WiiFlow_Lite/source/music/MusicPlayer.hpp
Fledge68 9a8a752e6f v5.4.7 beta 4
- added wiiflow/covers/homebrew_small folder so when using homebrew smallbox mode you can use your own custom covers instead of the apps icon.png
- fixed music resample to 48k option on main settings to not crash wiiflow if only one song file in wiiflow music folder.
- fixed displaying music title when you only have one music file in wiiflow music folder.
- fixed saving and loading enabled plugins upon exit and startup. This stops the "no plugins selected" message upon returning to wiiflow when you previously used the Select Plugin Menu.
- fixed custom backgrounds after using the Select Plugin Menu.
- fixed the Source Menu to display source buttons properly when switching tiers or pages.
- fixed refreshing Source Menu buttons after using the options menu to hide them.
2020-08-31 18:23:52 -05:00

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2.1 KiB
C++

/****************************************************************************
* Copyright (C) 2012 FIX94
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef _MUSICPLAYER_HPP_
#define _MUSICPLAYER_HPP_
#include <string>
#include "gui_sound.h"
#include "config/config.hpp"
#include "wstringEx/wstringEx.hpp"
using namespace std;
class Musicplayer
{
public:
void Cleanup();
void Init(Config &cfg, const string& musicDir, const string& themeMusicDir);
int InitPlaylist(Config &cfg, const char *playlist, u8 device);
void Tick(bool attenuate);
void SetFadeRate(u8 faderate);
void SetVolume(u8 volume);
void SetMaxVolume(u8 volume);
u8 GetVolume() { return CurrentVolume; };
u8 GetMaxVolume() { return Volume; };
bool ResampleSetting;
void SetResampleSetting(bool resample);
void Previous();
void Next();
void Stop();
void Pause();
void Resume();
bool IsStopped() { return MusicStopped; };
/* For our GUI */
wstringEx GetFileName();
bool SongChanged();
time_t DisplayTime;
bool OneSong;
void LoadFile(const char *name, bool display_change = true);
void LoadCurrentFile();
void ReLoadCurrentFile();
protected:
bool PosFromPrevFile();
u8 Volume;
u8 CurrentVolume;
u8 FadeRate;
int CurrentPosition;
bool MusicStopped;
bool MusicChanged;
const char *curPlaylist;
bool usingPlaylist = false;
u8 pl_device;
GuiSound MusicFile;
};
extern Musicplayer MusicPlayer;
#endif /* _MUSICPLAYER_HPP_ */