WiiFlow_Lite/source/loader/external_booter.cpp
fix94.1 0e5a5b4abd -fixed banners random crashes and codedumps
-WIP commit for wii game/channel booting, now uses a internal
extra dol file to boot wii games and channels, that should be a
better way to fix game and channel booting
2012-08-12 21:26:24 +00:00

107 lines
3.1 KiB
C++

/****************************************************************************
* Copyright (C) 2012 FIX94
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <gccore.h>
#include <string.h>
#include "external_booter.hpp"
#include "cios.h"
#include "fst.h"
#include "homebrew/homebrew.h"
/* External WiiFlow Game Booter */
#define EXECUTE_ADDR ((u8 *)0x92000000)
extern const u8 wii_game_booter_dol[];
extern const u32 wii_game_booter_dol_size;
extern "C" {
u8 configbytes[2];
u32 hooktype;
};
typedef struct _the_CFG {
u8 vidMode;
bool vipatch;
bool countryString;
u8 patchVidMode;
int aspectRatio;
u32 returnTo;
u8 configbytes[2];
IOS_Info IOS;
void *codelist;
u8 *codelistend;
u8 *cheats;
u32 cheatSize;
u32 hooktype;
u8 debugger;
u32 *gameconf;
u32 gameconfsize;
u8 BootType;
/* needed for channels */
void *dolchunkoffset[18];
u32 dolchunksize[18];
u32 dolchunkcount;
u32 startPoint;
} the_CFG;
the_CFG normalCFG;
extern u8 *code_buf;
extern u32 code_size;
extern void *codelist;
extern u8 *codelistend;
extern u32 gameconfsize;
extern u32 *gameconf;
void WiiFlow_ExternalBooter(u8 vidMode, bool vipatch, bool countryString, u8 patchVidMode, int aspectRatio, u32 returnTo, u8 BootType)
{
normalCFG.vidMode = vidMode;
normalCFG.vipatch = vipatch;
normalCFG.countryString = countryString;
normalCFG.patchVidMode = patchVidMode;
normalCFG.aspectRatio = aspectRatio;
normalCFG.returnTo = returnTo;
normalCFG.configbytes[0] = configbytes[0];
normalCFG.configbytes[1] = configbytes[1];
normalCFG.IOS = CurrentIOS;
normalCFG.codelist = codelist;
normalCFG.codelistend = codelistend;
normalCFG.cheats = code_buf;
normalCFG.cheatSize = code_size;
normalCFG.hooktype = hooktype;
normalCFG.debugger = debuggerselect;
normalCFG.gameconf = gameconf;
normalCFG.gameconfsize = gameconfsize;
normalCFG.BootType = BootType;
memcpy((void *)0x90000000, &normalCFG, sizeof(the_CFG));
DCFlushRange((void *)(0x90000000), sizeof(the_CFG));
memcpy(EXECUTE_ADDR, wii_game_booter_dol, wii_game_booter_dol_size);
DCFlushRange(EXECUTE_ADDR, wii_game_booter_dol_size);
BootHomebrew();
}
void ExternalBooter_ChannelSetup(void *dolchunkoffset[18], u32 dolchunksize[18], u32 dolchunkcount, u32 StartPoint)
{
for(u8 i = 0; i < 18; i++)
{
normalCFG.dolchunkoffset[i] = dolchunkoffset[i];
normalCFG.dolchunksize[i] = dolchunksize[i];
}
normalCFG.dolchunkcount = dolchunkcount;
normalCFG.startPoint = StartPoint;
}