mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-25 19:31:58 +01:00
e3b38c435c
compiled and moved by using the regular make/make -j
108 lines
3.4 KiB
C++
108 lines
3.4 KiB
C++
/****************************************************************************
|
|
* Copyright (C) 2012 FIX94
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
****************************************************************************/
|
|
#include <gccore.h>
|
|
#include <string.h>
|
|
#include "external_booter.hpp"
|
|
#include "Config.hpp"
|
|
#include "fst.h"
|
|
#include "mload.h"
|
|
#include "wdvd.h"
|
|
#include "channel/nand.hpp"
|
|
#include "devicemounter/DeviceHandler.hpp"
|
|
#include "gui/text.hpp"
|
|
#include "homebrew/homebrew.h"
|
|
#include "memory/mem2.hpp"
|
|
|
|
/* External WiiFlow Game Booter */
|
|
#define EXECUTE_ADDR ((u8 *)0x92000000)
|
|
|
|
extern const u8 wiiflow_game_booter_dol[];
|
|
extern const u32 wiiflow_game_booter_dol_size;
|
|
|
|
extern "C" {
|
|
u8 configbytes[2];
|
|
u32 hooktype;
|
|
};
|
|
|
|
extern u8 *code_buf;
|
|
extern u32 code_size;
|
|
extern void *codelist;
|
|
extern u8 *codelistend;
|
|
extern u32 gameconfsize;
|
|
extern u32 *gameconf;
|
|
|
|
the_CFG normalCFG;
|
|
void WiiFlow_ExternalBooter(u8 vidMode, bool vipatch, bool countryString, u8 patchVidMode, int aspectRatio, u32 returnTo, u8 BootType)
|
|
{
|
|
normalCFG.vidMode = vidMode;
|
|
normalCFG.vipatch = vipatch;
|
|
normalCFG.countryString = countryString;
|
|
normalCFG.patchVidMode = patchVidMode;
|
|
normalCFG.aspectRatio = aspectRatio;
|
|
normalCFG.returnTo = returnTo;
|
|
normalCFG.configbytes[0] = configbytes[0];
|
|
normalCFG.configbytes[1] = configbytes[1];
|
|
normalCFG.IOS = CurrentIOS;
|
|
normalCFG.codelist = codelist;
|
|
normalCFG.codelistend = codelistend;
|
|
normalCFG.cheats = code_buf;
|
|
normalCFG.cheatSize = code_size;
|
|
normalCFG.hooktype = hooktype;
|
|
normalCFG.debugger = debuggerselect;
|
|
normalCFG.gameconf = gameconf;
|
|
normalCFG.gameconfsize = gameconfsize;
|
|
normalCFG.BootType = BootType;
|
|
|
|
ShutdownBeforeExit(true);
|
|
/* Copy CFG into new memory region */
|
|
void *GameCFG = MEM1_lo_alloc(sizeof(the_CFG));
|
|
memcpy(GameCFG, &normalCFG, sizeof(the_CFG));
|
|
DCFlushRange(GameCFG, sizeof(the_CFG));
|
|
AddBootArgument(fmt("%08x", GameCFG));
|
|
/* Copy booter into apploader region */
|
|
memcpy(EXECUTE_ADDR, wiiflow_game_booter_dol, wiiflow_game_booter_dol_size);
|
|
DCFlushRange(EXECUTE_ADDR, wiiflow_game_booter_dol_size);
|
|
BootHomebrew();
|
|
}
|
|
|
|
extern FragList *frag_list;
|
|
extern s32 wbfsDev;
|
|
extern u32 wbfs_part_idx;
|
|
void ExternalBooter_WiiGameSetup(bool wbfs, bool dvd, const char *ID)
|
|
{
|
|
memset(&normalCFG, 0, sizeof(the_CFG));
|
|
normalCFG.GameBootType = dvd ? TYPE_WII_DISC : (wbfs ? TYPE_WII_WBFS : TYPE_WII_WBFS_EXT);
|
|
strncpy(normalCFG.gameID, ID, 6);
|
|
normalCFG.fragments = frag_list;
|
|
normalCFG.wbfsDevice = wbfsDev;
|
|
normalCFG.wbfsPart = wbfs_part_idx;
|
|
normalCFG.mload_rev = mload_get_version();
|
|
}
|
|
|
|
void ExternalBooter_ChannelSetup(u64 title)
|
|
{
|
|
memset(&normalCFG, 0, sizeof(the_CFG));
|
|
memcpy(&normalCFG.title, &title, sizeof(u64));
|
|
}
|
|
|
|
void ShutdownBeforeExit(bool KeepPatches)
|
|
{
|
|
DeviceHandle.UnMountAll();
|
|
Nand::Instance()->DeInit_ISFS(KeepPatches);
|
|
WDVD_Close();
|
|
}
|