mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 13:44:15 +01:00
f94e65a54d
on game booting -moved partition read buffer on game boot to mem1, faster
77 lines
1.9 KiB
C++
77 lines
1.9 KiB
C++
// A simple smart pointer class i made a long time ago, quickly adpated to the multiple alloc functions
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// Not thread-safe (on copy & on destruction)
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#ifndef __SMARTPTR_HPP
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#define __SMARTPTR_HPP
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#include <algorithm>
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#include <malloc.h>
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#include "utils.h"
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#include "mem2.hpp"
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#include "gui_sound.h"
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template <class T> class SmartPtr
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{
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public:
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enum SrcAlloc { SRCALL_MALLOC, SRCALL_MEM2, SRCALL_MEM1, SRCALL_NEW };
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T &operator*(void) const { return *m_p; }
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T *operator->(void) const { return m_p; }
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bool operator!(void) const { return m_p == NULL; }
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T *get(void) const { return m_p; }
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virtual void release(void)
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{
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if (m_p != NULL && m_refcount != NULL && --*m_refcount == 0)
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{
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switch(m_srcAlloc)
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{
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case SRCALL_NEW:
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delete m_p;
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break;
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default:
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free(m_p);
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break;
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}
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delete m_refcount;
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}
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m_p = NULL;
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m_refcount = NULL;
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}
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SmartPtr<T> &operator=(const SmartPtr<T> &sp)
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{
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SmartPtr<T> temp(sp);
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_swap(temp);
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return *this;
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}
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explicit SmartPtr<T>(T *p = NULL, SrcAlloc t = SRCALL_NEW) : m_p(p), m_refcount(p != NULL ? new int(1) : NULL), m_srcAlloc(t) { }
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SmartPtr<T>(const SmartPtr<T> &sp) : m_p(sp.m_p), m_refcount(sp.m_refcount), m_srcAlloc(sp.m_srcAlloc)
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{
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if (m_refcount != NULL)
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++*m_refcount;
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}
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virtual ~SmartPtr<T>(void) { release(); }
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protected:
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T *m_p;
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int *m_refcount;
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SrcAlloc m_srcAlloc;
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protected:
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void _swap(SmartPtr<T> &sp) throw()
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{
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std::swap(m_p, sp.m_p);
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std::swap(m_refcount, sp.m_refcount);
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std::swap(m_srcAlloc, sp.m_srcAlloc);
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}
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};
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typedef SmartPtr<unsigned char> SmartBuf;
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typedef SmartPtr<GuiSound> SmartGuiSound;
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SmartBuf smartMalloc(unsigned int size);
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SmartBuf smartMemAlign32(unsigned int size);
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SmartBuf smartMem2Alloc(unsigned int size);
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SmartBuf smartAnyAlloc(unsigned int size);
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SmartBuf smartMem1Alloc(unsigned int size);
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#endif // !defined(__SMARTPTR_HPP)
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