WiiFlow_Lite/source/gui/coverflow.cpp
fledge68 2873de8f91 -added user labels to download settings menu
-added sourceflow
-added new source menu config menu access it via startup settings menu. Use it to enable source menu, sourceflow, source menu/flow on startup, multisource (source menu only), smallbox for sourceflow, and clear sourceflow cache.

To use sourceflow you will need to add title= to each source btn in source_menu.ini.  Give each btn a title for coverflow to use.  sourceflow will use the normal source menu icons or you can add the following folders to your source menu folder - full_covers, front_covers, and small_covers. the first 2 are obvious, the last one is for smallbox if you don't want to use the source menu btn images.

the clear sourceflow cache function is similar to reload cache. use it if you make changes to your covers or your covers aren't displaying correctly.

any questions just ask on gba or irc.
2013-09-12 13:04:50 +00:00

2930 lines
89 KiB
C++

// Coverflow
#include <string.h>
#include <stdio.h>
#include <unistd.h>
#include <algorithm>
#include <new>
#include <zlib.h>
#include <cwctype>
#include "coverflow.hpp"
#include "pngu.h"
#include "boxmesh.hpp"
#include "lockMutex.hpp"
#include "fonts.h"
#include "types.h"
#include "gecko/gecko.hpp"
#include "menu/menu.hpp"
#include "plugin/plugin.hpp"
#include "memory/mem2.hpp"
#include "fileOps/fileOps.h"
#include "wstringEx/wstringEx.hpp"
extern const u8 dvdskin_jpg[];
extern const u32 dvdskin_jpg_size;
extern const u8 dvdskin_red_jpg[];
extern const u32 dvdskin_red_jpg_size;
extern const u8 dvdskin_black_jpg[];
extern const u32 dvdskin_black_jpg_size;
extern const u8 dvdskin_yellow_jpg[];
extern const u32 dvdskin_yellow_jpg_size;
extern const u8 dvdskin_greenone_jpg[];
extern const u32 dvdskin_greenone_jpg_size;
extern const u8 dvdskin_greentwo_jpg[];
extern const u32 dvdskin_greentwo_jpg_size;
extern const u8 nopic_png[];
extern const u8 flatnopic_png[];
extern const u8 loading_jpg[];
extern const u32 loading_jpg_size;
extern const u8 flatloading_jpg[];
extern const u32 flatloading_jpg_size;
static const int black_len = 16;
static const char* black[black_len] = {"RZZJEL","RZNJ01","SEKJ99","SX3J01","SX3P01","R5WJA4","RUYJ99","S3HJ08","SJBJ01","CKBE88","CCPE01","SMMP01","MDUE01","SL2J01","APR","AFR"};
static const int red_len = 2;
static const char* red[red_len] = {"SMN","HBW"};
static const int yellow_len = 2;
static const char* yellow[yellow_len] = {"SIIE8P","SIIP8P"};
static const int greenOne_len = 1;
static const char* greenOne[greenOne_len] = {"SF8J01"};
static const int greenTwo_len = 1;
static const char* greenTwo[greenTwo_len] = {"PDUE01"};
static lwp_t coverLoaderThread = LWP_THREAD_NULL;
static inline int loopNum(int i, int s)
{
return i < 0 ? (s - (-i % s)) % s : i % s;
}
CCoverFlow CoverFlow;
CCoverFlow::CCover::CCover(void)
{
index = 0;
txtAngle = 0.f;
txtTargetAngle = 0.f;
txtColor = 0;
txtTargetColor = 0;
color = 0x00FFFFFF;
targetColor = 0xFFFFFFFF;
shadowColor = 0x00000000;
targetShadowColor = 0x00000000;
scale = Vector3D(1.f, 1.f, 1.f);
targetScale = Vector3D(1.f, 1.f, 1.f);
}
CCoverFlow::CItem::CItem(dir_discHdr *itemHdr, int playcount, unsigned int lastPlayed) :
hdr(itemHdr),
playcount(playcount),
lastPlayed(lastPlayed),
boxTexture(false),
state(STATE_Loading)
{
}
static inline wchar_t upperCaseWChar(wchar_t c)
{
return c >= L'a' && c <= L'z' ? c & 0x00DF : c;
}
float m_normal_speed;
float m_selected_speed;
CCoverFlow::CCoverFlow(void)
{
m_loNormal.camera = Vector3D(0.f, 1.5f, 5.f);
m_loNormal.cameraAim = Vector3D(0.f, 0.f, -1.f);
m_loNormal.leftScale = Vector3D(1.f, 1.f, 1.f);
m_loNormal.rightScale = Vector3D(1.f, 1.f, 1.f);
m_loNormal.centerScale = Vector3D(1.f, 1.f, 1.f);
m_loNormal.rowCenterScale = Vector3D(1.f, 1.f, 1.f);
m_loNormal.leftPos = Vector3D(-1.6f, 0.f, 0.f);
m_loNormal.rightPos = Vector3D(1.6f, 0.f, 0.f);
m_loNormal.centerPos = Vector3D(0.f, 0.f, 1.f);
m_loNormal.rowCenterPos = Vector3D(0.f, 0.f, 0.f);
m_loNormal.leftAngle = Vector3D(0.f, 70.f, 0.f);
m_loNormal.rightAngle = Vector3D(0.f, -70.f, 0.f);
m_loNormal.centerAngle = Vector3D(0.f, 0.f, 0.f);
m_loNormal.rowCenterAngle = Vector3D(0.f, 0.f, 0.f);
m_loNormal.leftSpacer = Vector3D(-0.35f, 0.f, 0.f);
m_loNormal.rightSpacer = Vector3D(0.35f, 0.f, 0.f);
m_loNormal.leftDeltaAngle = Vector3D(0.f, 0.f, 0.f);
m_loNormal.rightDeltaAngle = Vector3D(0.f, 0.f, 0.f);
m_loNormal.txtLeftAngle = -55.f;
m_loNormal.txtRightAngle = 55.f;
m_loNormal.txtCenterAngle = 0.f;
m_loNormal.txtLeftPos = Vector3D(-4.f, 0.f, 1.3f);
m_loNormal.txtRightPos = Vector3D(4.f, 0.f, 1.3f);
m_loNormal.txtCenterPos = Vector3D(0.f, 0.f, 2.6f);
m_loNormal.txtSideWidth = 500.f;
m_loNormal.txtCenterWidth = 500.f;
m_loNormal.txtSideStyle = FTGX_ALIGN_BOTTOM | FTGX_JUSTIFY_CENTER;
m_loNormal.txtCenterStyle = FTGX_ALIGN_BOTTOM | FTGX_JUSTIFY_CENTER;
m_loNormal.endColor = CColor(0x3FFFFFFF);
m_loNormal.begColor = CColor(0xCFFFFFFF);
m_loNormal.mouseOffColor = CColor(0xFF00FF00);
m_loNormal.shadowColorCenter = CColor(0x00000000);
m_loNormal.shadowColorEnd = CColor(0x00000000);
m_loNormal.shadowColorBeg = CColor(0x00000000);
m_loNormal.shadowColorOff = CColor(0x00000000);
m_loNormal.topSpacer = Vector3D(0.f, 2.f, 0.f);
m_loNormal.bottomSpacer = Vector3D(0.f, -2.f, 0.f);
m_loNormal.topDeltaAngle = Vector3D(0.f, 0.f, 0.f);
m_loNormal.bottomDeltaAngle = Vector3D(0.f, 0.f, 0.f);
m_loNormal.topAngle = Vector3D(0.f, 0.f, 0.f);
m_loNormal.bottomAngle = Vector3D(0.f, 0.f, 0.f);
//
m_loSelected.camera = Vector3D(0.f, 1.5f, 5.f);
m_loSelected.cameraAim = Vector3D(0.f, 0.f, -1.f);
m_loSelected.leftScale = Vector3D(1.f, 1.f, 1.f);
m_loSelected.rightScale = Vector3D(1.f, 1.f, 1.f);
m_loSelected.centerScale = Vector3D(1.f, 1.f, 1.f);
m_loSelected.rowCenterScale = Vector3D(1.f, 1.f, 1.f);
m_loSelected.leftPos = Vector3D(-4.6f, 2.f, 0.f);
m_loSelected.rightPos = Vector3D(4.6f, 2.f, 0.f);
m_loSelected.centerPos = Vector3D(-0.6f, 0.f, 2.6f);
m_loSelected.rowCenterPos = Vector3D(0.f, 0.f, 0.f);
m_loSelected.leftAngle = Vector3D(-45.f, 90.f, 0.f);
m_loSelected.rightAngle = Vector3D(-45.f, -90.f, 0.f);
m_loSelected.centerAngle = Vector3D(0.f, 380.f, 0.f);
m_loSelected.rowCenterAngle = Vector3D(0.f, 0.f, 0.f);
m_loSelected.leftSpacer = Vector3D(-0.35f, 0.f, 0.f);
m_loSelected.rightSpacer = Vector3D(0.35f, 0.f, 0.f);
m_loSelected.leftDeltaAngle = Vector3D(0.f, 0.f, 0.f);
m_loSelected.rightDeltaAngle = Vector3D(0.f, 0.f, 0.f);
m_loSelected.txtLeftAngle = -55.f;
m_loSelected.txtRightAngle = 55.f;
m_loSelected.txtCenterAngle = 0.f;
m_loSelected.txtLeftPos = Vector3D(-4.35f, 0.f, 1.3f);
m_loSelected.txtRightPos = Vector3D(4.35f, 0.f, 1.3f);
m_loSelected.txtCenterPos = Vector3D(2.3f, 1.8f, 1.f);
m_loSelected.txtSideWidth = 500.f;
m_loSelected.txtCenterWidth = 310.f;
m_loSelected.txtSideStyle = FTGX_ALIGN_BOTTOM | FTGX_JUSTIFY_CENTER;
m_loSelected.txtCenterStyle = FTGX_ALIGN_TOP | FTGX_JUSTIFY_RIGHT;
m_loSelected.endColor = CColor(0x3FFFFFFF);
m_loSelected.begColor = CColor(0xCFFFFFFF);
m_loSelected.mouseOffColor = CColor(0xFF00FF00);
m_loSelected.shadowColorCenter = CColor(0x00000000);
m_loSelected.shadowColorEnd = CColor(0x00000000);
m_loSelected.shadowColorBeg = CColor(0x00000000);
m_loSelected.shadowColorOff = CColor(0x00000000);
m_loSelected.topSpacer = Vector3D(0.f, 2.f, 0.f);
m_loSelected.bottomSpacer = Vector3D(0.f, -2.f, 0.f);
m_loSelected.topDeltaAngle = Vector3D(0.f, 0.f, 0.f);
m_loSelected.bottomDeltaAngle = Vector3D(0.f, 0.f, 0.f);
m_loSelected.topAngle = Vector3D(0.f, 0.f, 0.f);
m_loSelected.bottomAngle = Vector3D(0.f, 0.f, 0.f);
//
m_mirrorAlpha = 0.2f;
m_txtMirrorAlpha = 0.2f;
m_delay = 0;
m_minDelay = 5;
m_jump = 0;
m_mutex = 0;
m_dvdskin_loaded = false;
m_defcovers_loaded = false;
m_loadingCovers = false;
m_coverThrdBusy = false;
m_renderTex = false;
m_renderingTex = NULL;
m_moved = false;
m_selected = false;
m_hideCover = false;
m_tickCount = 0;
m_blurRadius = 3;
m_blurFactor = 1.f;
//
m_mirrorBlur = false;
m_effectTex.width = 96;
m_effectTex.height = 72;
m_effectTex.format = GX_TF_RGBA8;
m_shadowScale = 1.f;
m_shadowX = 0.f;
m_shadowY = 0.f;
m_flipCoverPos = Vector3D(0.f, 0.f, 0.f);
m_flipCoverAngle = Vector3D(0.f, 180.f, 0.f);
m_flipCoverScale = Vector3D(1.f, 1.f, 1.f);
// Settings
m_lodBias = -0.3f;
m_aniso = GX_ANISO_1;
m_edgeLOD = false;
m_numBufCovers = 20;
m_compressTextures = true;
m_compressCache = false;
m_deletePicsAfterCaching = false;
m_pluginCacheFolders = false;
m_box = true;
m_useHQcover = false;
m_rows = 1;
m_columns = 11;
m_range = m_rows * m_columns;
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
m_mouse[chan] = -1;
sndCopyNum = 0;
m_soundVolume = 0xFF;
m_sorting = SORT_ALPHA;
m_normal_speed = 0.1f;
m_selected_speed = 0.07f;
//
m_flipSound = NULL;
m_hoverSound = NULL;
m_selectSound = NULL;
m_cancelSound = NULL;
//
m_loadingTexture = NULL;
m_noCoverTexture = NULL;
//
m_covers = NULL;
LWP_MutexInit(&m_mutex, 0);
}
bool CCoverFlow::init(const u8 *font, const u32 font_size, bool vid_50hz)
{
// Load font
m_font.fromBuffer(font, font_size, TITLEFONT);
m_fontColor = CColor(0xFFFFFFFF);
m_fanartFontColor = CColor(0xFFFFFFFF);
if(vid_50hz)
{
gprintf("WiiFlow is in 50hz mode\n");
m_normal_speed = 0.12f;
m_selected_speed = 0.084f;
m_minDelay = 4;
}
if (CONF_GetAspectRatio() == CONF_ASPECT_16_9)
guPerspective(m_projMtx, 45, 16.f / 9.f, .1f, 300.f);
else
guPerspective(m_projMtx, 45, 4.f / 3.f, .1f, 300.f);
return true;
}
void CCoverFlow::simulateOtherScreenFormat(bool s)
{
if ((CONF_GetAspectRatio() == CONF_ASPECT_16_9) != s)
guPerspective(m_projMtx, 45, 16.f / 9.f, .1f, 300.f);
else
guPerspective(m_projMtx, 45, 4.f / 3.f, .1f, 300.f);
}
CCoverFlow::~CCoverFlow(void)
{
shutdown();
LWP_MutexDestroy(m_mutex);
}
void CCoverFlow::setCachePath(const char *path, bool deleteSource, bool compress, bool pluginCacheFolders)
{
m_cachePath = path;
m_deletePicsAfterCaching = deleteSource;
m_compressCache = compress;
m_pluginCacheFolders = pluginCacheFolders;
}
void CCoverFlow::setTextureQuality(float lodBias, int aniso, bool edgeLOD)
