mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-30 15:14:18 +01:00
600437dedf
-added support for wiiflow internal boot method in neek2o, so you can use cheats, debugger etc if you boot channels in neek2o (doesnt work if you are in real nand and just select boot neek)
124 lines
3.7 KiB
C++
124 lines
3.7 KiB
C++
/****************************************************************************
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* Copyright (C) 2012 FIX94
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include <gccore.h>
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#include <string.h>
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#include <ogc/machine/processor.h>
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#include <ogc/lwp_threads.h>
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#include <ogc/cache.h>
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#include "external_booter.hpp"
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#include "booter.h"
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#include "Config.h"
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#include "channel/nand.hpp"
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#include "devicemounter/DeviceHandler.hpp"
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#include "gui/text.hpp"
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#include "loader/fst.h"
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#include "loader/mload.h"
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#include "loader/wdvd.h"
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#include "homebrew/homebrew.h"
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#include "memory/mem2.hpp"
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#include "plugin/crc32.h"
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typedef void (*entrypoint) (void);
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extern "C" { void __exception_closeall(); }
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/* External WiiFlow Game Booter */
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#define BOOTER_ADDR ((u8 *)0x80B00000)
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static the_CFG *BooterConfig = (the_CFG*)0x93100000;
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static entrypoint exeEntryPoint = (entrypoint)BOOTER_ADDR;
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extern "C" {
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u8 configbytes[2];
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u32 hooktype;
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};
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extern u8 *code_buf;
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extern u32 code_size;
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extern void *codelist;
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extern u8 *codelistend;
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extern u32 gameconfsize;
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extern u32 *gameconf;
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u32 cookie;
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__argv args;
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the_CFG normalCFG;
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void WiiFlow_ExternalBooter(u8 vidMode, bool vipatch, bool countryString, u8 patchVidMode, int aspectRatio, u32 returnTo, u8 BootType)
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{
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normalCFG.vidMode = vidMode;
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normalCFG.vipatch = vipatch;
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normalCFG.countryString = countryString;
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normalCFG.patchVidMode = patchVidMode;
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normalCFG.aspectRatio = aspectRatio;
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normalCFG.returnTo = returnTo;
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normalCFG.configbytes[0] = configbytes[0];
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normalCFG.configbytes[1] = configbytes[1];
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normalCFG.IOS = CurrentIOS;
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normalCFG.codelist = codelist;
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normalCFG.codelistend = codelistend;
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normalCFG.cheats = code_buf;
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normalCFG.cheatSize = code_size;
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normalCFG.hooktype = hooktype;
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normalCFG.debugger = debuggerselect;
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normalCFG.gameconf = gameconf;
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normalCFG.gameconfsize = gameconfsize;
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normalCFG.BootType = BootType;
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normalCFG.wip_list = get_wip_list();
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normalCFG.wip_count = get_wip_count();
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ShutdownBeforeExit();
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/* Copy CFG into new memory region */
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memcpy(BooterConfig, &normalCFG, sizeof(the_CFG));
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DCFlushRange(BooterConfig, sizeof(the_CFG));
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/* Copy in booter */
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memcpy(BOOTER_ADDR, booter, booter_size);
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DCFlushRange(BOOTER_ADDR, booter_size);
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/* Shutdown IOS subsystems */
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__IOS_ShutdownSubsystems();
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u32 level = IRQ_Disable();
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__exception_closeall();
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/* Boot it */
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exeEntryPoint();
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/* Fail */
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IRQ_Restore(level);
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}
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extern FragList *frag_list;
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extern s32 wbfsDev;
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extern u32 wbfs_part_idx;
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void ExternalBooter_WiiGameSetup(bool wbfs, bool dvd, const char *ID)
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{
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memset(&normalCFG, 0, sizeof(the_CFG));
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normalCFG.GameBootType = dvd ? TYPE_WII_DISC : (wbfs ? TYPE_WII_WBFS : TYPE_WII_WBFS_EXT);
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strncpy(normalCFG.gameID, ID, 6);
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normalCFG.fragments = frag_list;
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normalCFG.wbfsDevice = wbfsDev;
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normalCFG.wbfsPart = wbfs_part_idx;
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normalCFG.mload_rev = mload_get_version();
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}
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void ExternalBooter_ChannelSetup(u64 title)
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{
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memset(&normalCFG, 0, sizeof(the_CFG));
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memcpy(&normalCFG.title, &title, sizeof(u64));
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}
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void ShutdownBeforeExit()
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{
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DeviceHandle.UnMountAll();
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NandHandle.DeInit_ISFS();
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WDVD_Close();
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}
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