mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-27 04:11:57 +01:00
0e5a5b4abd
-WIP commit for wii game/channel booting, now uses a internal extra dol file to boot wii games and channels, that should be a better way to fix game and channel booting
224 lines
4.6 KiB
C
224 lines
4.6 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ogcsys.h>
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#include <unistd.h>
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#include <malloc.h>
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#include <ogc/lwp_watchdog.h>
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#include "memory.h"
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#include "cios.h"
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#include "types.h"
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#include "wdvd.h"
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/* Constants */
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#define PTABLE_OFFSET 0x40000
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static u8 *diskid = (u8*)0x80000000;
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void Disc_SetLowMem()
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{
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/* Setup low memory */
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*Sys_Magic = 0x0D15EA5E; // Standard Boot Code
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*Sys_Version = 0x00000001; // Version
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*Arena_L = 0x00000000; // Arena Low
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*BI2 = 0x817E5480; // BI2
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*Bus_Speed = 0x0E7BE2C0; // Console Bus Speed
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*CPU_Speed = 0x2B73A840; // Console CPU Speed
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*Assembler = 0x38A00040; // Assembler
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*(vu32*)0x800000E4 = 0x80431A80;
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*Dev_Debugger = 0x81800000; // Dev Debugger Monitor Address
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*Simulated_Mem = 0x01800000; // Simulated Memory Size
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*(vu32*)0xCD00643C = 0x00000000; // 32Mhz on Bus
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/* Fix for Sam & Max (WiiPower) */
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if(CurrentIOS.Type != IOS_TYPE_HERMES)
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*GameID_Address = 0x80000000;
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/* Copy disc ID */
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memcpy((void *)Online_Check, (void *)Disc_ID, 4);
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}
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s32 Disc_FindPartition(u64 *outbuf)
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{
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u8 TMP_Buffer_size = 0x20;
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u64 offset = 0;
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u32 cnt;
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u32 *TMP_Buffer = (u32*)memalign(32, TMP_Buffer_size);
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if(!TMP_Buffer)
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return -1;
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/* Read partition info */
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s32 ret = WDVD_UnencryptedRead(TMP_Buffer, TMP_Buffer_size, PTABLE_OFFSET);
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if(ret < 0)
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{
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free(TMP_Buffer);
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return ret;
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}
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/* Get data */
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u32 nb_partitions = TMP_Buffer[0];
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u64 table_offset = TMP_Buffer[1] << 2;
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if(nb_partitions > 8)
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{
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free(TMP_Buffer);
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return -1;
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}
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memset(TMP_Buffer, 0, TMP_Buffer_size);
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/* Read partition table */
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ret = WDVD_UnencryptedRead(TMP_Buffer, TMP_Buffer_size, table_offset);
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if (ret < 0)
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{
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free(TMP_Buffer);
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return ret;
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}
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/* Find game partition */
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for(cnt = 0; cnt < nb_partitions; cnt++)
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{
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u32 type = TMP_Buffer[cnt * 2 + 1];
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/* Game partition */
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if(!type)
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offset = TMP_Buffer[cnt * 2] << 2;
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}
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free(TMP_Buffer);
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/* No game partition found */
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if (!offset)
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return -1;
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/* Set output buffer */
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*outbuf = offset;
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WDVD_Seek(offset);
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return 0;
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}
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void Disc_SetTime()
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{
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/* Set proper time */
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settime(secs_to_ticks(time(NULL) - 946684800));
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}
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GXRModeObj *Disc_SelectVMode(u8 videoselected, u32 *rmode_reg)
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{
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GXRModeObj *rmode = VIDEO_GetPreferredMode(0);
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/* Get video mode configuration */
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bool progressive = (CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable();
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/* Select video mode register */
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switch (CONF_GetVideo())
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{
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case CONF_VIDEO_PAL:
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if (CONF_GetEuRGB60() > 0)
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{
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*rmode_reg = VI_EURGB60;
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rmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
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}
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else
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*rmode_reg = VI_PAL;
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break;
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case CONF_VIDEO_MPAL:
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*rmode_reg = VI_MPAL;
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break;
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case CONF_VIDEO_NTSC:
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*rmode_reg = VI_NTSC;
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break;
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}
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char Region = diskid[3];
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switch(videoselected)
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{
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case 0: // DEFAULT (DISC/GAME)
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/* Select video mode */
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switch(Region)
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{
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case 'W':
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break; // Don't overwrite wiiware video modes.
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// PAL
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case 'D':
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case 'F':
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case 'P':
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case 'X':
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case 'Y':
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if(CONF_GetVideo() != CONF_VIDEO_PAL)
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{
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*rmode_reg = VI_PAL;
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rmode = progressive ? &TVNtsc480Prog : &TVNtsc480IntDf;
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}
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break;
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// NTSC
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case 'E':
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case 'J':
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default:
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if(CONF_GetVideo() != CONF_VIDEO_NTSC)
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{
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*rmode_reg = VI_NTSC;
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rmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
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}
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break;
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}
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break;
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case 1: // SYSTEM
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break;
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case 2: // PAL50
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rmode = &TVPal528IntDf;
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*rmode_reg = rmode->viTVMode >> 2;
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break;
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case 3: // PAL60
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rmode = progressive ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
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*rmode_reg = progressive ? TVEurgb60Hz480Prog.viTVMode >> 2 : rmode->viTVMode >> 2;
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break;
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case 4: // NTSC
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rmode = progressive ? &TVNtsc480Prog : &TVNtsc480IntDf;
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*rmode_reg = rmode->viTVMode >> 2;
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break;
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case 5: // PROGRESSIVE 480P
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rmode = &TVNtsc480Prog;
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*rmode_reg = Region == 'P' ? TVEurgb60Hz480Prog.viTVMode >> 2 : rmode->viTVMode >> 2;
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break;
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default:
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break;
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}
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return rmode;
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}
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void Disc_SetVMode(GXRModeObj *rmode, u32 rmode_reg)
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{
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/* Set video mode register */
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*Video_Mode = rmode_reg;
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DCFlushRange((void*)Video_Mode, 4);
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/* Set video mode */
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if(rmode != 0)
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VIDEO_Configure(rmode);
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/* Setup video */
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VIDEO_SetBlack(FALSE);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if(rmode->viTVMode & VI_NON_INTERLACE)
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VIDEO_WaitVSync();
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else while(VIDEO_GetNextField())
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VIDEO_WaitVSync();
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/* Set black and flush */
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VIDEO_SetBlack(TRUE);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if(rmode->viTVMode & VI_NON_INTERLACE)
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VIDEO_WaitVSync();
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else while(VIDEO_GetNextField())
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VIDEO_WaitVSync();
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}
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