WiiFlow_Lite/source/loader/wbfs.c
fix94.1 88955e9461 -changed the memory management yet again, now just use the mem
which has enough space left instead of fixed memory in most parts
-fixed alot of things about banner playing, now shouldnt randomly
codedump anymore or things like this, also some banner sounds
which did not play before should work fine now
-removed unused code and added better debug prints
-using some fixed voice for game banner and not always a new one
per banner
-fixed DIOS-MIOS cheats for sure now :P
-fixed possible memory allocation bug in wbfs alloc (thanks to
cfg-loader)
-removed MEM2_memalign since it did not work correctly
-fixed a few wrong memset sizes
2012-07-27 17:26:49 +00:00

377 lines
7.0 KiB
C

#include <stdio.h>
#include <unistd.h>
#include <ogcsys.h>
#include <dirent.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <sys/statvfs.h>
#include <ctype.h>
#include "libwbfs/libwbfs.h"
#include "sdhc.h"
#include "usbstorage.h"
#include "utils.h"
#include "wbfs.h"
#include "wdvd.h"
#include "splits.h"
#include "wbfs_ext.h"
#include "sys.h"
#include "disc.h"
#include "gecko.h"
#include "mem2.hpp"
/* Constants */
#define MAX_NB_SECTORS 32
/* WBFS device */
s32 wbfsDev = WBFS_MIN_DEVICE;
// partition
int wbfs_part_fs = PART_FS_WBFS;
u32 wbfs_part_idx = 0;
u32 wbfs_part_lba = 0;
u8 wbfs_mounted = 0;
u8 currentPartition = 1;
/* WBFS HDD */
wbfs_t *hdd = NULL;
/* WBFS callbacks */
static rw_sector_callback_t readCallback = NULL;
static rw_sector_callback_t writeCallback = NULL;
s32 __WBFS_ReadDVD(void *fp, u32 lba, u32 len, void *iobuf)
{
s32 ret;
/* Calculate offset */
u64 offset = ((u64)lba) << 2;
/* Calcualte sizes */
u32 mod = len % 32;
u32 size = len - mod;
/* Read aligned data */
if (size)
{
ret = WDVD_UnencryptedRead(iobuf, size, offset);
if (ret < 0)
goto out;
}
/* Read non-aligned data */
if (mod)
{
/* Allocate memory */
fp = malloc(0x20);
if (!fp)
return -1;
/* Read data */
ret = WDVD_UnencryptedRead(fp, 0x20, offset + size);
if (ret < 0)
goto out;
/* Copy data */
memcpy(iobuf + size, fp, mod);
}
/* Success */
ret = 0;
out:
/* Free memory */
free(fp);
return ret;
}
s32 __WBFS_ReadUSB(void* fp, u32 lba, u32 count, void *iobuf)
{
u32 cnt = 0;
/* Do reads */
while (cnt < count)
{
fp = ((u8 *)iobuf) + (cnt * USBStorage2_GetSectorSize());
u32 sectors = (count - cnt);
/* Read sectors is too big */
if (sectors > MAX_NB_SECTORS)
sectors = MAX_NB_SECTORS;
/* USB read */
s32 ret = USBStorage2_ReadSectors(USBStorage2_GetPort(), lba + cnt, sectors, fp);
if (ret < 0) return ret;
/* Increment counter */
cnt += sectors;
}
return 0;
}
s32 __WBFS_WriteUSB(void* fp, u32 lba, u32 count, void *iobuf)
{
u32 cnt = 0;
/* Do writes */
while (cnt < count)
{
fp = ((u8 *)iobuf) + (cnt * USBStorage2_GetSectorSize());
u32 sectors = (count - cnt);
/* Write sectors is too big */
if (sectors > MAX_NB_SECTORS)
sectors = MAX_NB_SECTORS;
/* USB write */
s32 ret = USBStorage2_WriteSectors(USBStorage2_GetPort(), lba + cnt, sectors, fp);
if (ret < 0) return ret;
/* Increment counter */
cnt += sectors;
}
return 0;
}
s32 __WBFS_ReadSDHC(void* fp, u32 lba, u32 count, void *iobuf)
{
u32 cnt = 0;
/* Do reads */
while (cnt < count)
{
fp = ((u8 *)iobuf) + (cnt * 512);
u32 sectors = (count - cnt);
/* Read sectors is too big */
if (sectors > MAX_NB_SECTORS)
sectors = MAX_NB_SECTORS;
/* SDHC read */
s32 ret = SDHC_ReadSectors(lba + cnt, sectors, fp);
if (!ret) return -1;
/* Increment counter */
cnt += sectors;
}
return 0;
}
s32 __WBFS_WriteSDHC(void* fp, u32 lba, u32 count, void *iobuf)
{
u32 cnt = 0;
s32 ret;
/* Do writes */
while (cnt < count)
{
fp = ((u8 *)iobuf) + (cnt * 512);
u32 sectors = (count - cnt);
/* Write sectors is too big */
if (sectors > MAX_NB_SECTORS)
sectors = MAX_NB_SECTORS;
/* SDHC write */
