mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-26 20:01:55 +01:00
9d9636f080
shouldn't codedump anymore with too long game titles, games from usb should also work fine now
147 lines
3.7 KiB
C++
147 lines
3.7 KiB
C++
|
|
//============================================================================
|
|
// Name : plugin.cpp
|
|
// Copyright : 2012 FIX94
|
|
//============================================================================
|
|
|
|
#include <gccore.h>
|
|
#include <ogcsys.h>
|
|
#include <stdio.h>
|
|
#include <string.h>
|
|
#include "plugin.hpp"
|
|
#include "memory/mem2.hpp"
|
|
#include "gui/text.hpp"
|
|
#include "gecko/gecko.h"
|
|
|
|
static const std::string emptyString;
|
|
|
|
void Plugin::init(string m_pluginsDir)
|
|
{
|
|
pluginsDir = m_pluginsDir;
|
|
//Ready to add plugins
|
|
adding = true;
|
|
}
|
|
|
|
void Plugin::EndAdd()
|
|
{
|
|
adding = false;
|
|
}
|
|
|
|
void Plugin::Cleanup()
|
|
{
|
|
for(banner_pos = 0; banner_pos < magicWords.size(); banner_pos++)
|
|
MEM2_free(BannerSound[banner_pos]);
|
|
BannerSound.clear();
|
|
BannerSoundSize.clear();
|
|
magicWords.clear();
|
|
DolName.clear();
|
|
banner_pos = 0;
|
|
pluginsDir.erase(0, pluginsDir.size());
|
|
}
|
|
|
|
bool Plugin::AddPlugin(Config &plugin)
|
|
{
|
|
if(!adding)
|
|
return false;
|
|
|
|
DolName.push_back(plugin.getString("PLUGIN","dolFile",""));
|
|
u32 magic, caseColor;
|
|
sscanf(plugin.getString("PLUGIN","magic","").c_str(), "%08x", &magic);
|
|
magicWords.push_back(magic);
|
|
sscanf(plugin.getString("PLUGIN","coverColor","").c_str(), "%08x", &caseColor);
|
|
caseColors.push_back(caseColor);
|
|
ReturnLoader.push_back(plugin.getBool("PLUGIN","ReturnLoader"));
|
|
|
|
string bannerfilepath = sfmt("%s/%s", pluginsDir.c_str(), plugin.getString("PLUGIN","bannerSound","").c_str());
|
|
ifstream infile;
|
|
infile.open(bannerfilepath.c_str(), ios::binary);
|
|
if(infile.is_open())
|
|
{
|
|
int size;
|
|
infile.seekg(0, ios::end);
|
|
size = infile.tellg();
|
|
infile.seekg(0, ios::beg);
|
|
//Don't free that, otherwise you would delete the sound
|
|
char* FileReadBuffer = (char*)MEM2_alloc(size);
|
|
infile.read(FileReadBuffer, size);
|
|
BannerSound.push_back((u8*)FileReadBuffer);
|
|
BannerSoundSize.push_back(size);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
BannerSound.push_back(0);
|
|
BannerSoundSize.push_back(0);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Plugin::UseReturnLoader(u32 magic)
|
|
{
|
|
for(u8 pos = 0; pos < magicWords.size(); pos++)
|
|
{
|
|
if(magic == magicWords[pos])
|
|
return ReturnLoader[pos];
|
|
}
|
|
return false;
|
|
}
|
|
|
|
u8* Plugin::GetBannerSound(u32 magic)
|
|
{
|
|
for(banner_pos = 0; banner_pos < magicWords.size(); banner_pos++)
|
|
{
|
|
if(magic == magicWords[banner_pos])
|
|
return BannerSound[banner_pos];
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
u32 Plugin::GetBannerSoundSize()
|
|
{
|
|
//We call that directly after GetBannerSound, so no need to search for the magic again
|
|
if(BannerSoundSize[banner_pos] > 0)
|
|
return BannerSoundSize[banner_pos];
|
|
return 0;
|
|
}
|
|
|
|
char* Plugin::GetDolName(u32 magic)
|
|
{
|
|
char *null = (char*)" ";
|
|
for(banner_pos = 0; banner_pos < magicWords.size(); banner_pos++)
|
|
if(magic == magicWords[banner_pos])
|
|
return (char*)DolName[banner_pos].c_str();
|
|
return null;
|
|
}
|
|
|
|
safe_vector<dir_discHdr> Plugin::ParseScummvmINI(Config &ini, string Device)
|
|
{
|
|
gprintf("Parsing scummvm.ini\n");
|
|
safe_vector<dir_discHdr> gameHeader;
|
|
string game = ini.firstDomain().c_str();
|
|
if(Device.rfind("usb") != string::npos)
|
|
Device.erase(3, 1);
|
|
dir_discHdr tmp;
|
|
while(1)
|
|
{
|
|
if(game == emptyString)
|
|
break;
|
|
if(strncasecmp(game.c_str(), "/", 1) == 0 ||
|
|
lowerCase(game).rfind("scummvm") != string::npos ||
|
|
lowerCase(ini.getStrings(game, "path", '/')[0]).rfind(Device.c_str()) == string::npos)
|
|
{
|
|
game = ini.nextDomain();
|
|
continue;
|
|
}
|
|
memset(&tmp, 0, sizeof(dir_discHdr));
|
|
tmp.hdr.casecolor = caseColors.back();
|
|
mbstowcs(tmp.title, ini.getString(game,"description").c_str(), 64);
|
|
strncpy(tmp.path, game.c_str(), sizeof(tmp.path));
|
|
gprintf("Found: %s\n", ini.getString(game,"description").c_str());
|
|
tmp.hdr.magic = magicWords.back();
|
|
tmp.hdr.gc_magic = 0x4c4f4c4f;
|
|
gameHeader.push_back(tmp);
|
|
game = ini.nextDomain();
|
|
}
|
|
return gameHeader;
|
|
}
|