mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-30 15:14:18 +01:00
152 lines
5.0 KiB
C++
152 lines
5.0 KiB
C++
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#include "menu.hpp"
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s16 m_partitionsLblTitle;
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s16 m_partitionsBtnBack;
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s16 m_partitionsLblUser[4];
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TexData m_partitionsBg;
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void CMenu::_hidePartitionsCfg(bool instant)
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{
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m_btnMgr.hide(m_partitionsLblTitle, instant);
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m_btnMgr.hide(m_partitionsBtnBack, instant);
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for(u8 i = 0; i < ARRAY_SIZE(m_partitionsLblUser); ++i)
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if(m_partitionsLblUser[i] != -1)
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m_btnMgr.hide(m_partitionsLblUser[i], instant);
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_hideConfigButtons(instant);
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}
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void CMenu::_showPartitionsCfg(void)
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{
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_setBg(m_partitionsBg, m_partitionsBg);
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m_btnMgr.show(m_partitionsLblTitle);
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m_btnMgr.show(m_partitionsBtnBack);
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for(u8 i = 0; i < ARRAY_SIZE(m_partitionsLblUser); ++i)
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if(m_partitionsLblUser[i] != -1)
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m_btnMgr.show(m_partitionsLblUser[i]);
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m_btnMgr.setText(m_configLbl1, _t("part1", L"Wii Partition"));
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m_btnMgr.setText(m_configLbl2, _t("part2", L"GameCube Partition"));
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m_btnMgr.setText(m_configLbl3, _t("part3", L"Emu NANDS Partition"));
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m_btnMgr.setText(m_configLbl4, _t("part4", L"Plugins Default Partition"));
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const char *partitionname = DeviceName[m_cfg.getInt(WII_DOMAIN, "partition", 0)];
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m_btnMgr.setText(m_configLbl1Val, upperCase(partitionname));
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partitionname = DeviceName[m_cfg.getInt(GC_DOMAIN, "partition", 0)];
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m_btnMgr.setText(m_configLbl2Val, upperCase(partitionname));
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partitionname = DeviceName[m_cfg.getInt(CHANNEL_DOMAIN, "partition", 0)];
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m_btnMgr.setText(m_configLbl3Val, upperCase(partitionname));
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partitionname = DeviceName[m_cfg.getInt(PLUGIN_DOMAIN, "partition", 0)];
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m_btnMgr.setText(m_configLbl4Val, upperCase(partitionname));
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m_btnMgr.show(m_configLbl1);
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m_btnMgr.show(m_configLbl1Val);
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m_btnMgr.show(m_configBtn1P);
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m_btnMgr.show(m_configBtn1M);
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m_btnMgr.show(m_configLbl2);
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m_btnMgr.show(m_configLbl2Val);
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m_btnMgr.show(m_configBtn2P);
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m_btnMgr.show(m_configBtn2M);
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m_btnMgr.show(m_configLbl3);
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m_btnMgr.show(m_configLbl3Val);
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m_btnMgr.show(m_configBtn3P);
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m_btnMgr.show(m_configBtn3M);
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m_btnMgr.show(m_configLbl4);
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m_btnMgr.show(m_configLbl4Val);
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m_btnMgr.show(m_configBtn4P);
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m_btnMgr.show(m_configBtn4M);
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}
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void CMenu::_partitionsCfg(void)
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{
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m_prev_view = m_current_view;
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int prevPartition = currentPartition;
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SetupInput();
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_showPartitionsCfg();
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while(!m_exit)
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{
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_mainLoopCommon();
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if(BTN_HOME_PRESSED || BTN_B_PRESSED)
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break;
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else if(BTN_UP_PRESSED)
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m_btnMgr.up();
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else if(BTN_DOWN_PRESSED)
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m_btnMgr.down();
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else if(BTN_A_PRESSED)
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{
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if(m_btnMgr.selected(m_partitionsBtnBack))
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break;
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else if(m_btnMgr.selected(m_configBtn1P) || m_btnMgr.selected(m_configBtn1M))
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{
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s8 direction = m_btnMgr.selected(m_configBtn1P) ? 1 : -1;
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currentPartition = m_cfg.getInt(WII_DOMAIN, "partition");
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m_current_view = COVERFLOW_WII;
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_setPartition(direction);
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_showPartitionsCfg();
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if(m_prev_view & COVERFLOW_WII)
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m_refreshGameList = true;
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}
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else if(m_btnMgr.selected(m_configBtn2P) || m_btnMgr.selected(m_configBtn2M))
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{
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s8 direction = m_btnMgr.selected(m_configBtn2P) ? 1 : -1;
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currentPartition = m_cfg.getInt(GC_DOMAIN, "partition");
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m_current_view = COVERFLOW_GAMECUBE;
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_setPartition(direction);
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_showPartitionsCfg();
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if(m_prev_view & COVERFLOW_GAMECUBE)
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m_refreshGameList = true;
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}
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else if(m_btnMgr.selected(m_configBtn3P) || m_btnMgr.selected(m_configBtn3M))
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{
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s8 direction = m_btnMgr.selected(m_configBtn3P) ? 1 : -1;
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currentPartition = m_cfg.getInt(CHANNEL_DOMAIN, "partition");
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m_current_view = COVERFLOW_CHANNEL;
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_setPartition(direction);
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_showPartitionsCfg();
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if(m_prev_view & COVERFLOW_CHANNEL)
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m_refreshGameList = true;
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}
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else if(m_btnMgr.selected(m_configBtn4P) || m_btnMgr.selected(m_configBtn4M))
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{
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s8 direction = m_btnMgr.selected(m_configBtn4P) ? 1 : -1;
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currentPartition = m_cfg.getInt(PLUGIN_DOMAIN, "partition");
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m_current_view = COVERFLOW_PLUGIN;
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_setPartition(direction);
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_showPartitionsCfg();
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if(m_prev_view & COVERFLOW_PLUGIN)
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m_refreshGameList = true;
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}
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}
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}
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m_current_view = m_prev_view;
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m_prev_view = 0;
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currentPartition = prevPartition;
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_hidePartitionsCfg();
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}
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void CMenu::_initPartitionsCfgMenu()
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{
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m_partitionsBg = _texture("PARTCFG/BG", "texture", theme.bg, false);
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_addUserLabels(m_partitionsLblUser, ARRAY_SIZE(m_partitionsLblUser), "PARTCFG");
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m_partitionsLblTitle = _addLabel("PARTCFG/TITLE", theme.titleFont, L"", 0, 10, 640, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
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m_partitionsBtnBack = _addButton("PARTCFG/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 48, theme.btnFontColor);
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_setHideAnim(m_partitionsLblTitle, "PARTCFG/TITLE", 0, 0, -2.f, 0.f);
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_setHideAnim(m_partitionsBtnBack, "PARTCFG/BACK_BTN", 0, 0, 1.f, -1.f);
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_hidePartitionsCfg(true);
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_textPartitionsCfg();
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}
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void CMenu::_textPartitionsCfg(void)
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{
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m_btnMgr.setText(m_partitionsLblTitle, _t("part5", L"Partition Settings"));
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m_btnMgr.setText(m_partitionsBtnBack, _t("cfg10", L"Back"));
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}
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