WiiFlow_Lite/source/loader/wbfs_ext.h
fix94.1 5640028b17 -lets use the old gui_sound.cpp, because we shouldnt force set
the memory we use for them, not that we get problems
-added debug prints about how much mem left before and after
cleanup
-updated devicehandler, partition handler and usb code to the 
latest usb loader gx one, should give more compatility and
port 1 support (not enabled yet)
2012-07-18 14:09:28 +00:00

28 lines
699 B
C

// by oggzee
#ifndef _WBFS_Ext_H
#define _WBFS_Ext_H
#include "libwbfs/libwbfs.h"
#ifdef __cplusplus
extern "C" {
#endif
wbfs_t* WBFS_Ext_OpenPart(char *fname);
void WBFS_Ext_ClosePart(wbfs_t* part);
wbfs_disc_t* WBFS_Ext_OpenDisc(u8 *discid, char *fname);
void WBFS_Ext_CloseDisc(wbfs_disc_t* disc);
s32 WBFS_Ext_DiskSpace(f32 *used, f32 *free);
s32 WBFS_Ext_RemoveGame(u8 *discid, char *path);
s32 WBFS_Ext_AddGame(progress_callback_t spinner, void *spinner_data);
s32 WBFS_Ext_DVD_Size(u64 *comp_size, u64 *real_size, bool sd);
int WBFS_Ext_find_fname(u8 *id, char *path, char *fname, int len);
char* strcopy(char *dest, const char *src, int size);
#ifdef __cplusplus
}
#endif
#endif