "allow_artwork_on_top", true);
m_globalHideCover = m_globalConfig.getOptBool("FANART", "hidecover", 2); // 0 is false, 1 is true, 2 is default
m_globalShowCoverAfterAnimation = m_globalConfig.getOptBool("FANART", "show_cover_after_animation", 2);
}
m_bg = fanBg;
m_bglq = fanBgLq;
return retval;
}
void CFanart::getBackground(STexture &hq, STexture &lq)
{
if (m_loaded)
{
hq = m_bg;
lq = m_bglq;
}
}
CColor CFanart::getTextColor(CColor themeTxtColor)
{
return m_loaded ? m_cfg.getColor("GENERAL", "textcolor", CColor(themeTxtColor)) : themeTxtColor;
}
bool CFanart::hideCover()
{
if (!isLoaded())
return false; // If no fanart is loaded, return false
/*
fanart_hidecover defaults to True
fanart_showafter defaults to False
hideCover | fanart_hideCover | showAfter | fanart_showAfter | animating | hide
1 True * * * * True
2 False * * * * False
3 default False * * * False
4 default default/True True * True True
5 default default/True True * False False
6 default default/True False * * True
7 default default/True default True True True
8 default default/True default True False False
9 * * * * * True
*/
// rules 1 and 2
if (m_globalHideCover != 2)
return m_globalHideCover == 1;
// rule 3
if (!m_cfg.getBool("GENERAL", "hidecover", true))
return false;
// rules 4, 5 and 6
if (m_globalShowCoverAfterAnimation != 2)
return m_globalShowCoverAfterAnimation == 0 || !isAnimationComplete();
// rules 7 and 8
if (m_cfg.getBool("GENERAL", "show_cover_after_animation", false))
return !isAnimationComplete();
// rule 9
return true;
}
bool CFanart::isLoaded()
{
return m_loaded;
}
bool CFanart::isAnimationComplete()
{
return m_animationComplete && m_delayAfterAnimation <= 0;
}
void CFanart::tick()
{
m_animationComplete = true;
for (u32 i = 0; i < m_elms.size(); ++i)
{
m_elms[i].tick();
if (!m_elms[i].IsAnimationComplete())
m_animationComplete = false;
}
if (m_animationComplete && m_delayAfterAnimation > 0)
m_delayAfterAnimation--;
}
void CFanart::draw(bool front)
{
if (!m_allowArtworkOnTop && front)
return; // It's not allowed to draw fanart on top, it has already been drawn
GX_SetNumChans(1);
GX_ClearVtxDesc();
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
GX_SetNumTexGens(1);
GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
GX_SetAlphaUpdate(GX_TRUE);
GX_SetCullMode(GX_CULL_NONE);
GX_SetZMode(GX_DISABLE, GX_LEQUAL, GX_TRUE);
for (u32 i = 0; i < m_elms.size(); ++i)
if (!m_allowArtworkOnTop || ((front && m_elms[i].ShowOnTop()) || !front))
m_elms[i].draw();
}
CFanartElement::CFanartElement(Config &cfg, const char *dir, int artwork)
: m_artwork(artwork), m_isValid(false)
{
m_isValid = m_art.fromImageFile(fmt("%s/artwork%d.png", dir, artwork)) == STexture::TE_OK;
if (!m_isValid) return;
const char *section = fmt("artwork%d", artwork);
m_show_on_top = cfg.getBool(section, "show_on_top", true);
m_x = cfg.getInt(section, "x", 0);
m_y = cfg.getInt(section, "y", 0);
m_scaleX = cfg.getFloat(section, "scale_x", 1.f);
m_scaleY = cfg.getFloat(section, "scale_y", 1.f);
m_alpha = min(cfg.getInt(section, "alpha", 255), 255);
m_delay = (int) (cfg.getFloat(section, "delay", 0.f) * 50);
m_angle = cfg.getFloat(section, "angle", 0.f);
m_event_duration = (int) (cfg.getFloat(section, "duration", 0.f) * 50);
m_event_x = m_event_duration == 0 ? m_x : cfg.getInt(section, "event_x", m_x);
m_event_y = m_event_duration == 0 ? m_y : cfg.getInt(section, "event_y", m_y);
m_event_scaleX = m_event_duration == 0 ? m_scaleX : cfg.getInt(section, "event_scale_x", m_scaleX);