{
m_lodBias = min(max(-3.f, lodBias), 1.f);
switch (aniso)
{
case 1:
m_aniso = GX_ANISO_2;
break;
case 2:
m_aniso = GX_ANISO_4;
break;
default:
m_aniso = GX_ANISO_1;
}
m_edgeLOD = edgeLOD;
}
void CCoverFlow::setBoxMode(bool box)
{
m_box = box;
}
void CCoverFlow::setHQcover(bool HQ)
{
m_useHQcover = HQ;
}
void CCoverFlow::setBufferSize(u32 numCovers)
{
if(m_covers != NULL) return;
m_numBufCovers = min(max(4u, numCovers / 2u), 40u);
}
void CCoverFlow::setTextures(const string &loadingPic, const string &loadingPicFlat, const string &noCoverPic, const string &noCoverPicFlat)
{
if (m_covers != NULL) return;
m_pngLoadCover = loadingPic;
m_pngLoadCoverFlat = loadingPicFlat;
m_pngNoCover = noCoverPic;
m_pngNoCoverFlat = noCoverPicFlat;
}
void CCoverFlow::setFont(const SFont &font, const CColor &color)
{
if(m_font.font != NULL)
delete m_font.font;
m_font = font;
m_fontColor = color;
if (m_covers != NULL)
{
for (u32 i = 0; i < m_range; ++i)
_loadCover(i, m_covers[i].index);
_updateAllTargets();
}
}
void CCoverFlow::_transposeCover(CCover* &dst, u32 rows, u32 columns, int pos)
{
int i = pos - (int)(rows * columns / 2);
int j = rows >= 3 ? abs(i) - ((abs(i) + (int)rows / 2) / (int)rows) * 2 : abs(i);
if (m_rows >= 3)
j += ((j + ((int)m_rows - 2) / 2) / ((int)m_rows - 2)) * 2;
int k = m_range / 2 + (i < 0 ? -j : j);
if ((u32)k < m_range)
dst[pos] = m_covers[k];
}
void CCoverFlow::setRange(u32 rows, u32 columns)
{
rows = rows < 3u ? 1u : min(rows | 1u, 9u) + 2u;
columns = min(max(3u, columns | 1u), 21u) + 2u;
u32 range = rows * columns;
if (rows == m_rows && columns == m_columns && range == m_range)
return;
if (m_covers != NULL)
{
stopCoverLoader();
CCover *tmpCovers = (CCover*)MEM2_alloc(sizeof(CCover) * range);
for(size_t i = 0; i < range; ++i)
tmpCovers[i] = *(new(tmpCovers+i) CCover);
if (rows >= 3)
for (u32 x = 0; x < columns; ++x)
for (u32 y = 1; y < rows - 1; ++y)
_transposeCover(tmpCovers, rows, columns, x * rows + y);
else
for (u32 x = 0; x < range; ++x)
_transposeCover(tmpCovers, rows, columns, x);
m_rows = rows;
m_columns = columns;
m_range = range;
MEM2_free(m_covers);
m_covers = tmpCovers;
_loadAllCovers(m_covers[m_range / 2].index);
_updateAllTargets();
startCoverLoader();
}
else
{
m_rows = rows;
m_columns = columns;
m_range = range;
}
}
void CCoverFlow::setCameraPos(bool selected, const Vector3D &pos, const Vector3D &aim)
{
SLayout &lo = selected ? m_loSelected : m_loNormal;
lo.camera = pos;
lo.cameraAim = aim;
}
void CCoverFlow::setCameraOsc(bool selected, const Vector3D &speed, const Vector3D &amp)
{
SLayout &lo = selected ? m_loSelected : m_loNormal;
lo.cameraOscSpeed = speed;
lo.cameraOscAmp = amp;
}
void CCoverFlow::setCoverScale(bool selected, const Vector3D &left, const Vector3D &right, const Vector3D &center, const Vector3D &rowCenter)
{
SLayout &lo = selected ? m_loSelected : m_loNormal;
lo.leftScale = left;
lo.rightScale = right;
lo.centerScale = center;
lo.rowCenterScale = rowCenter;
}
void CCoverFlow::setCoverPos(bool selected, const Vector3D &left, const Vector3D &right, const Vector3D &center, const Vector3D &rowCenter)
{
SLayout &lo = selected ? m_loSelected : m_loNormal;
lo.leftPos = left;
lo.rightPos = right;
lo.centerPos = center;
lo.rowCenterPos = rowCenter;
}
void CCoverFlow::setCoverAngleOsc(bool selected, const Vector3D &speed, const Vector3D &amp)
{
SLayout &lo = selected ? m_loSelected : m_loNormal;
lo.coverOscASpeed = speed;
lo.coverOscAAmp = amp;
}
void CCoverFlow::setCoverPosOsc(bool selected, const Vector3D &speed, const Vector3D &amp)
{
SLayout &lo = selected ? m_loSelected : m_loNormal;
lo.coverOscPSpeed = speed;
lo.coverOscPAmp = amp;
}
void CCoverFlow::setSpacers(bool selected, const Vector3D &left, const Vector3D &right)
{
SLayout &lo = selected ? m_loSelected : m_loNormal;
lo.leftSpacer = left;
lo.rightSpacer = right;
}
void CCoverFlow::setDeltaAngles(bool selected, const Vector3D &left, const Vector3D &right)
{
SLayout &lo = selected ? m_loSelected : m_loNormal;
lo.leftDeltaAngle = left;
lo.rightDeltaAngle = right;
}
void CCoverFlow::setAngles(bool selected, const Vector3D &left, const Vector3D &right, const Vector3D &center, const Vector3D &rowCenter)
{
SLayout &lo = selected ? m_loSelected : m_loNormal;
lo.leftAngle = left;
lo.rightAngle = right;
lo.centerAngle = center;
lo.rowCenterAngle = rowCenter;
}
void CCoverFlow::setTitleAngles(bool selected, float left, float right, float center)
{
SLayout &lo = selected ? m_loSelected : m_loNormal;
lo.txtLeftAngle = left;
lo.txtRightAngle = right;
lo.txtCenterAngle = center;
}
void CCoverFlow::setTitlePos(bool selected, const Vector3D &left, const Vector3D &right, const Vector3D &center)
{
SLayout &lo = selected ? m_loSelected : m_loNormal;
lo.txtLeftPos = left;
lo.txtRightPos= right;
lo.txtCenterPos= center;
}
void CCoverFlow::setTitleWidth(bool selected, float side, float center)
{
SLayout &lo = selected ? m_loSelected : m_loNormal;
lo.txtSideWidth = side;
lo.txtCenterWidth= center;
}
void CCoverFlow::setTitleStyle(bool selected, u16 side, u16 center)
{
SLayout &lo = selected ? m_loSelected : m_loNormal;
lo.txtSideStyle = side;
lo.txtCenterStyle = center;
}
void CCoverFlow::setColors(bool selected, const CColor &begColor, const CColor &endColor, const CColor &offColor)
{
SLayout &lo = selected ? m_loSelected : m_loNormal;
lo.begColor = begColor;
lo.endColor = endColor;
lo.mouseOffColor = offColor;
}
void CCoverFlow::setFanartPlaying(const bool isPlaying)
{
m_fanartPlaying = isPlaying;
}
void CCoverFlow::setFanartTextColor(const CColor textColor)
{
m_fanartFontColor = textColor;
}
void CCoverFlow::setMirrorAlpha(float cover, float title)
{
m_mirrorAlpha = cover;
m_txtMirrorAlpha = title;
}
void CCoverFlow::setMirrorBlur(bool blur)
{
m_mirrorBlur = blur;
}
void CCoverFlow::setShadowColors(bool selected, const CColor &centerColor, const CColor &begColor, const CColor &endColor, const CColor &offColor)
{
SLayout &lo = selected ? m_loSelected : m_loNormal;
lo.shadowColorCenter = centerColor;
lo.shadowColorBeg = begColor;
lo.shadowColorEnd = endColor;
lo.shadowColorOff = offColor;
}
void CCoverFlow::setShadowPos(float scale, float x, float y)
{
m_shadowScale = scale;
m_shadowX = x;
m_shadowY = y;
}
void CCoverFlow::setRowSpacers(bool selected, const Vector3D &top, const Vector3D &bottom)
{
SLayout &lo = selected ? m_loSelected : m_loNormal;
lo.topSpacer = top;
lo.bottomSpacer = bottom;
}
void CCoverFlow::setRowDeltaAngles(bool selected, const Vector3D &top, const Vector3D &bottom)
{
SLayout &lo = selected ? m_loSelected : m_loNormal;
lo.topDeltaAngle = top;
lo.bottomDeltaAngle = bottom;
}
void CCoverFlow::setRowAngles(bool selected, const Vector3D &top, const Vector3D &bottom)
{
SLayout &lo = selected ? m_loSelected : m_loNormal;
lo.topAngle = top;
lo.bottomAngle = bottom;
}
void CCoverFlow::setCoverFlipping(const Vector3D &pos, const Vector3D &angle, const Vector3D &scale)
{
m_flipCoverPos = pos;
m_flipCoverAngle = angle;
m_flipCoverScale = scale;
}
void CCoverFlow::setBlur(u32 blurResolution, u32 blurRadius, float blurFactor)
{
static const struct { u32 x; u32 y; } blurRes[] = {
{ 64, 48 }, { 96, 72 }, { 128, 96 }, { 192, 144 }
};
u32 i = min(max(0u, blurResolution), sizeof blurRes / sizeof blurRes[0] - 1u);
m_effectTex.width = blurRes[i].x;
m_effectTex.height = blurRes[i].y;
if(m_effectTex.data != NULL)
{
free(m_effectTex.data);
m_effectTex.data = NULL;
}
m_blurRadius = min(max(1u, blurRadius), 3u);
m_blurFactor = min(max(1.f, blurFactor), 2.f);
}
void CCoverFlow::setSorting(Sorting sorting)
{
m_sorting = sorting;
}
void CCoverFlow::setSounds(GuiSound *flipSound, GuiSound *hoverSound, GuiSound *selectSound, GuiSound *cancelSound)
{
//for(u8 i = 0; i < 4; i++)
m_flipSound = flipSound;
m_hoverSound = hoverSound;
m_selectSound = selectSound;
m_cancelSound = cancelSound;
}
void CCoverFlow::setSoundVolume(u8 vol)
{
m_soundVolume = vol;
}
void CCoverFlow::_stopSound(GuiSound * &snd)
{
if(snd == NULL) return;
snd->Stop();
}
void CCoverFlow::_playSound(GuiSound * &snd)
{
if(snd == NULL) return;
snd->Play(m_soundVolume);
}
void CCoverFlow::stopSound(void)
{
//for(u8 i = 0; i < 4; i++)
_stopSound(m_flipSound);
_stopSound(m_hoverSound);
_stopSound(m_selectSound);
_stopSound(m_cancelSound);
}
void CCoverFlow::applySettings(void)
{
if (m_covers == NULL) return;
LockMutex lock(m_mutex);
_updateAllTargets();
}
void CCoverFlow::stopCoverLoader(bool empty)
{
m_loadingCovers = false;
m_moved = true;
if(coverLoaderThread != LWP_THREAD_NULL)
{
if(LWP_ThreadIsSuspended(coverLoaderThread))
LWP_ResumeThread(coverLoaderThread);
while(m_coverThrdBusy)
usleep(50);
LWP_JoinThread(coverLoaderThread, NULL);
coverLoaderThread = LWP_THREAD_NULL;
if(empty)
{
for(u32 i = 0; i < m_items.size(); ++i)
{
TexHandle.Cleanup(m_items[i].texture);
m_items[i].state = STATE_Loading;
}
}
//gprintf("Coverflow stopped!\n");
}
}
void CCoverFlow::startCoverLoader(void)
{
if(m_covers == NULL || coverLoaderThread != LWP_THREAD_NULL || m_loadingCovers)
return;
m_loadingCovers = true;
m_moved = true;
LWP_CreateThread(&coverLoaderThread, (void*(*)(void*))CCoverFlow::_coverLoader, (void*)this, NULL, 0, 30);
//gprintf("Coverflow started!\n");
}
void CCoverFlow::clear(void)
{
stopCoverLoader(true);
if(m_covers != NULL)
MEM2_free(m_covers);
m_covers = NULL;
m_items.clear();
}
void CCoverFlow::shutdown(void)
{
gprintf("Cleanup Coverflow\n");
TexHandle.Cleanup(m_dvdSkin);
TexHandle.Cleanup(m_dvdSkin_Red);
TexHandle.Cleanup(m_dvdSkin_Black);
TexHandle.Cleanup(m_dvdSkin_Yellow);
TexHandle.Cleanup(m_dvdSkin_GreenOne);
TexHandle.Cleanup(m_dvdSkin_GreenTwo);
clear();
if(m_flipSound != NULL)
delete m_flipSound;
m_flipSound = NULL;
if(m_cancelSound != NULL)
delete m_cancelSound;
m_cancelSound = NULL;
LWP_MutexDestroy(m_mutex);
}
void CCoverFlow::reserve(u32 capacity)
{
m_items.reserve(capacity);
}
void CCoverFlow::addItem(dir_discHdr *hdr, int playcount, unsigned int lastPlayed)
{
if (m_covers != NULL) return;
m_items.push_back(CCoverFlow::CItem(hdr, playcount, lastPlayed));
}
// Draws a plane in the Z-Buffer only.
