WiiFlow_Lite/source/loader/alt_ios.cpp
fix94.1 e441320b8d -fixed installing gamecube games with a disc two
-fixed booting wii games in neek mode (thanks skidau for finding the problem)
2012-08-19 14:06:09 +00:00

153 lines
3.5 KiB
C++

#include <ogc/machine/processor.h>
#include "alt_ios.h"
#include "cios.h"
#include "disc.h"
#include "nk.h"
#include "sys.h"
#include "wbfs.h"
#include "wdvd.h"
#include "devicemounter/DeviceHandler.hpp"
#include "devicemounter/usbstorage.h"
#include "gecko/gecko.h"
#include "memory/mem2.hpp"
#include "types.h"
// mload from uloader by Hermes
#include "mload.h"
#include "ehcmodule_5.h"
#include "dip_plugin_249.h"
#include "odip_frag.h"
#include "mload_modules.h"
extern "C" {extern u8 currentPartition;}
extern int __Arena2Lo;
u8 use_port1 = 0;
#define HAVE_AHBPROT ((*(vu32*)0xcd800064 == 0xFFFFFFFF) ? 1 : 0)
static int load_ehc_module_ex(void)
{
ehcmodule = ehcmodule_5;
size_ehcmodule = size_ehcmodule_5;
dip_plugin = odip_frag;
size_dip_plugin = size_odip_frag;
u8 *ehc_cfg = search_for_ehcmodule_cfg((u8 *)ehcmodule, size_ehcmodule);
if (ehc_cfg)
{
ehc_cfg += 12;
ehc_cfg[0] = use_port1;
gprintf("EHC Port info = %i\n", ehc_cfg[0]);
DCFlushRange((void *) (((u32)ehc_cfg[0]) & ~31), 32);
}
if(use_port1) // release port 0 and use port 1
{
u32 dat=0;
u32 addr;
// get EHCI base registers
mload_getw((void *) 0x0D040000, &addr);
addr&=0xff;
addr+=0x0D040000;
mload_getw((void *) (addr+0x44), &dat);
if((dat & 0x2001)==1)
mload_setw((void *) (addr+0x44), 0x2000);
mload_getw((void *) (addr+0x48), &dat);
if((dat & 0x2000)==0x2000)
mload_setw((void *) (addr+0x48), 0x1001);
}
load_ehc_module();
return 0;
}
void load_dip_249()
{
gprintf("Starting mload\n");
if(mload_init() < 0)
return;
gprintf("Loading 249 dip...");
int ret = mload_module((void *) dip_plugin_249, size_dip_plugin_249);
gprintf("%d\n", ret);
mload_close();
}
/* Thanks to postloader for that patch */
#define MEM2_PROT 0x0D8B420A
#define ES_MODULE_START (u16*)0x939F0000
static const u16 ticket_check[] = {
0x685B, // ldr r3,[r3,#4] ; get TMD pointer
0x22EC, 0x0052, // movls r2, 0x1D8
0x189B, // adds r3, r3, r2; add offset of access rights field in TMD
0x681B, // ldr r3, [r3] ; load access rights (haxxme!)
0x4698, // mov r8, r3 ; store it for the DVD video bitcheck later
0x07DB // lsls r3, r3, #31; check AHBPROT bit
};
static void PatchAHB()
{
// Disable memory protection
write16(MEM2_PROT, 2);
for(u16 *patchme = ES_MODULE_START; patchme < ES_MODULE_START + 0x4000; patchme++)
{
if(!memcmp(patchme, ticket_check, sizeof(ticket_check)))
{
// write16/uncached poke doesn't work for this. Go figure.
patchme[4] = 0x23FF; // li r3, 0xFF
DCFlushRange(patchme + 4, 2);
break;
}
}
}
bool loadIOS(int ios, bool launch_game, bool emu_channel)
{
#ifndef DOLPHIN
Close_Inputs();
DeviceHandler::Instance()->UnMountAll();
WDVD_Close();
USBStorage2_Deinit();
mload_close();
gprintf("Reloading into IOS %i from %i...\n", ios, IOS_GetVersion());
if(HAVE_AHBPROT && ios == 58) //IOS58 with AHBPROT patched out for Homebrew
PatchAHB();
ISFS_Deinitialize();
bool iosOK = IOS_ReloadIOS(ios) == 0;
ISFS_Initialize();
IOS_GetCurrentIOSInfo();
if(CurrentIOS.Type == IOS_TYPE_HERMES)
load_ehc_module_ex();
else if(CurrentIOS.Type == IOS_TYPE_WANIN && CurrentIOS.Revision >= 18)
load_dip_249();
gprintf("AHBPROT after IOS Reload: %u\n", HAVE_AHBPROT);
if(!emu_channel)
{
if(launch_game)
{
DeviceHandler::Instance()->Mount(currentPartition);
DeviceHandler::Instance()->Open_WBFS(currentPartition);
Disc_Init();
}
else
Open_Inputs();
}
return iosOK;
#else
return true;
#endif
}