mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-18 07:51:53 +01:00
2b32db857a
currently loaded cIOS instead -fixed bug of missing remount if no games are found with enabled NAND emulation which made wiiflow hang -added information for neek2o -removed ios reload on boot when wiiflow is in neek2o mode -made NAND file extraction MEM2 only -fixed two not free'd memory allocations which could fill the memory with unused stuff
35 lines
519 B
C
35 lines
519 B
C
#ifndef __NK_H__
|
|
#define __NK_H__
|
|
|
|
enum ExtNANDCfg
|
|
{
|
|
NCON_EXT_DI_PATH = (1<<0),
|
|
NCON_EXT_NAND_PATH = (1<<1),
|
|
};
|
|
|
|
typedef struct _memcfg
|
|
{
|
|
u32 magic;
|
|
u64 titleid;
|
|
u32 config;
|
|
u32 paddinga;
|
|
u32 paddingb;
|
|
u32 paddingc;
|
|
u32 paddingd;
|
|
char dipath[256];
|
|
char nandpath[256];
|
|
} memcfg;
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif /* __cplusplus */
|
|
|
|
s32 Launch_nk(u64 TitleID, const char *nandpath);
|
|
bool neek2o(void);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif /* __cplusplus */
|
|
|
|
#endif //__NK_H__
|