void CCoverFlow::_drawMirrorZ(void)
{
GX_LoadPosMtxImm(m_viewMtx, GX_PNMTX0);
// GX setup
GX_SetNumChans(0);
GX_ClearVtxDesc();
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GX_SetNumTexGens(0);
GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORDNULL, GX_TEXMAP_DISABLE, GX_COLORNULL);
GX_SetAlphaUpdate(GX_FALSE);
GX_SetColorUpdate(GX_FALSE);
GX_SetZMode(GX_ENABLE, GX_LEQUAL, GX_TRUE);
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
GX_Position3f32(-10000.f, 0.f, -10000.f);
GX_Position3f32(10000.f, 0.f, -10000.f);
GX_Position3f32(10000.f, 0.f, 10000.f);
GX_Position3f32(-10000.f, 0.f, 10000.f);
GX_End();
GX_SetAlphaUpdate(GX_TRUE);
GX_SetColorUpdate(GX_TRUE);
}
void CCoverFlow::_effectBg(const TexData * &tex)
{
Mtx modelViewMtx;
GXTexObj texObj;
if(tex == NULL || tex->data == NULL)
return;
GX_ClearVtxDesc();
GX_SetNumTevStages(1);
GX_SetNumChans(0);
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
GX_SetNumTexGens(1);
GX_SetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_TEXC);
GX_SetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO);
GX_SetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL);
GX_SetBlendMode(GX_BM_NONE, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
GX_SetAlphaUpdate(GX_TRUE);
GX_SetCullMode(GX_CULL_NONE);
GX_SetZMode(GX_DISABLE, GX_ALWAYS, GX_FALSE);
guMtxIdentity(modelViewMtx);
GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0);
GX_InitTexObj(&texObj, tex->data, tex->width, tex->height, tex->format, GX_CLAMP, GX_CLAMP, GX_FALSE);
GX_LoadTexObj(&texObj, GX_TEXMAP0);
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
GX_Position3f32(0.f, 0.f, 0.f);
GX_TexCoord2f32(0.f, 0.f);
GX_Position3f32(640.f, 0.f, 0.f);
GX_TexCoord2f32(1.f, 0.f);
GX_Position3f32(640.f, 480.f, 0.f);
GX_TexCoord2f32(1.f, 1.f);
GX_Position3f32(0.f, 480.f, 0.f);
GX_TexCoord2f32(0.f, 1.f);
GX_End();
}
void CCoverFlow::_effectBlur(bool vertical)
{
int kSize = m_blurRadius * 2 + 1;
GXTexObj texObj;
Mtx mh1;
Mtx mh2;
Mtx mh3;
Mtx mh4;
Mtx mh5;
Mtx mh6;
Mtx modelViewMtx;
float pixDist = m_blurFactor;
float w = (float)m_effectTex.width;
float h = (float)m_effectTex.height;
float x = 0.f;
float y = 0.f;
CColor kGauss7(0xFF * 20 / 64, 0xFF * 15 / 64, 0xFF * 6 / 64, 0xFF * 1 / 64);
CColor kGauss5(0xFF * 6 / 16, 0xFF * 4 / 16, 0xFF * 1 / 16, 0);
CColor kGauss3(0xFF * 2 / 4, 0xFF * 1 / 4, 0, 0);
CColor kBox(0xFF / kSize, 0xFF / kSize, 0xFF / kSize, 0xFF / kSize);
Mtx44 projMtx;
GX_SetScissor(0, 0, m_effectTex.width, m_effectTex.height);
GX_SetPixelFmt(GX_PF_RGBA6_Z24, GX_ZC_LINEAR);
GX_InvVtxCache();
GX_InvalidateTexAll();
GX_InitTexObj(&texObj, m_effectTex.data, m_effectTex.width, m_effectTex.height, m_effectTex.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
GX_LoadTexObj(&texObj, GX_TEXMAP0);
GX_SetNumTevStages(kSize);
GX_SetNumTexGens(kSize);
GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
guMtxIdentity(mh1);
guMtxIdentity(mh2);
guMtxIdentity(mh3);
guMtxIdentity(mh4);
guMtxIdentity(mh5);
guMtxIdentity(mh6);
if (vertical)
{
guMtxRowCol(mh1, 0, 3) = pixDist * -1.f / w;
guMtxRowCol(mh2, 0, 3) = pixDist * 1.f / w;
guMtxRowCol(mh3, 0, 3) = pixDist * -2.f / w;
guMtxRowCol(mh4, 0, 3) = pixDist * 2.f / w;
guMtxRowCol(mh5, 0, 3) = pixDist * -3.f / w;
guMtxRowCol(mh6, 0, 3) = pixDist * 3.f / w;
}
else
{
guMtxRowCol(mh1, 1, 3) = pixDist * -1.f / h;
guMtxRowCol(mh2, 1, 3) = pixDist * 1.f / h;
guMtxRowCol(mh3, 1, 3) = pixDist * -2.f / h;
guMtxRowCol(mh4, 1, 3) = pixDist * 2.f / h;
guMtxRowCol(mh5, 1, 3) = pixDist * -3.f / h;
guMtxRowCol(mh6, 1, 3) = pixDist * 3.f / h;
}
GX_LoadTexMtxImm(mh1, GX_TEXMTX1, GX_MTX2x4);
GX_LoadTexMtxImm(mh2, GX_TEXMTX2, GX_MTX2x4);
GX_LoadTexMtxImm(mh3, GX_TEXMTX3, GX_MTX2x4);
GX_LoadTexMtxImm(mh4, GX_TEXMTX4, GX_MTX2x4);
GX_LoadTexMtxImm(mh3, GX_TEXMTX5, GX_MTX2x4);
GX_LoadTexMtxImm(mh4, GX_TEXMTX6, GX_MTX2x4);
GX_SetTexCoordGen(GX_TEXCOORD1, GX_TG_MTX2x4, GX_TG_TEX0, GX_TEXMTX1);
GX_SetTexCoordGen(GX_TEXCOORD2, GX_TG_MTX2x4, GX_TG_TEX0, GX_TEXMTX2);
GX_SetTexCoordGen(GX_TEXCOORD3, GX_TG_MTX2x4, GX_TG_TEX0, GX_TEXMTX3);
GX_SetTexCoordGen(GX_TEXCOORD4, GX_TG_MTX2x4, GX_TG_TEX0, GX_TEXMTX4);
GX_SetTexCoordGen(GX_TEXCOORD5, GX_TG_MTX2x4, GX_TG_TEX0, GX_TEXMTX5);
GX_SetTexCoordGen(GX_TEXCOORD6, GX_TG_MTX2x4, GX_TG_TEX0, GX_TEXMTX6);
switch (m_blurRadius)
{
case 1:
GX_SetTevKColor(GX_KCOLOR0, kGauss3);
break;
case 2:
GX_SetTevKColor(GX_KCOLOR0, kGauss5);
break;
case 3:
GX_SetTevKColor(GX_KCOLOR0, kGauss7);
break;
default:
GX_SetTevKColor(GX_KCOLOR0, kBox);
}
GX_SetTevKColorSel(GX_TEVSTAGE0, GX_TEV_KCSEL_K0_R);
GX_SetTevKColorSel(GX_TEVSTAGE1, GX_TEV_KCSEL_K0_G);
GX_SetTevKColorSel(GX_TEVSTAGE2, GX_TEV_KCSEL_K0_G);
GX_SetTevKColorSel(GX_TEVSTAGE3, GX_TEV_KCSEL_K0_B);
GX_SetTevKColorSel(GX_TEVSTAGE4, GX_TEV_KCSEL_K0_B);
GX_SetTevKColorSel(GX_TEVSTAGE5, GX_TEV_KCSEL_K0_A);
GX_SetTevKColorSel(GX_TEVSTAGE6, GX_TEV_KCSEL_K0_A);
GX_SetTevKAlphaSel(GX_TEVSTAGE0, GX_TEV_KASEL_K0_R);
GX_SetTevKAlphaSel(GX_TEVSTAGE1, GX_TEV_KASEL_K0_G);
GX_SetTevKAlphaSel(GX_TEVSTAGE2, GX_TEV_KASEL_K0_G);
GX_SetTevKAlphaSel(GX_TEVSTAGE3, GX_TEV_KASEL_K0_B);
GX_SetTevKAlphaSel(GX_TEVSTAGE4, GX_TEV_KASEL_K0_B);
GX_SetTevKAlphaSel(GX_TEVSTAGE5, GX_TEV_KASEL_K0_A);
GX_SetTevKAlphaSel(GX_TEVSTAGE6, GX_TEV_KASEL_K0_A);
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL);
GX_SetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_TEXC, GX_CC_KONST, GX_CC_ZERO);
GX_SetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_TEXA, GX_CA_KONST, GX_CA_ZERO);
GX_SetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
for (int i = 1; i < kSize; ++i)
{
GX_SetTevOrder(GX_TEVSTAGE0 + i, GX_TEXCOORD0 + i, GX_TEXMAP0, GX_COLORNULL);
GX_SetTevColorIn(GX_TEVSTAGE0 + i, GX_CC_ZERO, GX_CC_TEXC, GX_CC_KONST, GX_CC_CPREV);
GX_SetTevAlphaIn(GX_TEVSTAGE0 + i, GX_CA_ZERO, GX_CA_TEXA, GX_CA_KONST, GX_CA_APREV);
GX_SetTevColorOp(GX_TEVSTAGE0 + i, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTevAlphaOp(GX_TEVSTAGE0 + i, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
}
GX_SetBlendMode(GX_BM_NONE, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
GX_SetZMode(GX_DISABLE, GX_ALWAYS, GX_FALSE);
GX_SetViewport(0, 0, 640.f, 480.f, 0.f, 1.f);
guOrtho(projMtx, 0, 480.f + 0, 0, 640.f + 0, 0.f, 1000.0f);
GX_LoadProjectionMtx(projMtx, GX_ORTHOGRAPHIC);
GX_ClearVtxDesc();
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
GX_SetAlphaUpdate(GX_TRUE);
GX_SetCullMode(GX_CULL_NONE);
guMtxIdentity(modelViewMtx);
GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0);
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
GX_Position3f32(x, y, 0.f);
GX_TexCoord2f32(0.f, 0.f);
GX_Position3f32(x + w, y, 0.f);
GX_TexCoord2f32(1.f, 0.f);
GX_Position3f32(x + w, y + h, 0.f);
GX_TexCoord2f32(1.f, 1.f);
GX_Position3f32(x, y + h, 0.f);
GX_TexCoord2f32(0.f, 1.f);
GX_End();
m_vid.renderToTexture(m_effectTex, true);
}
bool CCoverFlow::_effectVisible(void)
{
SLayout &lo = m_selected ? m_loSelected : m_loNormal;
return (m_mirrorAlpha > 0.01f && m_mirrorBlur)
|| lo.shadowColorCenter.a > 0 || lo.shadowColorBeg.a > 0
|| lo.shadowColorEnd.a > 0 || lo.shadowColorOff.a > 0;
}
void CCoverFlow::makeEffectTexture(const TexData * &bg)
{
if (!_effectVisible()) return;
int aa = 8;
GX_SetDither(GX_DISABLE);
m_vid.setAA(aa, true, m_effectTex.width, m_effectTex.height);
for (int i = 0; i < aa; ++i)
{
m_vid.prepareAAPass(i);
m_vid.setup2DProjection(false, true);
_effectBg(bg);
if (m_mirrorBlur)
_draw(CCoverFlow::CFDR_NORMAL, true, false);
m_vid.shiftViewPort(m_shadowX, m_shadowY);
_draw(CCoverFlow::CFDR_SHADOW, false, true);
m_vid.renderAAPass(i);
}
GX_SetPixelFmt(GX_PF_RGBA6_Z24, GX_ZC_LINEAR);
GX_InvVtxCache();
GX_InvalidateTexAll();
m_vid.setup2DProjection(false, true);
GX_SetViewport(0.f, 0.f, (float)m_effectTex.width, (float)m_effectTex.height, 0.f, 1.f);
GX_SetScissor(0, 0, m_effectTex.width, m_effectTex.height);
m_vid.drawAAScene();
m_vid.renderToTexture(m_effectTex, true);
_effectBlur(false);
_effectBlur(true);
GX_SetDither(GX_ENABLE);
}
void CCoverFlow::drawEffect(void)
{
if (m_covers == NULL) return;
if (_effectVisible())
{
Mtx modelViewMtx;
GXTexObj texObj;
float w = 640.f;
float h = 480.f;
float x = 0.f;
float y = 0.f;
GX_SetNumTevStages(1);
GX_SetNumChans(0);
GX_ClearVtxDesc();
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
GX_SetNumTexGens(1);
GX_SetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_TEXC);
GX_SetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_TEXA);
GX_SetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL);
GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
GX_SetAlphaUpdate(GX_FALSE);
GX_SetCullMode(GX_CULL_NONE);
GX_SetZMode(GX_ENABLE, GX_LEQUAL, GX_FALSE);
guMtxIdentity(modelViewMtx);
GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0);
GX_InitTexObj(&texObj, m_effectTex.data, m_effectTex.width, m_effectTex.height, m_effectTex.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
GX_LoadTexObj(&texObj, GX_TEXMAP0);
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
GX_Position3f32(x, y, -999.f);
GX_TexCoord2f32(0.f, 0.f);
GX_Position3f32(x + w, y, -999.f);
GX_TexCoord2f32(1.f, 0.f);
GX_Position3f32(x + w, y + h, -999.f);
GX_TexCoord2f32(1.f, 1.f);
GX_Position3f32(x, y + h, -999.f);
GX_TexCoord2f32(0.f, 1.f);
GX_End();
}
if (!m_mirrorBlur)
_draw(CCoverFlow::CFDR_NORMAL, true, true);
}
void CCoverFlow::draw(void)
{
_draw();
}
void CCoverFlow::drawText(bool withRectangle)
{
LockMutex lock(m_mutex);
Vector3D up(0.f, 1.f, 0.f);
Vector3D dir(m_cameraAim);
Vector3D pos(m_cameraPos);
if (m_covers == NULL) return;
if (m_fontColor.a == 0) return;
pos += _cameraMoves();
// Camera
GX_LoadProjectionMtx(m_projMtx, GX_PERSPECTIVE);
guLookAt(m_viewMtx, &pos, &up, &dir);
// Text
GX_SetNumChans(1);
GX_SetCullMode(GX_CULL_NONE);
GX_SetZMode(GX_DISABLE, GX_LEQUAL, GX_FALSE);
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
for (u32 i = 0; i < m_range; ++i)
{
_drawTitle(loopNum((i & 1) != 0 ? m_range / 2 - (i + 1) / 2 : m_range / 2 + i / 2, m_range), true, withRectangle);
_drawTitle(loopNum((i & 1) != 0 ? m_range / 2 - (i + 1) / 2 : m_range / 2 + i / 2, m_range), false, withRectangle);
}
}
void CCoverFlow::hideCover(void)
{
m_hideCover = true;
}
void CCoverFlow::showCover(void)
{
m_hideCover = false;
}
inline int innerToOuter(int i, int range)
{
return loopNum((i & 1) != 0 ? range / 2 - (i + 1) / 2 : range / 2 + i / 2, range);
}
void CCoverFlow::_draw(DrawMode dm, bool mirror, bool blend)
{
LockMutex lock(m_mutex);
Vector3D up(0.f, 1.f, 0.f);
