WiiFlow_Lite/source/channel
fix94.1 88955e9461 -changed the memory management yet again, now just use the mem
which has enough space left instead of fixed memory in most parts
-fixed alot of things about banner playing, now shouldnt randomly
codedump anymore or things like this, also some banner sounds
which did not play before should work fine now
-removed unused code and added better debug prints
-using some fixed voice for game banner and not always a new one
per banner
-fixed DIOS-MIOS cheats for sure now :P
-fixed possible memory allocation bug in wbfs alloc (thanks to
cfg-loader)
-removed MEM2_memalign since it did not work correctly
-fixed a few wrong memset sizes
2012-07-27 17:26:49 +00:00
..
banner.cpp -changed the memory management yet again, now just use the mem 2012-07-27 17:26:49 +00:00
banner.h -changed the memory management yet again, now just use the mem 2012-07-27 17:26:49 +00:00
channel_launcher.c -changed the memory management yet again, now just use the mem 2012-07-27 17:26:49 +00:00
channel_launcher.h -fixed wii game just froze on reloading ios 2012-07-10 11:25:27 +00:00
channels.cpp -changed the memory management yet again, now just use the mem 2012-07-27 17:26:49 +00:00
channels.h -fixed wii game just froze on reloading ios 2012-07-10 11:25:27 +00:00
lz77.c -changed the memory management yet again, now just use the mem 2012-07-27 17:26:49 +00:00
lz77.h mirrored wiiflow r417 2012-01-21 20:57:41 +00:00
MD5.c -changed the memory management yet again, now just use the mem 2012-07-27 17:26:49 +00:00
MD5.h mirrored wiiflow r417 2012-01-21 20:57:41 +00:00
nand.cpp -changed the memory management yet again, now just use the mem 2012-07-27 17:26:49 +00:00
nand.hpp -removed a few unneeded emu nand lines 2012-07-22 19:18:00 +00:00
stub.s mirrored wiiflow r417 2012-01-21 20:57:41 +00:00