mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 09:05:06 +01:00
0e5a5b4abd
-WIP commit for wii game/channel booting, now uses a internal extra dol file to boot wii games and channels, that should be a better way to fix game and channel booting
107 lines
3.1 KiB
C++
107 lines
3.1 KiB
C++
/****************************************************************************
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* Copyright (C) 2012 FIX94
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include <gccore.h>
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#include <string.h>
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#include "external_booter.hpp"
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#include "cios.h"
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#include "fst.h"
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#include "homebrew/homebrew.h"
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/* External WiiFlow Game Booter */
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#define EXECUTE_ADDR ((u8 *)0x92000000)
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extern const u8 wii_game_booter_dol[];
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extern const u32 wii_game_booter_dol_size;
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extern "C" {
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u8 configbytes[2];
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u32 hooktype;
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};
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typedef struct _the_CFG {
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u8 vidMode;
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bool vipatch;
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bool countryString;
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u8 patchVidMode;
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int aspectRatio;
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u32 returnTo;
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u8 configbytes[2];
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IOS_Info IOS;
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void *codelist;
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u8 *codelistend;
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u8 *cheats;
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u32 cheatSize;
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u32 hooktype;
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u8 debugger;
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u32 *gameconf;
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u32 gameconfsize;
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u8 BootType;
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/* needed for channels */
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void *dolchunkoffset[18];
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u32 dolchunksize[18];
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u32 dolchunkcount;
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u32 startPoint;
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} the_CFG;
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the_CFG normalCFG;
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extern u8 *code_buf;
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extern u32 code_size;
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extern void *codelist;
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extern u8 *codelistend;
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extern u32 gameconfsize;
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extern u32 *gameconf;
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void WiiFlow_ExternalBooter(u8 vidMode, bool vipatch, bool countryString, u8 patchVidMode, int aspectRatio, u32 returnTo, u8 BootType)
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{
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normalCFG.vidMode = vidMode;
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normalCFG.vipatch = vipatch;
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normalCFG.countryString = countryString;
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normalCFG.patchVidMode = patchVidMode;
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normalCFG.aspectRatio = aspectRatio;
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normalCFG.returnTo = returnTo;
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normalCFG.configbytes[0] = configbytes[0];
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normalCFG.configbytes[1] = configbytes[1];
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normalCFG.IOS = CurrentIOS;
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normalCFG.codelist = codelist;
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normalCFG.codelistend = codelistend;
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normalCFG.cheats = code_buf;
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normalCFG.cheatSize = code_size;
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normalCFG.hooktype = hooktype;
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normalCFG.debugger = debuggerselect;
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normalCFG.gameconf = gameconf;
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normalCFG.gameconfsize = gameconfsize;
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normalCFG.BootType = BootType;
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memcpy((void *)0x90000000, &normalCFG, sizeof(the_CFG));
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DCFlushRange((void *)(0x90000000), sizeof(the_CFG));
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memcpy(EXECUTE_ADDR, wii_game_booter_dol, wii_game_booter_dol_size);
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DCFlushRange(EXECUTE_ADDR, wii_game_booter_dol_size);
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BootHomebrew();
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}
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void ExternalBooter_ChannelSetup(void *dolchunkoffset[18], u32 dolchunksize[18], u32 dolchunkcount, u32 StartPoint)
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{
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for(u8 i = 0; i < 18; i++)
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{
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normalCFG.dolchunkoffset[i] = dolchunkoffset[i];
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normalCFG.dolchunksize[i] = dolchunksize[i];
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}
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normalCFG.dolchunkcount = dolchunkcount;
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normalCFG.startPoint = StartPoint;
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}
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