Vector3D dir(m_cameraAim);
Vector3D pos(m_cameraPos);
if (mirror && m_mirrorAlpha <= 0.f) return;
if (m_covers == NULL) return;
pos += _cameraMoves();
// GX setup
GX_ClearVtxDesc();
GX_SetNumTevStages(1);
if (dm == CCoverFlow::CFDR_NORMAL)
{
GX_SetNumChans(0);
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
GX_SetNumTexGens(1);
GX_SetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_KONST, GX_CC_TEXC, GX_CC_ZERO);
GX_SetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_KONST, GX_CA_TEXA, GX_CA_ZERO);
GX_SetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL);
}
else
{
GX_SetNumChans(1);
GX_SetNumTexGens(0);
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GX_SetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_KONST);
GX_SetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_KONST);
GX_SetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORDNULL, GX_TEXMAP_NULL, GX_COLORNULL);
}
GX_SetTevKColor(GX_KCOLOR0, CColor(0xFF, 0xFF, 0xFF, 0xFF));
GX_SetTevKColorSel(GX_TEVSTAGE0, GX_TEV_KCSEL_K0);
GX_SetTevKAlphaSel(GX_TEVSTAGE0, GX_TEV_KASEL_K0_A);
if (blend)
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
else
GX_SetBlendMode(GX_BM_NONE, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
GX_SetAlphaUpdate(GX_TRUE);
// Camera
GX_LoadProjectionMtx(m_projMtx, GX_PERSPECTIVE);
guLookAt(m_viewMtx, &pos, &up, &dir);
// Covers
GX_SetCullMode(m_box ? (mirror ? GX_CULL_BACK : GX_CULL_FRONT) : GX_CULL_NONE);
if (dm == CCoverFlow::CFDR_SHADOW)
{
// Shadow
GX_SetZMode(GX_DISABLE, GX_LEQUAL, GX_FALSE);
for (int x = (int)m_columns - 3; x >= 0; --x)
{
int xx = innerToOuter(x, m_columns);
if (m_rows >= 3)
for (int y = (int)m_rows - 3; y >= 0; --y)
_drawCover(xx * m_rows + innerToOuter(y, m_rows), mirror, dm);
else
_drawCover(xx, mirror, dm);
}
}
else
{
// Normal
GX_SetZMode(GX_ENABLE, GX_LEQUAL, GX_TRUE);
for (int x = 0; x < (int)m_columns - 2; ++x)
{
int xx = innerToOuter(x, m_columns);
if (m_rows >= 3)
for (int y = 0; y < (int)m_rows - 2; ++y)
_drawCover(xx * m_rows + innerToOuter(y, m_rows), mirror, dm);
else
_drawCover(xx, mirror, dm);
}
// Vanishing covers
GX_SetZMode(GX_ENABLE, GX_LEQUAL, GX_FALSE);
for (u32 y = 0; y < m_rows; ++y)
{
_drawCover(y, mirror, dm);
_drawCover((m_columns - 1) * m_rows + y, mirror, dm);
}
if (m_rows >= 3)
for (u32 x = 1; x < m_columns - 1; ++x)
{
_drawCover(x * m_rows, mirror, dm);
_drawCover(x * m_rows + m_rows - 1, mirror, dm);
}
}
}
Vector3D CCoverFlow::_cameraMoves(void)
{
SLayout &lo = m_selected ? m_loSelected : m_loNormal;
float tick = (float)m_tickCount * 0.005f;
return Vector3D(cos(tick * lo.cameraOscSpeed.x) * lo.cameraOscAmp.x,
cos(tick * lo.cameraOscSpeed.y) * lo.cameraOscAmp.y,
cos(tick * lo.cameraOscSpeed.z) * lo.cameraOscAmp.z);
}
Vector3D CCoverFlow::_coverMovesA(void)
{
SLayout &lo = m_selected ? m_loSelected : m_loNormal;
float tick = (float)m_tickCount * 0.005f;
return Vector3D(cos(tick * lo.coverOscASpeed.x) * lo.coverOscAAmp.x,
sin(tick * lo.coverOscASpeed.y) * lo.coverOscAAmp.y,
cos(tick * lo.coverOscASpeed.z) * lo.coverOscAAmp.z);
}
Vector3D CCoverFlow::_coverMovesP(void)
{
SLayout &lo = m_selected ? m_loSelected : m_loNormal;
float tick = (float)m_tickCount * 0.005f;
return Vector3D(cos(tick * lo.coverOscPSpeed.x) * lo.coverOscPAmp.x,
sin(tick * lo.coverOscPSpeed.y) * lo.coverOscPAmp.y,
cos(tick * lo.coverOscPSpeed.z) * lo.coverOscPAmp.z);
}
void CCoverFlow::_drawTitle(int i, bool mirror, bool rectangle)
{
Mtx modelMtx;
Mtx modelViewMtx;
Vector3D rotAxis(0.f, 1.f, 0.f);
CColor color(m_fanartPlaying ? m_fanartFontColor : m_fontColor);
if (m_hideCover) return;
if (m_covers[i].txtColor == 0) return;
color.a = mirror ? (u8)((float)m_covers[i].txtColor * m_txtMirrorAlpha) : m_covers[i].txtColor;
if (rectangle && !mirror)
{
// GX setup
GX_SetNumTevStages(1);
GX_SetNumChans(1);
GX_ClearVtxDesc();
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
GX_SetNumTexGens(0);
GX_SetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_ZERO, GX_CC_ZERO, GX_CC_RASC);
GX_SetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_RASA);
GX_SetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORDNULL, GX_TEXMAP_NULL, GX_COLOR0A0);
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
//
Mtx rotMtx;
guMtxIdentity(modelMtx);
guMtxScaleApply(modelMtx, modelMtx, 0.005f, 0.005f, 0.005f);
guMtxRotDeg(rotMtx, 'Y', m_covers[i].txtAngle);
guMtxConcat(rotMtx, modelMtx, modelMtx);
guMtxTransApply(modelMtx, modelMtx, m_covers[i].txtPos.x, mirror ? -m_covers[i].txtPos.y : m_covers[i].txtPos.y, m_covers[i].txtPos.z);
guMtxConcat(m_viewMtx, modelMtx, modelViewMtx);
GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0);
const SLayout &lo = m_selected ? m_loSelected : m_loNormal;
u16 s = (u32)i == m_range / 2 ? lo.txtCenterStyle : lo.txtSideStyle;
float x;
float y;
float w = (u32)i == m_range / 2 ? lo.txtCenterWidth : lo.txtSideWidth;
float h = m_font.lineSpacing;
if ((s & FTGX_JUSTIFY_CENTER) != 0)
x = -w * 0.5f;
else if ((s & FTGX_JUSTIFY_RIGHT) != 0)
x = -w;
else
x = 0.f;
if ((s & FTGX_ALIGN_MIDDLE) != 0)
y = -h * 0.5f;
else if ((s & FTGX_ALIGN_TOP) != 0)
y = -h;
else
y = 0.f;
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
GX_Position3f32(x, y, 0.f);
GX_Color4u8(color.r, color.g, color.b, color.a / 2);
GX_Position3f32(x + w, y, 0.f);
GX_Color4u8(color.r, color.g, color.b, color.a / 2);
GX_Position3f32(x + w, y + h, 0.f);
GX_Color4u8(color.r, color.g, color.b, color.a / 2);
GX_Position3f32(x, y + h, 0.f);
GX_Color4u8(color.r, color.g, color.b, color.a / 2);
GX_End();
}
m_covers[i].title.setColor(color);
m_font.font->reset();
m_font.font->setXScale(0.005f);
m_font.font->setYScale(mirror ? 0.005f : -0.005f);
GX_ClearVtxDesc();
GX_SetNumTevStages(1);
GX_SetNumChans(1);
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
GX_SetNumTexGens(1);
GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
//
guMtxIdentity(modelMtx);
guMtxRotAxisDeg(modelMtx, &rotAxis, m_covers[i].txtAngle);
guMtxTransApply(modelMtx, modelMtx, m_covers[i].txtPos.x, mirror ? -m_covers[i].txtPos.y : m_covers[i].txtPos.y, m_covers[i].txtPos.z);
guMtxConcat(m_viewMtx, modelMtx, modelViewMtx);
GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0);
m_covers[i].title.draw();
}
void CCoverFlow::_drawCover(int i, bool mirror, CCoverFlow::DrawMode dm)
{
Mtx modelMtx;
Mtx rotMtx;
Mtx modelViewMtx;
Vector3D osc;
Vector3D oscP;
if (m_hideCover)
return;
if (m_covers[i].color.a == 0 || (dm == CCoverFlow::CFDR_SHADOW && m_covers[i].shadowColor.a == 0))
return;
if (dm == CCoverFlow::CFDR_STENCIL && (i > 0xFF || _invisibleCover(i / m_rows, i % m_rows)))
return;
if ((u32)i == m_range / 2)
{
osc = _coverMovesA();
oscP = _coverMovesP();
}
//
guMtxIdentity(modelMtx);
guMtxScaleApply(modelMtx, modelMtx, m_covers[i].scale.x, m_covers[i].scale.y, m_covers[i].scale.z);
if (dm == CCoverFlow::CFDR_SHADOW)
guMtxScaleApply(modelMtx, modelMtx, 1.f + (m_shadowScale - 1.f) * g_boxSize.y / g_boxSize.x, m_shadowScale, m_shadowScale);
guMtxRotDeg(rotMtx, 'Z', m_covers[i].angle.z + osc.z);
guMtxConcat(rotMtx, modelMtx, modelMtx);
guMtxRotDeg(rotMtx, 'X', m_covers[i].angle.x + osc.x);
guMtxConcat(rotMtx, modelMtx, modelMtx);
guMtxRotDeg(rotMtx, 'Y', m_covers[i].angle.y + osc.y);
guMtxConcat(rotMtx, modelMtx, modelMtx);
guMtxTransApply(modelMtx, modelMtx, m_covers[i].pos.x + oscP.x, m_covers[i].pos.y + oscP.y + g_coverYCenter, m_covers[i].pos.z + oscP.z);
if (mirror)
guMtxScaleApply(modelMtx, modelMtx, 1.f, -1.f, 1.f);
guMtxConcat(m_viewMtx, modelMtx, modelViewMtx);
GX_LoadPosMtxImm(modelViewMtx, GX_PNMTX0);
// Cover
if (m_box)
_drawCoverBox(i, mirror, dm);
else
_drawCoverFlat(i, mirror, dm);
}
const TexData *CCoverFlow::_coverTexture(int i)
{
if(m_items[i].texture.data == NULL)
return (m_items[i].state == STATE_Loading) ? m_loadingTexture : m_noCoverTexture;
return &m_items[i].texture;
}
void CCoverFlow::_drawCoverFlat(int i, bool mirror, CCoverFlow::DrawMode dm)
{
GXTexObj texObj;
const TexData *tex = _coverTexture(m_covers[i].index);
bool boxTex = m_items[m_covers[i].index].boxTexture && !!m_items[m_covers[i].index].texture.data;
switch (dm)
{
case CCoverFlow::CFDR_NORMAL:
{
CColor color(m_covers[i].color);
if (mirror)
color.a = (u8)((float)color.a * m_mirrorAlpha);
GX_SetTevKColor(GX_KCOLOR0, color);
break;
}
case CCoverFlow::CFDR_STENCIL:
GX_SetTevKColor(GX_KCOLOR0, CColor(i + 1, 0xFF, 0xFF, 0xFF));
break;
case CCoverFlow::CFDR_SHADOW:
{
CColor color(m_covers[i].shadowColor);
if (mirror)
color.a = (u8)((float)color.a * m_mirrorAlpha);
GX_SetTevKColor(GX_KCOLOR0, color);
break;
}
}
if(dm == CCoverFlow::CFDR_NORMAL)
{
GX_InitTexObj(&texObj, tex->data, tex->width, tex->height, tex->format, GX_CLAMP, GX_CLAMP, GX_FALSE);
if(tex->maxLOD > 0)
GX_InitTexObjLOD(&texObj, GX_LIN_MIP_LIN, GX_LINEAR, 0.f, (float)tex->maxLOD, mirror ? 1.f : m_lodBias, GX_FALSE, m_edgeLOD ? GX_TRUE : GX_FALSE, m_aniso);
GX_LoadTexObj(&texObj, GX_TEXMAP0);
}
GX_Begin(GX_QUADS, GX_VTXFMT0, g_flatCoverMeshSize);
for (u32 j = 0; j < g_flatCoverMeshSize; ++j)
{
GX_Position3f32(g_flatCoverMesh[j].pos.x, g_flatCoverMesh[j].pos.y, g_flatCoverMesh[j].pos.z);
if (dm == CCoverFlow::CFDR_NORMAL)
{
if (boxTex)
GX_TexCoord2f32(g_flatCoverBoxTex[j].x, g_flatCoverBoxTex[j].y);
else
GX_TexCoord2f32(g_flatCoverMesh[j].texCoord.x, g_flatCoverMesh[j].texCoord.y);
}
}
GX_End();
}
bool CCoverFlow::checkCoverColor(const char *gameID, const char *checkID[], u32 len)
{
for(u32 num = 0; num < len; ++num)
{
if (strncmp(gameID, checkID[num], strlen(checkID[num])) == 0)
return true;
}
return false;
}
u32 CCoverFlow::InternalCoverColor(const char *ID, u32 DefCaseColor)
{
if(checkCoverColor(ID, red, red_len))
return 0xFF0000;
else if(checkCoverColor(ID, black, black_len))
return 0x000000;
else if(checkCoverColor(ID, yellow, yellow_len))
return 0xFCFF00;
else if(checkCoverColor(ID, greenOne, greenOne_len))
return 0x01A300;
else if(checkCoverColor(ID, greenTwo, greenTwo_len))
return 0x00E360;
return DefCaseColor;
}
void CCoverFlow::_drawCoverBox(int i, bool mirror, CCoverFlow::DrawMode dm)
{
CColor color;
GXTexObj texObj;
const TexData *tex = _coverTexture(m_covers[i].index);
bool flatTex = !m_items[m_covers[i].index].boxTexture && !!m_items[m_covers[i].index].texture.data;
switch (dm)
{
case CCoverFlow::CFDR_NORMAL:
color = m_covers[i].color;
if (mirror)
color.a = (u8)((float)color.a * m_mirrorAlpha);
GX_SetTevKColor(GX_KCOLOR0, color);
break;
case CCoverFlow::CFDR_STENCIL:
GX_SetTevKColor(GX_KCOLOR0, CColor(i + 1, 0xFF, 0xFF, 0xFF));
