mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
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60 lines
1.3 KiB
C
60 lines
1.3 KiB
C
#ifdef __cplusplus
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extern "C"
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{
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#endif
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#ifndef GC_H_
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#define GC_H_
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typedef struct DML_CFG
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{
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u32 Magicbytes; //0xD1050CF6
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u32 CfgVersion; //0x00000001
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u32 VideoMode;
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u32 Config;
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char GamePath[255];
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char CheatPath[255];
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} DML_CFG;
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enum dmlconfig
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{
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DML_CFG_CHEATS = (1<<0),
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DML_CFG_DEBUGGER = (1<<1),
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DML_CFG_DEBUGWAIT = (1<<2),
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DML_CFG_NMM = (1<<3),
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DML_CFG_NMM_DEBUG = (1<<4),
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DML_CFG_GAME_PATH = (1<<5),
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DML_CFG_CHEAT_PATH = (1<<6),
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DML_CFG_ACTIVITY_LED= (1<<7),
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DML_CFG_PADHOOK = (1<<8),
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DML_CFG_NODISC = (1<<9),
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DML_CFG_BOOT_DISC = (1<<10),
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DML_CFG_BOOT_DOL = (1<<11),
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};
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enum dmlvideomode
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{
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DML_VID_DML_AUTO = (0<<16),
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DML_VID_FORCE = (1<<16),
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DML_VID_NONE = (2<<16),
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DML_VID_FORCE_PAL50 = (1<<0),
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DML_VID_FORCE_PAL60 = (1<<1),
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DML_VID_FORCE_NTSC = (1<<2),
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DML_VID_FORCE_PROG = (1<<3),
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DML_VID_PROG_PATCH = (1<<4),
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};
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void GC_SetVideoMode(u8 videomode);
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void GC_SetLanguage(u8 lang);
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int GC_GameIsInstalled(char *discid, const char* partition, const char* dmlgamedir);
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void DML_New_SetOptions(const char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats, bool debugger, u8 NMM, u8 nodisc, u8 DMLvideoMode);
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void DML_Old_SetOptions(char *GamePath, char *CheatPath, char *NewCheatPath, bool cheats);
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void DML_New_SetBootDiscOption();
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void DML_New_WriteOptions();
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#endif //GC_H_
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#ifdef __cplusplus
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}
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#endif |