mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-26 03:41:55 +01:00
2b32db857a
currently loaded cIOS instead -fixed bug of missing remount if no games are found with enabled NAND emulation which made wiiflow hang -added information for neek2o -removed ios reload on boot when wiiflow is in neek2o mode -made NAND file extraction MEM2 only -fixed two not free'd memory allocations which could fill the memory with unused stuff
130 lines
2.7 KiB
C++
130 lines
2.7 KiB
C++
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#include <ogc/machine/processor.h>
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#include "alt_ios.h"
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#include "cios.h"
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#include "disc.h"
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#include "nk.h"
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#include "sys.h"
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#include "wbfs.h"
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#include "wdvd.h"
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#include "devicemounter/DeviceHandler.hpp"
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#include "devicemounter/usbstorage.h"
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#include "gecko/gecko.h"
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#include "memory/mem2.hpp"
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#include "types.h"
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// mload from uloader by Hermes
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#include "mload.h"
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#include "ehcmodule_5.h"
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#include "dip_plugin_249.h"
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#include "odip_frag.h"
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#include "mload_modules.h"
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extern "C" {extern u8 currentPartition;}
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extern int __Arena2Lo;
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u8 use_port1 = 0;
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#define HAVE_AHBPROT ((*(vu32*)0xcd800064 == 0xFFFFFFFF) ? 1 : 0)
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static int load_ehc_module_ex(void)
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{
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ehcmodule = ehcmodule_5;
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size_ehcmodule = size_ehcmodule_5;
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dip_plugin = odip_frag;
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size_dip_plugin = size_odip_frag;
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u8 *ehc_cfg = search_for_ehcmodule_cfg((u8 *)ehcmodule, size_ehcmodule);
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if (ehc_cfg)
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{
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ehc_cfg += 12;
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ehc_cfg[0] = use_port1;
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gprintf("EHC Port info = %i\n", ehc_cfg[0]);
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DCFlushRange((void *) (((u32)ehc_cfg[0]) & ~31), 32);
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}
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if(use_port1) // release port 0 and use port 1
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{
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u32 dat=0;
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u32 addr;
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// get EHCI base registers
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mload_getw((void *) 0x0D040000, &addr);
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addr&=0xff;
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addr+=0x0D040000;
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mload_getw((void *) (addr+0x44), &dat);
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if((dat & 0x2001)==1)
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mload_setw((void *) (addr+0x44), 0x2000);
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mload_getw((void *) (addr+0x48), &dat);
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if((dat & 0x2000)==0x2000)
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mload_setw((void *) (addr+0x48), 0x1001);
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}
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load_ehc_module();
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return 0;
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}
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void load_dip_249()
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{
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gprintf("Starting mload\n");
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if(mload_init() < 0)
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return;
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gprintf("Loading 249 dip...");
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int ret = mload_module((void *) dip_plugin_249, size_dip_plugin_249);
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gprintf("%d\n", ret);
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mload_close();
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}
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bool loadIOS(int ios, bool launch_game, bool emu_channel)
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{
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#ifndef DOLPHIN
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if(neek2o())
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{
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memset(&CurrentIOS, 0, sizeof(IOS_Info));
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CurrentIOS.Version = 254;
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CurrentIOS.Type = IOS_TYPE_D2X;
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CurrentIOS.Base = 254;
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CurrentIOS.Revision = 999;
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DCFlushRange(&CurrentIOS, sizeof(IOS_Info));
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return true;
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}
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Close_Inputs();
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DeviceHandler::Instance()->UnMountAll();
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WDVD_Close();
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USBStorage2_Deinit();
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mload_close();
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gprintf("Reloading into IOS %i from %i (AHBPROT: %u)...\n", ios, IOS_GetVersion(), HAVE_AHBPROT);
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ISFS_Deinitialize();
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bool iosOK = IOS_ReloadIOS(ios) == 0;
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ISFS_Initialize();
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IOS_GetCurrentIOSInfo();
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if(CurrentIOS.Type == IOS_TYPE_HERMES)
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load_ehc_module_ex();
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else if(CurrentIOS.Type == IOS_TYPE_WANIN && CurrentIOS.Revision >= 18)
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load_dip_249();
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if(!emu_channel)
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{
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if(launch_game)
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{
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DeviceHandler::Instance()->Mount(currentPartition);
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DeviceHandler::Instance()->Open_WBFS(currentPartition);
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Disc_Init();
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}
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else
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Open_Inputs();
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}
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return iosOK;
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#else
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return true;
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#endif
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}
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