break;
case CCoverFlow::CFDR_SHADOW:
color = m_covers[i].shadowColor;
if (mirror)
color.a = (u8)((float)color.a * m_mirrorAlpha);
GX_SetTevKColor(GX_KCOLOR0, color);
break;
}
if(dm == CCoverFlow::CFDR_NORMAL)
{
// set dvd box texture, depending on game
switch(m_items[m_covers[i].index].hdr->casecolor)
{
case 0x000000:
case 0x181919:
GX_InitTexObj(&texObj, m_dvdSkin_Black.data, m_dvdSkin_Black.width, m_dvdSkin_Black.height, m_dvdSkin_Black.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
break;
case 0xFF0000:
GX_InitTexObj(&texObj, m_dvdSkin_Red.data, m_dvdSkin_Red.width, m_dvdSkin_Red.height, m_dvdSkin_Red.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
break;
case 0xFCFF00:
GX_InitTexObj(&texObj, m_dvdSkin_Yellow.data, m_dvdSkin_Yellow.width, m_dvdSkin_Yellow.height, m_dvdSkin_Yellow.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
break;
case 0x01A300:
GX_InitTexObj(&texObj, m_dvdSkin_GreenOne.data, m_dvdSkin_GreenOne.width, m_dvdSkin_GreenOne.height, m_dvdSkin_GreenOne.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
break;
case 0x00E360:
GX_InitTexObj(&texObj, m_dvdSkin_GreenTwo.data, m_dvdSkin_GreenTwo.width, m_dvdSkin_GreenTwo.height, m_dvdSkin_GreenTwo.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
break;
default:
GX_InitTexObj(&texObj, m_dvdSkin.data, m_dvdSkin.width, m_dvdSkin.height, m_dvdSkin.format, GX_CLAMP, GX_CLAMP, GX_FALSE);
break;
}
GX_LoadTexObj(&texObj, GX_TEXMAP0);
}
GX_Begin(GX_QUADS, GX_VTXFMT0, g_boxMeshQSize);
for (u32 j = 0; j < g_boxMeshQSize; ++j)
{
GX_Position3f32(g_boxMeshQ[j].pos.x, g_boxMeshQ[j].pos.y, g_boxMeshQ[j].pos.z);
if (dm == CCoverFlow::CFDR_NORMAL)
GX_TexCoord2f32(g_boxMeshQ[j].texCoord.x, g_boxMeshQ[j].texCoord.y);
}
GX_End();
GX_Begin(GX_TRIANGLES, GX_VTXFMT0, g_boxMeshTSize);
for (u32 j = 0; j < g_boxMeshTSize; ++j)
{
GX_Position3f32(g_boxMeshT[j].pos.x, g_boxMeshT[j].pos.y, g_boxMeshT[j].pos.z);
if (dm == CCoverFlow::CFDR_NORMAL)
GX_TexCoord2f32(g_boxMeshT[j].texCoord.x, g_boxMeshT[j].texCoord.y);
}
GX_End();
if (dm == CCoverFlow::CFDR_NORMAL)
{
const TexData *myTex = tex;
if(flatTex)
myTex = m_noCoverTexture;
GX_InitTexObj(&texObj, myTex->data, myTex->width, myTex->height, myTex->format, GX_CLAMP, GX_CLAMP, GX_FALSE);
if (myTex->maxLOD > 0)
GX_InitTexObjLOD(&texObj, GX_LIN_MIP_LIN, GX_LINEAR, 0.f, (float)myTex->maxLOD, mirror ? 1.f : m_lodBias, GX_FALSE, m_edgeLOD ? GX_TRUE : GX_FALSE, m_aniso);
GX_LoadTexObj(&texObj, GX_TEXMAP0);
}
GX_Begin(GX_QUADS, GX_VTXFMT0, g_boxBackCoverMeshSize);
for (u32 j = 0; j < g_boxBackCoverMeshSize; ++j)
{
GX_Position3f32(g_boxBackCoverMesh[j].pos.x, g_boxBackCoverMesh[j].pos.y, g_boxBackCoverMesh[j].pos.z);
if (dm == CCoverFlow::CFDR_NORMAL)
GX_TexCoord2f32(g_boxBackCoverMesh[j].texCoord.x, g_boxBackCoverMesh[j].texCoord.y);
}
GX_End();
if (dm == CCoverFlow::CFDR_NORMAL && flatTex)
{
GX_InitTexObj(&texObj, tex->data, tex->width, tex->height, tex->format, GX_CLAMP, GX_CLAMP, GX_FALSE);
if (tex->maxLOD > 0)
GX_InitTexObjLOD(&texObj, GX_LIN_MIP_LIN, GX_LINEAR, 0.f, (float)tex->maxLOD, mirror ? 1.f : m_lodBias, GX_FALSE, m_edgeLOD ? GX_TRUE : GX_FALSE, m_aniso);
GX_LoadTexObj(&texObj, GX_TEXMAP0);
}
GX_Begin(GX_QUADS, GX_VTXFMT0, g_boxCoverMeshSize);
for (u32 j = 0; j < g_boxCoverMeshSize; ++j)
{
GX_Position3f32(g_boxCoverMesh[j].pos.x, g_boxCoverMesh[j].pos.y, g_boxCoverMesh[j].pos.z);
if (dm == CCoverFlow::CFDR_NORMAL)
{
if (flatTex)
GX_TexCoord2f32(g_boxCoverFlatTex[j].x, g_boxCoverFlatTex[j].y);
else
GX_TexCoord2f32(g_boxCoverMesh[j].texCoord.x, g_boxCoverMesh[j].texCoord.y);
}
}
GX_End();
}
void CCoverFlow::_loadCover(int i, int item)
{
m_covers[i].index = item;
m_covers[i].title.setText(m_font, m_items[item].hdr->title);
}
const char *CCoverFlow::getId(void) const
{
if (m_covers == NULL || m_items.empty()) return "";
return m_items[loopNum(m_covers[m_range / 2].index + m_jump, m_items.size())].hdr->id;
}
const char *CCoverFlow::getNextId(void) const
{
if (m_covers == NULL || m_items.empty()) return "";
return m_items[loopNum(m_covers[m_range / 2].index + m_jump + 1, m_items.size())].hdr->id;
}
const dir_discHdr * CCoverFlow::getHdr(void) const
{
if (m_covers == NULL || m_items.empty()) return NULL;
return m_items[loopNum(m_covers[m_range / 2].index + m_jump, m_items.size())].hdr;
}
const dir_discHdr * CCoverFlow::getNextHdr(void) const
{
if (m_covers == NULL || m_items.empty()) return NULL;
return m_items[loopNum(m_covers[m_range / 2].index + m_jump + 1, m_items.size())].hdr;
}
const dir_discHdr * CCoverFlow::getSpecificHdr(u32 place) const
{
if (m_covers == NULL || m_items.empty() || place >= m_items.size()) return NULL;
return m_items[place].hdr;
}
wstringEx CCoverFlow::getTitle(void) const
{
if (m_covers == NULL) return L"";
return m_items[m_covers[m_range / 2].index].hdr->title;
}
u64 CCoverFlow::getChanTitle(void) const
{
if (m_covers == NULL || m_items.empty()) return 0;
return TITLE_ID(m_items[loopNum(m_covers[m_range / 2].index + m_jump, m_items.size())].hdr->settings[0],
m_items[loopNum(m_covers[m_range / 2].index + m_jump, m_items.size())].hdr->settings[1]);
}
bool CCoverFlow::getRenderTex(void)
{
return m_renderTex;
}
void CCoverFlow::setRenderTex(bool val)
{
m_renderTex = val;
}
void CCoverFlow::RenderTex(void)
{
if(m_renderingTex == NULL || m_renderingTex->data == NULL)
return;
DrawTexture(m_renderingTex);
m_vid.renderToTexture(*m_renderingTex, true);
setRenderTex(false);
}
bool CCoverFlow::select(void)
{
if (m_covers == NULL || m_jump != 0) return false;
if (m_selected) return true;
LockMutex lock(m_mutex);
int curPos = (int)m_range / 2;
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
if ((u32)m_mouse[chan] < m_range && m_mouse[chan] != curPos)
{
int j;
if (m_rows >= 3)
j = ((m_mouse[chan] / m_rows - 1) * (m_rows - 2) + m_mouse[chan] % m_rows - 1)
- ((curPos / m_rows - 1) * (m_rows - 2) + curPos % m_rows - 1);
else
j = m_mouse[chan] - (int)(m_range / 2);
_setJump(j);
}
m_cameraPos += _cameraMoves();
m_covers[m_range / 2].angle += _coverMovesA();
m_covers[m_range / 2].pos += _coverMovesP();
m_selected = true;
m_covers[m_range / 2].angle -= _coverMovesA();
m_covers[m_range / 2].pos -= _coverMovesP();
m_cameraPos -= _cameraMoves();
_updateAllTargets();
_playSound(m_selectSound);
return true;
}
void CCoverFlow::cancel(void)
{
if (m_covers == NULL) return;
LockMutex lock(m_mutex);
_unselect();
_updateAllTargets();
_playSound(m_cancelSound);
}
void CCoverFlow::defaultLoad(void)
{
_loadAllCovers(0);
_updateAllTargets();
}
void CCoverFlow::_updateAllTargets(bool instant)
{
m_targetCameraPos = m_selected ? m_loSelected.camera : m_loNormal.camera;
m_targetCameraAim = m_selected ? m_loSelected.cameraAim : m_loNormal.cameraAim;
for (u32 i = 0; i < m_range; ++i)
_updateTarget(i, instant);
}
void CCoverFlow::_updateTarget(int i, bool instant)
{
SLayout &lo = m_selected ? m_loSelected : m_loNormal;
int hcenter = m_columns / 2;
int vcenter = m_rows / 2;
int x = i / m_rows;
int y = i % m_rows;
CCover &cvr = m_covers[i];
// Left covers
if (x < hcenter)
{
Vector3D deltaAngle(lo.leftDeltaAngle * (float)(hcenter - 1 - x));
cvr.targetAngle = lo.leftAngle + deltaAngle;
cvr.targetPos = lo.leftPos + lo.leftSpacer.rotateY(deltaAngle.y * 0.5f) * (float)(hcenter - 1 - x);
cvr.targetScale = lo.leftScale;
if (_invisibleCover(x, y))
{
cvr.targetColor = CColor(lo.endColor.r, lo.endColor.g, lo.endColor.b, 0);
cvr.targetShadowColor = CColor(lo.shadowColorEnd.r, lo.shadowColorEnd.g, lo.shadowColorEnd.b, 0);
}
else
{
u8 a = (x - 1) * 0xFF / max(1, hcenter - 2);
cvr.targetColor = CColor::interpolate(lo.endColor, lo.begColor, a);
cvr.targetShadowColor = CColor::interpolate(lo.shadowColorEnd, lo.shadowColorBeg, a);
}
cvr.txtTargetAngle = lo.txtLeftAngle;
cvr.txtTargetPos = lo.txtLeftPos;
cvr.txtTargetColor = 0;
cvr.title.setFrame(lo.txtSideWidth, lo.txtSideStyle, false, instant);
}
// Right covers
else if (x > hcenter)
{
Vector3D deltaAngle(lo.rightDeltaAngle * (float)(x - hcenter - 1));
cvr.targetAngle = lo.rightAngle + deltaAngle;
cvr.targetPos = lo.rightPos + lo.rightSpacer.rotateY(deltaAngle.y * 0.5f) * (float)(x - hcenter - 1);
cvr.targetScale = lo.rightScale;
if (_invisibleCover(x, y))
{
cvr.targetColor = CColor(lo.endColor.r, lo.endColor.g, lo.endColor.b, 0);
cvr.targetShadowColor = CColor(lo.shadowColorEnd.r, lo.shadowColorEnd.g, lo.shadowColorEnd.b, 0);
}
else
{
u8 a = (m_columns - x - 2) * 0xFF / max(1, hcenter - 2);
cvr.targetColor = CColor::interpolate(lo.endColor, lo.begColor, a);
cvr.targetShadowColor = CColor::interpolate(lo.shadowColorEnd, lo.shadowColorBeg, a);
}
cvr.txtTargetAngle = lo.txtRightAngle;
cvr.txtTargetPos = lo.txtRightPos;
cvr.txtTargetColor = 0;
cvr.title.setFrame(lo.txtSideWidth, lo.txtSideStyle, false, instant);
}
// New center cover
else if (y == vcenter)
{
cvr.targetColor = 0xFFFFFFFF;
cvr.targetShadowColor = lo.shadowColorCenter;
cvr.targetAngle = lo.centerAngle;
cvr.targetPos = lo.centerPos;
cvr.targetScale = lo.centerScale;
cvr.txtTargetColor = 0xFF;
cvr.txtTargetAngle = lo.txtCenterAngle;
cvr.txtTargetPos = lo.txtCenterPos;
cvr.title.setFrame(lo.txtCenterWidth, lo.txtCenterStyle, false, instant);
}
else // Center of a row
{
cvr.targetColor = lo.begColor;
cvr.targetShadowColor = lo.shadowColorBeg;
cvr.targetAngle = lo.rowCenterAngle;
cvr.targetPos = lo.rowCenterPos;
cvr.targetScale = lo.rowCenterScale;
cvr.txtTargetColor = 0;
if (y < vcenter)
{
cvr.txtTargetAngle = lo.txtLeftAngle;
cvr.txtTargetPos = lo.txtLeftPos;
}
else // (y > vcenter)
{
cvr.txtTargetAngle = lo.txtRightAngle;
cvr.txtTargetPos = lo.txtRightPos;
}
cvr.title.setFrame(lo.txtSideWidth, lo.txtSideStyle, false, instant);
}
// Top row
if (y < vcenter)
{
Vector3D deltaAngle(lo.topDeltaAngle * (float)(vcenter - y - 1));
cvr.targetAngle += lo.topAngle + deltaAngle;
cvr.targetPos += lo.topSpacer.rotateX(deltaAngle.x * 0.5f) * (float)(vcenter - y);
if (_invisibleCover(x, y))
{
cvr.targetColor = CColor(lo.endColor.r, lo.endColor.g, lo.endColor.b, 0);
cvr.targetShadowColor = CColor(lo.shadowColorEnd.r, lo.shadowColorEnd.g, lo.shadowColorEnd.b, 0);
}
else
{
u8 a = (y - 1) * 0xFF / max(1, vcenter - 2);
CColor c1(CColor::interpolate(lo.endColor, lo.begColor, a));
cvr.targetColor = CColor::interpolate(c1, cvr.targetColor, 0x7F);
CColor c2(CColor::interpolate(lo.shadowColorEnd, lo.shadowColorBeg, a));
cvr.targetShadowColor = CColor::interpolate(c2, cvr.targetShadowColor, 0x7F);
}
}
// Bottom row
else if (y > vcenter)
{
Vector3D deltaAngle(lo.bottomDeltaAngle * (float)(y - vcenter - 1));
