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https://github.com/Fledge68/WiiFlow_Lite.git
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47fe516390
(disabled by default), before it always was used and now its only done if you select this option, if you disable this option you can enable video patches and whatever and they finally work
57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
/****************************************************************************
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* Copyright (C) 2012 FIX94
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef _CFG_HPP_
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#define _CFG_HPP_
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#include "cios.h"
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#include "frag.h"
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#include "wip.h"
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struct the_CFG {
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/* needed for wii games */
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char gameID[7];
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FragList *fragments;
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s32 wbfsDevice;
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u32 wbfsPart;
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u8 GameBootType;
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WIP_Code *wip_list;
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u32 wip_count;
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/* needed for channels */
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u64 title;
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bool use_dol;
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/* General Stuff */
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IOS_Info IOS;
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u8 BootType;
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u8 vidMode;
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u8 patchVidMode;
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u8 configbytes[2];
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u8 debugger;
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u8 vipatch;
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u8 countryString;
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int aspectRatio;
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void *codelist;
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u8 *codelistend;
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u8 *cheats;
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u32 cheatSize;
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u32 hooktype;
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u32 *gameconf;
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u32 gameconfsize;
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u32 returnTo;
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} ATTRIBUTE_PACKED;
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#endif /* _CFG_HPP_ */
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