m_event_scaleY = m_event_duration == 0 ? m_scaleY : cfg.getInt(section, "event_scale_y", m_scaleY);
m_event_alpha = m_event_duration == 0 ? m_alpha : min(cfg.getInt(section, "event_alpha", m_alpha), 255); // Not from m_alpha, because the animation can start less translucent than m_alpha
m_event_angle = m_event_duration == 0 ? m_angle : cfg.getFloat(section, "event_angle", m_angle);
m_step_x = m_event_duration == 0 ? 0 : (m_x - m_event_x) / m_event_duration;
m_step_y = m_event_duration == 0 ? 0 : (m_y - m_event_y) / m_event_duration;
m_step_scaleX = m_event_duration == 0 ? 0 : (m_scaleX - m_event_scaleX) / m_event_duration;
m_step_scaleY = m_event_duration == 0 ? 0 : (m_scaleY - m_event_scaleY) / m_event_duration;
m_step_alpha = m_event_duration == 0 ? 0 : (m_alpha - m_event_alpha) / m_event_duration;
m_step_angle = m_event_duration == 0 ? 0 : (m_angle - m_event_angle) / m_event_duration;
}
CFanartElement::~CFanartElement(void)
{
}
bool CFanartElement::IsValid()
{
return m_isValid;
}
bool CFanartElement::IsAnimationComplete()
{
return m_event_duration == 0;
}
bool CFanartElement::ShowOnTop()
{
return m_show_on_top;
}
void CFanartElement::tick()
{
if (m_delay > 0)
{
m_delay--;
return;
}
if ((m_step_x < 0 && m_event_x > m_x) || (m_step_x > 0 && m_event_x < m_x))
m_event_x = (int) (m_event_x + m_step_x);
if ((m_step_y < 0 && m_event_y > m_y) || (m_step_y > 0 && m_event_y < m_y))
m_event_y = (int) (m_event_y + m_step_y);
if ((m_step_alpha < 0 && m_event_alpha > m_alpha) || (m_step_alpha > 0 && m_event_alpha < m_alpha))
m_event_alpha = (int) (m_event_alpha + m_step_alpha);
if ((m_step_scaleX < 0 && m_event_scaleX > m_scaleX) || (m_step_scaleX > 0 && m_event_scaleX < m_scaleX))
m_event_scaleX += m_step_scaleX;
if ((m_step_scaleY < 0 && m_event_scaleY > m_scaleY) || (m_step_scaleY > 0 && m_event_scaleY < m_scaleY))
m_event_scaleY += m_step_scaleY;
if ((m_step_angle < 0 && m_event_angle > m_angle) || (m_step_angle > 0 && m_event_angle < m_angle))
m_event_angle = (int) (m_event_angle + m_step_angle);
if (m_event_duration > 0)
{
m_event_duration--;
}
}
void CFanartElement::draw()
{
if (m_event_alpha == 0 || m_event_scaleX == 0.f || m_event_scaleY == 0.f || m_delay > 0)
return;
GXTexObj artwork;
Mtx modelViewMtx, idViewMtx, rotViewMtxZ;
guMtxIdentity(idViewMtx);
guMtxScaleApply(idViewMtx, idViewMtx, m_event_scaleX, m_event_scaleY, 1.f);
guMtxRotAxisDeg(rotViewMtxZ, &_GRRaxisz, m_event_angle);
guMtxConcat(rotViewMtxZ, idViewMtx, modelViewMtx);
guMtxTransApply(modelViewMtx, modelViewMtx, m_event_x, m_event_y, 0.f);
GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0);
GX_InitTexObj(&artwork, m_art.data.get(), m_art.width, m_art.height, m_art.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
GX_LoadTexObj(&artwork, GX_TEXMAP0);
float w = (float)(m_art.width / 2); // * m_event_scaleX;
float h = (float)(m_art.height / 2); // * m_event_scaleY;
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
// Draw top left
GX_Position3f32(-w, -h, 0.f);
GX_Color4u8(0xFF, 0xFF, 0xFF, m_event_alpha);
GX_TexCoord2f32(0.f, 0.f);
// Draw top right
GX_Position3f32(w, -h, 0.f);
GX_Color4u8(0xFF, 0xFF, 0xFF, m_event_alpha);
GX_TexCoord2f32(1.f, 0.f);
// Draw bottom right
GX_Position3f32(w, h, 0.f);
GX_Color4u8(0xFF, 0xFF, 0xFF, m_event_alpha);
GX_TexCoord2f32(1.f, 1.f);
// Draw bottom left
GX_Position3f32(-w, h, 0.f);
GX_Color4u8(0xFF, 0xFF, 0xFF, m_event_alpha);
GX_TexCoord2f32(0.f, 1.f);
GX_End();
}