cvr.targetAngle += lo.bottomAngle + deltaAngle;
cvr.targetPos += lo.bottomSpacer.rotateX(deltaAngle.x * 0.5f) * (float)(y - vcenter);
if (_invisibleCover(x, y))
{
cvr.targetColor = CColor(lo.endColor.r, lo.endColor.g, lo.endColor.b, 0);
cvr.targetShadowColor = CColor(lo.shadowColorEnd.r, lo.shadowColorEnd.g, lo.shadowColorEnd.b, 0);
}
else
{
u8 a = (m_rows - y - 2) * 0xFF / max(1, vcenter - 2);
CColor c1(CColor::interpolate(lo.endColor, lo.begColor, a));
cvr.targetColor = CColor::interpolate(c1, cvr.targetColor, 0x7F);
CColor c2(CColor::interpolate(lo.shadowColorEnd, lo.shadowColorBeg, a));
cvr.targetShadowColor = CColor::interpolate(c2, cvr.targetShadowColor, 0x7F);
}
}
else if (vcenter > 0 && !_invisibleCover(x, y) && x != hcenter)
{
cvr.targetColor = CColor::interpolate(lo.begColor, cvr.targetColor, 0x7F);
cvr.targetShadowColor = CColor::interpolate(lo.shadowColorBeg, cvr.targetShadowColor, 0x7F);
}
// Mouse selection
for(int chan = WPAD_MAX_WIIMOTES-1; chan >= 0; chan--)
if (!m_selected && (u32)m_mouse[chan] < m_range)
{
if (i == m_mouse[chan])
{
cvr.targetColor = 0xFFFFFFFF;
cvr.targetShadowColor = lo.shadowColorCenter;
cvr.txtTargetAngle = lo.txtCenterAngle;
cvr.txtTargetPos = lo.txtCenterPos;
cvr.txtTargetColor = 0xFF;
cvr.title.setFrame(lo.txtCenterWidth, lo.txtCenterStyle, false, instant);
}
else
{
cvr.targetColor = lo.mouseOffColor;
cvr.targetShadowColor = lo.shadowColorOff;
cvr.txtTargetAngle = m_mouse[chan] > i ? lo.txtLeftAngle : lo.txtRightAngle;
cvr.txtTargetPos = m_mouse[chan] > i ? lo.txtLeftPos : lo.txtRightPos;
cvr.txtTargetColor = 0;
cvr.title.setFrame(lo.txtSideWidth, lo.txtSideStyle, false, instant);
}
if (_invisibleCover(x, y))
{
cvr.targetColor.a = 0;
cvr.targetShadowColor.a = 0;
}
}
//
if (instant)
_instantTarget(i);
}
void CCoverFlow::_instantTarget(int i)
{
CCover &cvr = m_covers[i];
cvr.angle = cvr.targetAngle;
cvr.pos = cvr.targetPos;
cvr.scale = cvr.targetScale;
cvr.color = cvr.targetColor;
cvr.shadowColor = cvr.targetShadowColor;
cvr.txtAngle = cvr.txtTargetAngle;
cvr.txtPos = cvr.txtTargetPos;
cvr.txtColor = cvr.txtTargetColor;
}
bool CCoverFlow::_sortByPlayCount(CItem item1, CItem item2)
{
return (item1.playcount == item2.playcount) ? _sortByAlpha(item1, item2) : item1.playcount > item2.playcount;
}
bool CCoverFlow::_sortByLastPlayed(CItem item1, CItem item2)
{
return (item1.lastPlayed == item2.lastPlayed) ? _sortByPlayCount(item1, item2) : item1.lastPlayed > item2.lastPlayed;
}
bool CCoverFlow::_sortByGameID(CItem item1, CItem item2)
{
u32 s = min(strlen(item1.hdr->id), strlen(item2.hdr->id));
for(u32 k = 0; k < s; ++k)
{
if(toupper(item1.hdr->id[k]) > toupper(item2.hdr->id[k]))
return false;
else if(toupper(item1.hdr->id[k]) < toupper(item2.hdr->id[k]))
return true;
}
return strlen(item1.hdr->id) < strlen(item2.hdr->id);
}
bool CCoverFlow::_sortByAlpha(CItem item1, CItem item2)
{
const wchar_t *first = item1.hdr->title;
const wchar_t *second = item2.hdr->title;
return wchar_cmp(first, second, wcslen(first), wcslen(second));
}
bool CCoverFlow::_sortByPlayers(CItem item1, CItem item2)
{
if(item1.hdr->players == item2.hdr->players) return _sortByAlpha(item1, item2);
return item1.hdr->players < item2.hdr->players;
}
bool CCoverFlow::_sortByWifiPlayers(CItem item1, CItem item2)
{
if(item1.hdr->wifi == item2.hdr->wifi) return _sortByAlpha(item1, item2);
return item1.hdr->wifi < item2.hdr->wifi;
}
bool CCoverFlow::start()
{
if (m_items.empty()) return true;
// Sort items
if (m_sorting == SORT_ALPHA)
sort(m_items.begin(), m_items.end(), CCoverFlow::_sortByAlpha);
else if (m_sorting == SORT_PLAYCOUNT)
sort(m_items.begin(), m_items.end(), CCoverFlow::_sortByPlayCount);
else if (m_sorting == SORT_LASTPLAYED)
sort(m_items.begin(), m_items.end(), CCoverFlow::_sortByLastPlayed);
else if (m_sorting == SORT_GAMEID)
sort(m_items.begin(), m_items.end(), CCoverFlow::_sortByGameID);
else if (m_sorting == SORT_PLAYERS)
sort(m_items.begin(), m_items.end(), CCoverFlow::_sortByPlayers);
else if (m_sorting == SORT_WIFIPLAYERS)
sort(m_items.begin(), m_items.end(), CCoverFlow::_sortByWifiPlayers);
// Load resident textures
if(!m_dvdskin_loaded)
{
if(TexHandle.fromJPG(m_dvdSkin, dvdskin_jpg, dvdskin_jpg_size) != TE_OK)
return false;
if(TexHandle.fromJPG(m_dvdSkin_Red, dvdskin_red_jpg, dvdskin_red_jpg_size) != TE_OK)
return false;
if(TexHandle.fromJPG(m_dvdSkin_Black, dvdskin_black_jpg, dvdskin_black_jpg_size) != TE_OK)
return false;
if(TexHandle.fromJPG(m_dvdSkin_Yellow, dvdskin_yellow_jpg, dvdskin_yellow_jpg_size) != TE_OK)
return false;
if(TexHandle.fromJPG(m_dvdSkin_GreenOne, dvdskin_greenone_jpg, dvdskin_greenone_jpg_size) != TE_OK)
return false;
if(TexHandle.fromJPG(m_dvdSkin_GreenTwo, dvdskin_greentwo_jpg, dvdskin_greentwo_jpg_size) != TE_OK)
return false;
m_dvdskin_loaded = true;
}
if(!m_defcovers_loaded)
{
if(m_pngLoadCover.empty() || TexHandle.fromImageFile(m_boxLoadingTexture, m_pngLoadCover.c_str(), GX_TF_CMPR, 32, 512) != TE_OK)
{
if(TexHandle.fromJPG(m_boxLoadingTexture, loading_jpg, loading_jpg_size, GX_TF_CMPR, 32, 512) != TE_OK)
return false;
}
if(m_pngNoCover.empty() || TexHandle.fromImageFile(m_boxNoCoverTexture, m_pngNoCover.c_str(), GX_TF_CMPR, 32, 512) != TE_OK)
{
if(TexHandle.fromPNG(m_boxNoCoverTexture, nopic_png, GX_TF_CMPR, 32, 512) != TE_OK)
return false;
}
if(m_pngLoadCoverFlat.empty() || TexHandle.fromImageFile(m_flatLoadingTexture, m_pngLoadCoverFlat.c_str(), GX_TF_CMPR, 32, 512) != TE_OK)
{
if(TexHandle.fromJPG(m_flatLoadingTexture, flatloading_jpg, flatloading_jpg_size, GX_TF_CMPR, 32, 512) != TE_OK)
return false;
}
if(m_pngNoCoverFlat.empty() || TexHandle.fromImageFile(m_flatNoCoverTexture, m_pngNoCoverFlat.c_str(), GX_TF_CMPR, 32, 512) != TE_OK)
{
if(TexHandle.fromPNG(m_flatNoCoverTexture, flatnopic_png, GX_TF_CMPR, 32, 512) != TE_OK)
return false;
}
m_defcovers_loaded = true;
}
m_loadingTexture = (m_box ? &m_boxLoadingTexture : &m_flatLoadingTexture);
m_noCoverTexture = (m_box ? &m_boxNoCoverTexture : &m_flatNoCoverTexture);
if(m_covers != NULL)
MEM2_free(m_covers);
m_covers = NULL;
if(m_range > 0)
{
m_covers = (CCover*)MEM2_alloc(sizeof(struct CCover) * m_range);
for(size_t i = 0; i < m_range; ++i)
m_covers[i] = *(new(m_covers+i) CCover);
}
m_jump = 0;
m_selected = false;
m_moved = true;
return true;
}
void CCoverFlow::up(void)
{
if (m_covers == NULL) return;
if (m_jump != 0) return;
LockMutex lock(m_mutex);
_left(m_minDelay, 1);
}
void CCoverFlow::down(void)
{
if (m_covers == NULL) return;
if (m_jump != 0) return;
LockMutex lock(m_mutex);
_right(m_minDelay, 1);
}
void CCoverFlow::left(void)
{
if (m_covers == NULL) return;
if (m_jump != 0) return;
LockMutex lock(m_mutex);
_left(m_minDelay, m_rows >= 3 ? m_rows - 2 : 1);
}
void CCoverFlow::right(void)
{
if (m_covers == NULL) return;
if (m_jump != 0) return;
LockMutex lock(m_mutex);
_right(m_minDelay, m_rows >= 3 ? m_rows - 2 : 1);
}
void CCoverFlow::_left(int repeatDelay, u32 step)
{
int prev, arrStep;
if (m_delay > 0) return;
m_moved = true;
m_delay = repeatDelay;
m_covers[m_range / 2].angle += _coverMovesA();
m_covers[m_range / 2].pos += _coverMovesP();
if (m_rows >= 3)
{
prev = m_covers[m_range / 2].index;
// Shift the array to the right
arrStep = step % (m_rows - 2) + (step / (m_rows - 2)) * m_rows;
for (int i = (int)m_range - 1; i >= arrStep; --i)
m_covers[i] = m_covers[i - arrStep];
_loadAllCovers(loopNum((int)prev - step, m_items.size()));
_updateAllTargets();
if (arrStep % m_rows != 0)
for (u32 i = 0; i < m_columns; ++i)
_instantTarget(i * m_rows);
if (arrStep / m_rows != 0)
for (u32 i = 0; i < m_rows; ++i)
_instantTarget(i);
}
else
{
prev = m_covers[0].index;
// Shift the array to the right
for (int i = (int)m_range - 1; i > 0; --i)
m_covers[i] = m_covers[i - 1];
_loadCover(0, loopNum(prev - step, m_items.size()));
_updateAllTargets();
_instantTarget(0);
}
_playSound(m_flipSound);
m_covers[m_range / 2].angle -= _coverMovesA();
m_covers[m_range / 2].pos -= _coverMovesP();
}
void CCoverFlow::_right(int repeatDelay, u32 step)
{
int prev, arrStep;
if (m_delay > 0) return;
m_moved = true;
m_delay = repeatDelay;
m_covers[m_range / 2].angle += _coverMovesA();
m_covers[m_range / 2].pos += _coverMovesP();
if (m_rows >= 3)
{
prev = m_covers[m_range / 2].index;
// Shift the array to the left
arrStep = step % (m_rows - 2) + (step / (m_rows - 2)) * m_rows;
for (u32 i = 0; i < m_range - arrStep; ++i)
m_covers[i] = m_covers[i + arrStep];
_loadAllCovers(loopNum(prev + step, m_items.size()));
_updateAllTargets();
if (arrStep % m_rows != 0)
for (u32 i = 0; i < m_columns; ++i)
_instantTarget(i * m_rows + m_rows - 1);
if (arrStep / m_rows != 0)
for (u32 i = 0; i < m_rows; ++i)
_instantTarget(i + (m_columns - 1) * m_rows);
}
else
{
prev = m_covers[m_range - 1].index;
// Shift the array to the left
for (u32 i = 0; i < m_range - 1; ++i)
m_covers[i] = m_covers[i + 1];
_loadCover(m_range - 1, loopNum(prev + step, m_items.size()));
_updateAllTargets();
_instantTarget(m_range - 1);
}
_playSound(m_flipSound);
m_covers[m_range / 2].angle -= _coverMovesA();
m_covers[m_range / 2].pos -= _coverMovesP();
}
u32 CCoverFlow::_currentPos(void) const
{
if (m_covers == NULL) return 0;
return m_covers[m_range / 2].index;
}
void CCoverFlow::mouse(int chan, int x, int y)
{
if (m_covers == NULL) return;
int m = m_mouse[chan];
if (x < 0 || y < 0)
m_mouse[chan] = -1;
else
{
m_vid.prepareStencil();
_draw(CCoverFlow::CFDR_STENCIL, false, false);
m_vid.renderStencil();
m_mouse[chan] = m_vid.stencilVal(x, y) - 1;
}
if (m != m_mouse[chan])
{
if ((u32)m_mouse[chan] < m_range)
_playSound(m_hoverSound);
_updateAllTargets();
}
}
bool CCoverFlow::mouseOver(int x, int y)
{
if (m_covers == NULL) return false;
m_vid.prepareStencil();
_draw(CCoverFlow::CFDR_STENCIL, false, false);
m_vid.renderStencil();
m_vid.prepareStencil();
_draw(CCoverFlow::CFDR_STENCIL, false, false);
m_vid.renderStencil();
return m_vid.stencilVal(x, y) == (int)m_range / 2 + 1;
}
bool CCoverFlow::findId(const char *id, bool instant, bool path)
{
LockMutex lock(m_mutex);
u32 i, curPos = _currentPos();
if(m_items.empty() || (instant && m_covers == NULL) || strlen(id) == 0)
return false;
//
for(i = 0; i < m_items.size(); ++i)
{
if(path)
{
const char *name = strrchr(m_items[i].hdr->path, '/');
if(name != NULL && strcmp(name + 1, id) == 0)
break;
}
else if(strcmp(m_items[i].hdr->id, id) == 0)
break;
}
if(i >= m_items.size())
return false;
m_jump = 0;
if (instant)
{
_loadAllCovers(i);
_updateAllTargets();
}
else
{
