WiiFlow_Lite/source/memory/smartptr.hpp
fix94.1 f94e65a54d -proper cleanup of video now, no more greenscreens should come
on game booting
-moved partition read buffer on game boot to mem1, faster
2012-05-17 12:47:27 +00:00

77 lines
1.9 KiB
C++

// A simple smart pointer class i made a long time ago, quickly adpated to the multiple alloc functions
// Not thread-safe (on copy & on destruction)
#ifndef __SMARTPTR_HPP
#define __SMARTPTR_HPP
#include <algorithm>
#include <malloc.h>
#include "utils.h"
#include "mem2.hpp"
#include "gui_sound.h"
template <class T> class SmartPtr
{
public:
enum SrcAlloc { SRCALL_MALLOC, SRCALL_MEM2, SRCALL_MEM1, SRCALL_NEW };
T &operator*(void) const { return *m_p; }
T *operator->(void) const { return m_p; }
bool operator!(void) const { return m_p == NULL; }
T *get(void) const { return m_p; }
virtual void release(void)
{
if (m_p != NULL && m_refcount != NULL && --*m_refcount == 0)
{
switch(m_srcAlloc)
{
case SRCALL_NEW:
delete m_p;
break;
default:
free(m_p);
break;
}
delete m_refcount;
}
m_p = NULL;
m_refcount = NULL;
}
SmartPtr<T> &operator=(const SmartPtr<T> &sp)
{
SmartPtr<T> temp(sp);
_swap(temp);
return *this;
}
explicit SmartPtr<T>(T *p = NULL, SrcAlloc t = SRCALL_NEW) : m_p(p), m_refcount(p != NULL ? new int(1) : NULL), m_srcAlloc(t) { }
SmartPtr<T>(const SmartPtr<T> &sp) : m_p(sp.m_p), m_refcount(sp.m_refcount), m_srcAlloc(sp.m_srcAlloc)
{
if (m_refcount != NULL)
++*m_refcount;
}
virtual ~SmartPtr<T>(void) { release(); }
protected:
T *m_p;
int *m_refcount;
SrcAlloc m_srcAlloc;
protected:
void _swap(SmartPtr<T> &sp) throw()
{
std::swap(m_p, sp.m_p);
std::swap(m_refcount, sp.m_refcount);
std::swap(m_srcAlloc, sp.m_srcAlloc);
}
};
typedef SmartPtr<unsigned char> SmartBuf;
typedef SmartPtr<GuiSound> SmartGuiSound;
SmartBuf smartMalloc(unsigned int size);
SmartBuf smartMemAlign32(unsigned int size);
SmartBuf smartMem2Alloc(unsigned int size);
SmartBuf smartAnyAlloc(unsigned int size);
SmartBuf smartMem1Alloc(unsigned int size);
#endif // !defined(__SMARTPTR_HPP)