ret = SDHC_WriteSectors(lba + cnt, sectors, fp);
if (!ret) return -1;
/* Increment counter */
cnt += sectors;
}
return 0;
}
bool WBFS_Close()
{
wbfs_part_fs = 0;
wbfs_part_lba = 0;
wbfs_part_idx = 0;
strcpy(wbfs_fs_drive, "");
wbfs_mounted = 0;
return 0;
}
bool WBFS_Mounted()
{
return wbfs_mounted != 0;
}
s32 WBFS_Init(wbfs_t * handle, u32 part_fs, u32 part_idx, u32 part_lba, char *partition, u8 current)
{
WBFS_Close();
hdd = handle;
wbfsDev = strncasecmp(partition, "sd", 2) == 0 ? WBFS_DEVICE_SDHC : WBFS_DEVICE_USB;
strcpy(wbfs_fs_drive, partition);
strcat(wbfs_fs_drive, ":");
wbfs_part_fs = part_fs;
wbfs_part_lba = part_lba;
wbfs_part_idx = part_idx;
currentPartition = current;
wbfs_mounted = 1;
return 0;
}
s32 WBFS_Format(u32 lba, u32 size)
{
u32 sector_size = (currentPartition == 0) ? 512 : USBStorage2_GetSectorSize();
u32 wbfs_sector_size = sector_size;
u32 partition_num_sec = size;
//! If size is over 500GB in sectors and sector size is 512
//! set 2048 as hdd sector size
if(size > 1048576000 && sector_size == 512)
{
wbfs_sector_size = 2048;
partition_num_sec = size/(2048/sector_size);
}
/* Reset partition */
wbfs_t *partition = wbfs_open_partition(readCallback, writeCallback, NULL, wbfs_sector_size, partition_num_sec, lba, 1);
if (!partition) return -1;
/* Free memory */
wbfs_close(partition);
return 0;
}
s32 WBFS_CheckGame(u8 *discid, char *path)
{
/* Try to open game disc */
wbfs_disc_t *disc = WBFS_OpenDisc(discid, path);
if (disc) WBFS_CloseDisc(disc);
return !!disc;
}
s32 WBFS_AddGame(progress_callback_t spinner, void *spinner_data)
{
if (wbfs_part_fs) return WBFS_Ext_AddGame(spinner, spinner_data);
/* No device open */
if (!hdd) return -1;
/* Add game to device */
partition_selector_t part_sel = ONLY_GAME_PARTITION;
int copy_1_1 = 0;
s32 ret = wbfs_add_disc(hdd, __WBFS_ReadDVD, NULL, spinner, spinner_data, part_sel, copy_1_1);
return ret < 0 ? ret : 0;
}
s32 WBFS_RemoveGame(u8 *discid, char *path)
{
if (wbfs_part_fs) return WBFS_Ext_RemoveGame(discid, path);
/* No device open */
if (!hdd) return -1;
/* Remove game from device */
s32 ret = wbfs_rm_disc(hdd, discid);
return ret < 0 ? ret : 0;
}
s32 WBFS_GameSize(u8 *discid, char *path, f32 *size)
{
/* Open disc */
wbfs_disc_t *disc = WBFS_OpenDisc(discid, path);
if (!disc) return -2;
/* Get game size in sectors */
u32 sectors = wbfs_disc_sector_used(disc, NULL);
/* Copy value */
*size = (disc->p->wbfs_sec_sz / GB_SIZE) * sectors;
/* Close disc */
WBFS_CloseDisc(disc);
return 0;
}
s32 WBFS_DVD_Size(u64 *comp_size, u64 *real_size)
{
if (wbfs_part_fs) return WBFS_Ext_DVD_Size(comp_size, real_size, (currentPartition == 0));
u32 comp_sec = 0, last_sec = 0;
/* No device open */
if (!hdd) return -1;
/* Add game to device */
partition_selector_t part_sel = ONLY_GAME_PARTITION;
s32 ret = wbfs_size_disc(hdd, __WBFS_ReadDVD, NULL, part_sel, &comp_sec, &last_sec);
if (ret < 0) return ret;
*comp_size = ((u64)hdd->wii_sec_sz) * comp_sec;
*real_size = ((u64)hdd->wii_sec_sz) * (last_sec+1);
return 0;
}
s32 WBFS_DiskSpace(f32 *used, f32 *free)
{
if (wbfs_part_fs) return WBFS_Ext_DiskSpace(used, free);
/* No device open */
if (!hdd) return -1;
/* Count used blocks */
u32 cnt = wbfs_count_usedblocks(hdd);
/* Sector size in GB */
f32 ssize = hdd->wbfs_sec_sz / GB_SIZE;
/* Copy values */
*free = ssize * cnt;
*used = ssize * (hdd->n_wbfs_sec - cnt);
return 0;
}
wbfs_disc_t* WBFS_OpenDisc(u8 *discid, char *path)
{
if (wbfs_part_fs)
return WBFS_Ext_OpenDisc(discid, path);
/* No device open */
if (!hdd)
return NULL;
/* Open disc */
return wbfs_open_disc(hdd, discid);
}
void WBFS_CloseDisc(wbfs_disc_t *disc)
{
if (wbfs_part_fs)
return WBFS_Ext_CloseDisc(disc);
/* No device open */
if (!hdd || !disc)
return;
/* Close disc */
wbfs_close_disc(disc);
}