int j = (int)i - (int)curPos;
if (abs(j) <= (int)m_items.size() / 2)
_setJump(j);
else
_setJump(j < 0 ? j + (int)m_items.size() : j - (int)m_items.size());
}
return true;
}
void CCoverFlow::pageUp(void)
{
if (m_covers == NULL) return;
int n, j;
if (m_rows >= 3)
{
j = m_jump - max(1, (int)m_columns - 2);
if (m_jump != 0)
{
n = ((int)m_items.size() - 1) / (m_rows - 2) + 1;
j = j < 0 ? -(-j % n) : j % n;
}
j *= (int)m_rows - 2;
}
else
{
j = m_jump - max(1, (int)m_range / 2);
if (m_jump != 0)
{
n = (int)m_items.size();
j = j < 0 ? -(-j % n) : j % n;
}
}
_setJump(j);
}
void CCoverFlow::pageDown(void)
{
if (m_covers == NULL) return;
int n, j;
if (m_rows >= 3)
{
j = m_jump + max(1, (int)m_columns - 2);
if (m_jump != 0)
{
n = ((int)m_items.size() - 1) / (m_rows - 2) + 1;
j = j < 0 ? -(-j % n) : j % n;
}
j *= (int)m_rows - 2;
}
else
{
j = m_jump + max(1, (int)m_range / 2);
if (m_jump != 0)
{
n = (int)m_items.size();
j = j < 0 ? -(-j % n) : j % n;
}
}
_setJump(j);
}
void CCoverFlow::flip(bool force, bool f)
{
if (m_covers == NULL || !m_selected) return;
LockMutex lock(m_mutex);
CCoverFlow::CCover &cvr = m_covers[m_range / 2];
if (!force)
f = m_loSelected.centerAngle == cvr.targetAngle && m_loSelected.centerPos == cvr.targetPos && m_loSelected.centerScale == cvr.targetScale;
if (f)
{
cvr.targetPos = m_loSelected.centerPos + m_flipCoverPos;
cvr.targetAngle = m_loSelected.centerAngle + m_flipCoverAngle;
cvr.targetScale = m_loSelected.centerScale * m_flipCoverScale;
cvr.txtTargetColor = m_flipCoverPos == Vector3D(0.f, 0.f, 0.f) ? 0xFF : 0;
}
else
{
cvr.targetPos = m_loSelected.centerPos;
cvr.targetAngle = m_loSelected.centerAngle;
cvr.targetScale = m_loSelected.centerScale;
cvr.txtTargetColor = 0xFF;
}
}
bool CCoverFlow::_invisibleCover(u32 x, u32 y)
{
return (m_rows > 1 && (y == 0 || y == m_rows - 1)) || x == 0 || x == m_columns - 1;
}
void CCoverFlow::_loadAllCovers(int i)
{
int r = (int)m_rows;
int c = (int)m_columns;
int s = (int)m_items.size();
if (m_rows >= 3)
for (int j = 0; j < r; ++j)
for (int k = 0; k < c; ++k)
_loadCover(j + k * r, loopNum(i + (j - r / 2) + (k - c / 2) * (r - 2), s));
else
for (int k = 0; k < (int)m_range; ++k)
_loadCover(k, loopNum(i + k - (int)m_range / 2, s));
}
void CCoverFlow::_setJump(int j)
{
_loadAllCovers(_currentPos());
m_jump = j;
if (m_jump == 0)
_updateAllTargets();
}
void CCoverFlow::_completeJump(void)
{
if (m_rows >= 3)
_loadAllCovers((int)m_covers[m_range / 2].index + m_jump);
else
{
if (m_jump < 0)
_loadAllCovers((int)m_covers[0].index + m_jump + (int)m_range / 2);
else
_loadAllCovers((int)m_covers[m_range - 1].index + m_jump - ((int)m_range - 1) / 2);
}
}
void CCoverFlow::nextLetter(wchar_t *c)
{
if (m_covers == NULL)
{
c[0] = L'\0';
return;
}
if (m_sorting == SORT_WIFIPLAYERS || m_sorting == SORT_PLAYERS)
return nextPlayers(m_sorting == SORT_WIFIPLAYERS, c);
if (m_sorting == SORT_GAMEID)
return nextID(c);
LockMutex lock(m_mutex);
u32 i, j = 0, k = 0, n = m_items.size();
_completeJump();
u32 curPos = _currentPos();
while (!iswalnum(m_items[curPos].hdr->title[j]) && m_items[curPos].hdr->title[j+1] != L'\0') j++;
c[0] = upperCaseWChar(m_items[curPos].hdr->title[j]);
for (i = 1; i < n; ++i)
{
k = 0;
while (!iswalnum(m_items[loopNum(curPos + i, n)].hdr->title[k]) && m_items[loopNum(curPos + i, n)].hdr->title[k+1] != L'\0') k++;
if (upperCaseWChar(m_items[loopNum(curPos + i, n)].hdr->title[k]) != c[0])
break;
}
if (i < n)
{
_setJump(i);
c[0] = upperCaseWChar(m_items[loopNum(curPos + i, n)].hdr->title[k]);
}
_updateAllTargets();
}
void CCoverFlow::prevLetter(wchar_t *c)
{
if (m_covers == NULL)
{
c[0] = L'\0';
return;
}
if (m_sorting == SORT_WIFIPLAYERS || m_sorting == SORT_PLAYERS)
return prevPlayers(m_sorting == SORT_WIFIPLAYERS, c);
if (m_sorting == SORT_GAMEID)
return prevID(c);
LockMutex lock(m_mutex);
u32 i, j = 0, k = 0, n = m_items.size();
_completeJump();
u32 curPos = _currentPos();
while (!iswalnum(m_items[curPos].hdr->title[j]) && m_items[curPos].hdr->title[j+1] != L'\0') j++;
c[0] = upperCaseWChar(m_items[curPos].hdr->title[j]);
for (i = 1; i < n; ++i)
{
k = 0;
while (!iswalnum(m_items[loopNum(curPos - i, n)].hdr->title[k]) && m_items[loopNum(curPos - i, n)].hdr->title[k+1] != L'\0') k++;
if (upperCaseWChar(m_items[loopNum(curPos - i, n)].hdr->title[k]) != c[0])
{
c[0] = upperCaseWChar(m_items[loopNum(curPos - i, n)].hdr->title[k]);
while(i < n)
{
++i;
k = 0;
while (!iswalnum(m_items[loopNum(curPos - i, n)].hdr->title[k]) && m_items[loopNum(curPos - i, n)].hdr->title[k+1] != L'\0') k++;
if(upperCaseWChar(m_items[loopNum(curPos - i, n)].hdr->title[k]) != c[0])
break;
}
i--;
break;
}
}
if (i < n)
{
_setJump(-i);
k = 0;
while (!iswalnum(m_items[loopNum(curPos - i, n)].hdr->title[k]) && m_items[loopNum(curPos - i, n)].hdr->title[k+1] != L'\0') k++;
c[0] = upperCaseWChar(m_items[loopNum(curPos - i, n)].hdr->title[k]);
}
_updateAllTargets();
}
void CCoverFlow::nextPlayers(bool wifi, wchar_t *c)
{
LockMutex lock(m_mutex);
u32 i, n = m_items.size();
_completeJump();
u32 curPos = _currentPos();
int players = wifi ? m_items[curPos].hdr->wifi : m_items[curPos].hdr->players;
for (i = 1; i < n; ++i)
if ((wifi ? m_items[loopNum(curPos + i, n)].hdr->wifi : m_items[loopNum(curPos + i, n)].hdr->players) != players)
break;
if (i < n)
{
_setJump(i);
players = wifi ? m_items[loopNum(curPos + i, n)].hdr->wifi : m_items[loopNum(curPos + i, n)].hdr->players;
}
char p[4] = {0 ,0 ,0 ,0};
sprintf(p, "%d", players);
mbstowcs(c, p, strlen(p));
_updateAllTargets();
}
void CCoverFlow::prevPlayers(bool wifi, wchar_t *c)
{
LockMutex lock(m_mutex);
u32 i, n = m_items.size();
_completeJump();
u32 curPos = _currentPos();
int players = wifi ? m_items[curPos].hdr->wifi : m_items[curPos].hdr->players;
for (i = 1; i < n; ++i)
if ((wifi ? m_items[loopNum(curPos - i, n)].hdr->wifi : m_items[loopNum(curPos - i, n)].hdr->players) != players)
{
players = wifi ? m_items[loopNum(curPos - i, n)].hdr->wifi : m_items[loopNum(curPos - i, n)].hdr->players;
while(i < n && (wifi ? m_items[loopNum(curPos - i, n)].hdr->wifi : m_items[loopNum(curPos - i, n)].hdr->players) == players) ++i;
i--;
break;
}
if (i < n)
{
_setJump(-i);
players = wifi ? m_items[loopNum(curPos - i, n)].hdr->wifi : m_items[loopNum(curPos - i, n)].hdr->players;
}
char p[4] = {0 ,0 ,0 ,0};
sprintf(p, "%d", players);
mbstowcs(c, p, strlen(p));
_updateAllTargets();
}
void CCoverFlow::nextID(wchar_t *c)
{
LockMutex lock(m_mutex);
u32 i, n = m_items.size();
_completeJump();
u32 curPos = _currentPos();
char *system = m_items[curPos].hdr->id;
for (i = 1; i < n; ++i)
if (m_items[loopNum(curPos + i, n)].hdr->id[0] != system[0])
break;
if (i < n)
{
_setJump(i);
system = m_items[loopNum(curPos + i, n)].hdr->id;
}
system[1] = '\0';
mbstowcs(c, system, 1);
_updateAllTargets();
}
void CCoverFlow::prevID(wchar_t *c)
{
LockMutex lock(m_mutex);
u32 i, n = m_items.size();
_completeJump();
u32 curPos = _currentPos();
char *system = m_items[curPos].hdr->id;
for(i = 1; i < n; ++i)
if(m_items[loopNum(curPos - i, n)].hdr->id[0] != system[0])
{
system = m_items[loopNum(curPos - i, n)].hdr->id;
while(i < n && m_items[loopNum(curPos - i, n)].hdr->id[0] == system[0]) ++i;
i--;
break;
}
if (i < n)
{
_setJump(-i);
system = m_items[loopNum(curPos - i, n)].hdr->id;
}
system[1] = '\0';
mbstowcs(c, system, 1);
_updateAllTargets();
}
void CCoverFlow::_coverTick(int i)
{
float speed = m_selected ? m_selected_speed : m_normal_speed;
Vector3D posDist(m_covers[i].targetPos - m_covers[i].pos);
if (posDist.sqNorm() < 0.5f)
speed *= 0.5f;
m_covers[i].angle += (m_covers[i].targetAngle - m_covers[i].angle) * speed;
m_covers[i].pos += posDist * speed;
m_covers[i].scale += (m_covers[i].targetScale - m_covers[i].scale) * speed;
if (m_covers[i].color != m_covers[i].targetColor)
{
CColor c(m_covers[i].color);
m_covers[i].color = CColor::interpolate(c, m_covers[i].targetColor, 0x20);
if (m_covers[i].color == c) // If the interpolation doesn't do anything because of numerical approximation, force the target color
m_covers[i].color = m_covers[i].targetColor;
}
if (m_covers[i].shadowColor != m_covers[i].targetShadowColor)
{
CColor c(m_covers[i].shadowColor);
m_covers[i].shadowColor = CColor::interpolate(c, m_covers[i].targetShadowColor, 0x20);
if (m_covers[i].shadowColor == c) // If the interpolation doesn't do anything because of numerical approximation, force the target color
m_covers[i].shadowColor = m_covers[i].targetShadowColor;
}
m_covers[i].txtAngle += (m_covers[i].txtTargetAngle - m_covers[i].txtAngle) * speed;
m_covers[i].txtPos += (m_covers[i].txtTargetPos - m_covers[i].txtPos) * speed;
int colorDist = (int)m_covers[i].txtTargetColor - (int)m_covers[i].txtColor;
m_covers[i].txtColor += abs(colorDist) >= 8 ? (u8)(colorDist / 8) : (u8)colorDist;
m_covers[i].title.tick();
}
void CCoverFlow::_unselect(void)
{
if (m_selected)
{
m_cameraPos += _cameraMoves();
m_covers[m_range / 2].angle += _coverMovesA();
m_covers[m_range / 2].pos += _coverMovesP();
m_selected = false;
m_covers[m_range / 2].angle -= _coverMovesA();
m_covers[m_range / 2].pos -= _coverMovesP();
m_cameraPos -= _cameraMoves();
m_targetCameraPos = m_loNormal.camera;
m_targetCameraAim = m_loNormal.cameraAim;
}
}
void CCoverFlow::_jump(void)
{
int step, delay = 2;
if (m_rows >= 3)
step = (u32)abs(m_jump) <= (m_rows - 2) / 2 ? 1 : m_rows - 2;
else
// Cheat and skip covers we wouldn't see anyway
// This means the jump shouldn't be modified before it's done completely
step = (u32)abs(m_jump) > m_range + 1 ? abs(m_jump) - (m_range + 1) : 1;
if (m_jump < 0)
{
_left(delay, step);
m_jump += step;
}
else if (m_jump > 0)
{
_right(delay, step);
m_jump -= step;
}
}
void CCoverFlow::tick(void)
{
if (m_covers == NULL) return;
LockMutex lock(m_mutex);
++m_tickCount;
if (m_delay > 0)
--m_delay;
else
_jump();
for (u32 i = 0; i < m_range; ++i)
_coverTick(i);
m_cameraPos += (m_targetCameraPos - m_cameraPos) * 0.2f;
m_cameraAim += (m_targetCameraAim - m_cameraAim) * 0.2f;
}
struct SWFCHeader
{
u8 newFmt : 1; // Was 0 in beta
u8 full : 1;
u8 cmpr : 1;
u8 zipped : 1;
u8 backCover : 1;
u16 width;
u16 height;
u8 maxLOD;
u16 backWidth;
u16 backHeight;
u8 backMaxLOD;
public:
u32 getWidth(void) const { return width * 4; }
u32 getHeight(void) const { return height * 4; }
u32 getBackWidth(void) const { return backWidth * 4; }
u32 getBackHeight(void) const { return backHeight * 4; }
SWFCHeader(void)
{
memset(this, 0, sizeof *this);
}
SWFCHeader(const TexData &tex, bool f, bool z, const TexData &backTex = TexData())
{
newFmt = 1;
full = f ? 1 : 0;
cmpr = tex.format == GX_TF_CMPR ? 1 : 0;
zipped = z ? 1 : 0;
width = tex.width / 4;
height = tex.height / 4;
maxLOD = tex.maxLOD;
backCover = !!backTex.data ? 1 : 0;
backWidth = backTex.width / 4;
backHeight = backTex.height / 4;
backMaxLOD = backTex.maxLOD;
}
};
bool CCoverFlow::preCacheCover(const char *id, const u8 *png, bool full)
{
if(m_cachePath.empty())
return false;
TexData tex;
u8 textureFmt = m_compressTextures ? GX_TF_CMPR : GX_TF_RGB565;
if(TexHandle.fromPNG(tex, png, textureFmt, 32) != TE_OK)
return false;
u32 bufSize = fixGX_GetTexBufferSize(tex.width, tex.height, tex.format, tex.maxLOD > 0 ? GX_TRUE : GX_FALSE, tex.maxLOD);
uLongf zBufferSize = m_compressCache ? bufSize + bufSize / 100 + 12 : bufSize;
u8 *zBuffer = m_compressCache ? (u8*)MEM2_alloc(zBufferSize) : tex.data;
if(zBuffer != NULL && (!m_compressCache || compress(zBuffer, &zBufferSize, tex.data, bufSize) == Z_OK))
{
FILE *file = fopen(fmt("%s/%s.wfc", m_cachePath.c_str(), id), "wb");
if(file != NULL)
{
SWFCHeader header(tex, full, m_compressCache);
fwrite(&header, 1, sizeof header, file);
fwrite(zBuffer, 1, zBufferSize, file);
fclose(file);
}
}
TexHandle.Cleanup(tex);
if(zBuffer != NULL && m_compressCache)
MEM2_free(zBuffer);
return true;
}
bool CCoverFlow::fullCoverCached(const char *id)
{
bool found = false;
FILE *file = fopen(fmt("%s/%s.wfc", m_cachePath.c_str(), id), "rb");
if(file != NULL)
{
SWFCHeader header;
found = fread(&header, 1, sizeof header, file) == sizeof header
&& header.full != 0 && m_compressTextures == (header.cmpr != 0)
&& header.getWidth() >= 8 && header.getHeight() >= 8
&& header.getWidth() <= 1090 && header.getHeight() <= 1090;
fclose(file);
}
return found;
}
bool CCoverFlow::_loadCoverTexPNG(u32 i, bool box, bool hq, bool blankBoxCover)
{
if (!m_loadingCovers) return false;
u8 textureFmt = m_compressTextures ? GX_TF_CMPR : GX_TF_RGB565;
const char *path = box ? (blankBoxCover ? mainMenu.getBlankCoverPath(m_items[i].hdr) :
mainMenu.getBoxPath(m_items[i].hdr)) : mainMenu.getFrontPath(m_items[i].hdr);
if(path == NULL)
return false;
TexData tex;
tex.thread = true;
m_renderingTex = &tex;
if(TexHandle.fromImageFile(tex, path, textureFmt, 32) != TE_OK)
{
m_renderingTex = NULL;
return false;
}
m_renderingTex = NULL;
if(!m_loadingCovers)
return false;
LWP_MutexLock(m_mutex);
TexHandle.Cleanup(m_items[i].texture);
m_items[i].texture = tex;
m_items[i].boxTexture = box;
m_items[i].state = STATE_Ready;
LWP_MutexUnlock(m_mutex);
// Save the texture to the cache folder for the next time
if (!m_cachePath.empty())
{
u32 bufSize = fixGX_GetTexBufferSize(tex.width, tex.height, tex.format, tex.maxLOD > 0 ? GX_TRUE : GX_FALSE, tex.maxLOD);
uLongf zBufferSize = m_compressCache ? bufSize + bufSize / 100 + 12 : bufSize;
u8 *zBuffer = m_compressCache ? (u8*)MEM2_alloc(zBufferSize) : tex.data;
if(!!zBuffer && (!m_compressCache || compress(zBuffer, &zBufferSize, tex.data, bufSize) == Z_OK))
{
const char *gamePath = NULL;
const char *coverDir = NULL;
if(blankBoxCover)
{
const char *menuPath = mainMenu.getBlankCoverPath(m_items[i].hdr);
if(menuPath != NULL && strrchr(menuPath, '/') != NULL)
gamePath = strrchr(menuPath, '/') + 1;
}
else if(NoGameID(m_items[i].hdr->type))
{
if(m_pluginCacheFolders && m_items[i].hdr->type == TYPE_PLUGIN)
coverDir = m_plugin.GetCoverFolderName(m_items[i].hdr->settings[0]);
if(m_items[i].hdr->type == TYPE_SOURCE)
coverDir = "sourceflow";
if(strrchr(m_items[i].hdr->path, '/') != NULL)
gamePath = strrchr(m_items[i].hdr->path, '/') + 1;
else
gamePath = m_items[i].hdr->path;
}
else
gamePath = m_items[i].hdr->id;
FILE *file = NULL;
if(gamePath != NULL)
{
if(coverDir == NULL || strlen(coverDir) == 0)
file = fopen(fmt("%s/%s.wfc", m_cachePath.c_str(), gamePath), "wb");
else
{
if(strchr(coverDir, '/') != NULL)
{
char *tmp = (char*)MEM2_alloc(strlen(coverDir)+1);
strncpy(tmp, coverDir, strlen(coverDir));
char *help = tmp;
while(help != NULL && strchr(help, '/') != NULL)
{
char *pos = strchr(help, '/');
*pos = '\0';
fsop_MakeFolder(fmt("%s/%s", m_cachePath.c_str(), tmp));
*pos = '/';
help = pos+1;
}
MEM2_free(tmp);
}
fsop_MakeFolder(fmt("%s/%s", m_cachePath.c_str(), coverDir));
file = fopen(fmt("%s/%s/%s.wfc", m_cachePath.c_str(), coverDir, gamePath), "wb");
}
}
if(file != NULL)
{
SWFCHeader header(tex, box, m_compressCache);
fwrite(&header, 1, sizeof header, file);
fwrite(zBuffer, 1, zBufferSize, file);
fclose(file);
if (m_deletePicsAfterCaching)
fsop_deleteFile(path);
}
}
}
if (!hq) _dropHQLOD(i);
return true;
}
bool CCoverFlow::_calcTexLQLOD(TexData &tex)
{
bool done = false;
while (tex.width > 512 && tex.height > 512 && tex.maxLOD > 0)
{
--tex.maxLOD;
tex.width >>= 1;
tex.height >>= 1;
done = true;
}
return done;
}
void CCoverFlow::_dropHQLOD(int i)
{
if ((u32)i >= m_items.size()) return;
LockMutex lock(m_mutex);
const TexData &prevTex = m_items[i].texture;
if(prevTex.data == NULL)
return;
TexData newTex;
newTex.maxLOD = prevTex.maxLOD;
newTex.width = prevTex.width;
newTex.height = prevTex.height;
newTex.format = prevTex.format;
if (!CCoverFlow::_calcTexLQLOD(newTex)) return;
u32 prevTexLen = fixGX_GetTexBufferSize(prevTex.width, prevTex.height, prevTex.format, prevTex.maxLOD > 0 ? GX_TRUE : GX_FALSE, prevTex.maxLOD);
u32 newTexLen = fixGX_GetTexBufferSize(newTex.width, newTex.height, newTex.format, newTex.maxLOD > 0 ? GX_TRUE : GX_FALSE, newTex.maxLOD);
newTex.data = (u8*)MEM2_alloc(newTexLen);
if(newTex.data == NULL)
return;
memcpy(newTex.data, prevTex.data + (prevTexLen - newTexLen), newTexLen);
DCFlushRange(newTex.data, newTexLen);
TexHandle.Cleanup(m_items[i].texture);
m_items[i].texture = newTex;
}
CCoverFlow::CLRet CCoverFlow::_loadCoverTex(u32 i, bool box, bool hq, bool blankBoxCover)
{
if (!m_loadingCovers)
return CL_ERROR;
bool allocFailed = false;
// Try to find the texture in the cache
if(!m_cachePath.empty())
{
const char *gamePath = NULL;
const char *coverDir = NULL;
if(blankBoxCover)
{
const char *menuPath = mainMenu.getBlankCoverPath(m_items[i].hdr);
if(menuPath != NULL && strrchr(menuPath, '/') != NULL)
gamePath = strrchr(menuPath, '/') + 1;
}
else if(NoGameID(m_items[i].hdr->type))
{
if(m_pluginCacheFolders && m_items[i].hdr->type == TYPE_PLUGIN)
coverDir = m_plugin.GetCoverFolderName(m_items[i].hdr->settings[0]);
if(m_items[i].hdr->type == TYPE_SOURCE)
coverDir = "sourceflow";
if(strrchr(m_items[i].hdr->path, '/') != NULL)
gamePath = strrchr(m_items[i].hdr->path, '/') + 1;
else
gamePath = m_items[i].hdr->path;
}
else
gamePath = m_items[i].hdr->id;
FILE *fp = NULL;
if(gamePath != NULL)
{
if(coverDir == NULL || strlen(coverDir) == 0)
fp = fopen(fmt("%s/%s.wfc", m_cachePath.c_str(), gamePath), "rb");
else
fp = fopen(fmt("%s/%s/%s.wfc", m_cachePath.c_str(), coverDir, gamePath), "rb");
}
if(fp != NULL)
{
bool success = false;
fseek(fp, 0, SEEK_END);
u32 fileSize = ftell(fp);
rewind(fp);
SWFCHeader header;
if(fileSize > sizeof(header))
{
fread(&header, 1, sizeof(header), fp);
// Try to find a matching cache file, otherwise try the PNG file, otherwise try again with the cache file with less constraints
if(header.newFmt != 0 && (((!box || header.full != 0) && (header.cmpr != 0) == m_compressTextures) || (!_loadCoverTexPNG(i, box, hq, blankBoxCover))))
{
TexData tex;
tex.format = header.cmpr != 0 ? GX_TF_CMPR : GX_TF_RGB565;
tex.width = header.getWidth();
tex.height = header.getHeight();
tex.maxLOD = header.maxLOD;
u32 bufSize = fixGX_GetTexBufferSize(tex.width, tex.height, tex.format, tex.maxLOD > 0 ? GX_TRUE : GX_FALSE, tex.maxLOD);
if(!hq)
CCoverFlow::_calcTexLQLOD(tex);
u32 texLen = fixGX_GetTexBufferSize(tex.width, tex.height, tex.format, tex.maxLOD > 0 ? GX_TRUE : GX_FALSE, tex.maxLOD);
tex.data = (u8*)MEM2_alloc(texLen);
u8 *ptrTex = (header.zipped != 0) ? (u8*)MEM2_alloc(bufSize) : tex.data;
if(ptrTex == NULL || tex.data == NULL)
allocFailed = true;
else
{
u8 *zBuffer = (header.zipped != 0) ? (u8*)MEM2_alloc(fileSize - sizeof(header)) : tex.data;
if(zBuffer != NULL && ((header.zipped != 0) || fileSize - sizeof(header) == bufSize))
{
if(!header.zipped)
{
fseek(fp, fileSize - sizeof(header) - texLen, SEEK_CUR);
fread(tex.data, 1, texLen, fp);
}
else
fread(zBuffer, 1, fileSize - sizeof(header), fp);
uLongf size = bufSize;
if(header.zipped == 0 || (uncompress(ptrTex, &size, zBuffer, fileSize - sizeof(header)) == Z_OK && size == bufSize))
{
if(header.zipped != 0)
memcpy(tex.data, ptrTex + bufSize - texLen, texLen);
LockMutex lock(m_mutex);
TexHandle.Cleanup(m_items[i].texture);
m_items[i].texture = tex;
DCFlushRange(tex.data, texLen);
m_items[i].state = STATE_Ready;
m_items[i].boxTexture = header.full != 0;
success = true;
}
}
if(header.zipped != 0)
{
if(zBuffer != NULL)
free(zBuffer);
if(ptrTex != NULL)
free(ptrTex);
}
}
if(!success && tex.data != NULL)
{
free(tex.data);
tex.data = NULL;
}
}
}
fclose(fp);
if(success)
return CL_OK;
}
}
if(allocFailed)
return CL_NOMEM;
// If not found, load the PNG
return _loadCoverTexPNG(i, box, hq, blankBoxCover) ? CL_OK : CL_ERROR;
}
int CCoverFlow::_coverLoader(CCoverFlow *cf)
{
cf->m_coverThrdBusy = true;
CLRet ret;
u32 firstItem;
bool update;
u32 i, j;
bool hq_req = cf->m_useHQcover;
bool cur_pos_hq = false;
u32 bufferSize = min(cf->m_numBufCovers * max(2u, cf->m_rows), 80u);
while(cf->m_loadingCovers)
{
update = cf->m_moved;
cf->m_moved = false;
for(j = cf->m_items.size(); j >= bufferSize && cf->m_loadingCovers && !cf->m_moved && update; --j)
{
firstItem = cf->m_covers[cf->m_range / 2].index;
i = loopNum((j & 1) ? firstItem - (j + 1) / 2 : firstItem + j / 2, cf->m_items.size());
if(cf->m_items[i].state != STATE_Loading)
{
LWP_MutexLock(cf->m_mutex);
TexHandle.Cleanup(cf->m_items[i].texture);
cf->m_items[i].state = STATE_Loading;
LWP_MutexUnlock(cf->m_mutex);
}
}
ret = CL_OK;
for(j = 0; j <= bufferSize && cf->m_loadingCovers && !cf->m_moved && update && ret != CL_NOMEM; ++j)
{
firstItem = cf->m_covers[cf->m_range / 2].index;
i = loopNum((j & 1) ? firstItem - (j + 1) / 2 : firstItem + j / 2, cf->m_items.size());
cur_pos_hq = (hq_req && i == firstItem);
if((!hq_req || !cur_pos_hq) && cf->m_items[i].state != STATE_Loading)
continue;
if((ret = cf->_loadCoverTex(i, cf->m_box, cur_pos_hq, false)) == CL_ERROR)
{
if ((ret = cf->_loadCoverTex(i, !cf->m_box, cur_pos_hq, false)) == CL_ERROR)
{
if((ret = cf->_loadCoverTex(i, cf->m_box, cur_pos_hq, true)) == CL_ERROR)
cf->m_items[i].state = STATE_NoCover;
}
}
}
if(ret == CL_NOMEM && bufferSize > 3)
bufferSize -= 2;
}
cf->m_coverThrdBusy = false;
return 0;
}