mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-18 07:51:53 +01:00
88955e9461
which has enough space left instead of fixed memory in most parts -fixed alot of things about banner playing, now shouldnt randomly codedump anymore or things like this, also some banner sounds which did not play before should work fine now -removed unused code and added better debug prints -using some fixed voice for game banner and not always a new one per banner -fixed DIOS-MIOS cheats for sure now :P -fixed possible memory allocation bug in wbfs alloc (thanks to cfg-loader) -removed MEM2_memalign since it did not work correctly -fixed a few wrong memset sizes
353 lines
9.2 KiB
C++
353 lines
9.2 KiB
C++
/****************************************************************************
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* Copyright (C) 2012 FIX94
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include <gccore.h>
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#include <ogcsys.h>
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#include <stdio.h>
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#include <string.h>
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#include <malloc.h>
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#include "plugin.hpp"
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#include "gui/text.hpp"
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#include "gecko/gecko.h"
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#include "devicemounter/PartitionHandle.h"
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#include "devicemounter/DeviceHandler.hpp"
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#include "types.h"
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#include "crc32.h"
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static const string emptyString;
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static const string emptyString2("/");
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static char* emptyChar = (char*)" ";
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u32 ScummVM_magic;
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void Plugin::init(string m_pluginsDir)
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{
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ScummVM_magic = 0;
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pluginsDir = m_pluginsDir;
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//Ready to add plugins
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adding = true;
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}
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void Plugin::EndAdd()
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{
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adding = false;
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}
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void Plugin::Cleanup()
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{
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for(u8 pos = 0; pos < Plugins.size(); pos++)
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{
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if(Plugins[pos].BannerSound != NULL)
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free(Plugins[pos].BannerSound);
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}
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}
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bool Plugin::AddPlugin(Config &plugin)
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{
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if(!adding)
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return false;
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PluginOptions NewPlugin;
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NewPlugin.DolName = plugin.getString("PLUGIN","dolFile","");
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NewPlugin.coverFolder = plugin.getString("PLUGIN","coverFolder","");
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sscanf(plugin.getString("PLUGIN","magic","").c_str(), "%08x", &NewPlugin.magicWord);
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sscanf(plugin.getString("PLUGIN","coverColor","").c_str(), "%08x", &NewPlugin.caseColor);
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NewPlugin.ReturnLoader = plugin.getBool("PLUGIN","ReturnLoader");
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string PluginName = plugin.getString("PLUGIN","displayname","");
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if(PluginName == emptyString || PluginName == emptyString2)
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{
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PluginName = NewPlugin.DolName;
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PluginName.erase(PluginName.end() - 4, PluginName.end());
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}
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NewPlugin.DisplayName.fromUTF8(PluginName.c_str());
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NewPlugin.consoleCoverID = plugin.getString("PLUGIN","consoleCoverID","");
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string bannerfilepath = sfmt("%s/%s", pluginsDir.c_str(), plugin.getString("PLUGIN","bannerSound","").c_str());
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ifstream infile;
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infile.open(bannerfilepath.c_str(), ios::binary);
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if(infile.is_open())
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{
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int size;
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infile.seekg(0, ios::end);
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size = infile.tellg();
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infile.seekg(0, ios::beg);
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//Don't free that, otherwise you would delete the sound
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char* FileReadBuffer = (char*)malloc(size);
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infile.read(FileReadBuffer, size);
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NewPlugin.BannerSound = (u8*)FileReadBuffer;
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NewPlugin.BannerSoundSize = size;
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Plugins.push_back(NewPlugin);
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infile.close();
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return true;
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}
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else
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{
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NewPlugin.BannerSound = 0;
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NewPlugin.BannerSoundSize = 0;
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Plugins.push_back(NewPlugin);
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}
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return false;
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}
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s8 Plugin::GetPluginPosition(u32 magic)
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{
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for(u8 pos = 0; pos < Plugins.size(); pos++)
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{
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if(magic == Plugins[pos].magicWord)
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return pos;
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}
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return -1;
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}
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bool Plugin::UseReturnLoader(u32 magic)
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{
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if((Plugin_Pos = GetPluginPosition(magic)) >= 0)
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return Plugins[Plugin_Pos].ReturnLoader;
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return false;
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}
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u8* Plugin::GetBannerSound(u32 magic)
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{
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if((Plugin_Pos = GetPluginPosition(magic)) >= 0)
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return Plugins[Plugin_Pos].BannerSound;
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return NULL;
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}
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u32 Plugin::GetBannerSoundSize()
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{
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//We call that directly after GetBannerSound, so no need to search for the magic again
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if(Plugin_Pos >= 0)
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return Plugins[Plugin_Pos].BannerSoundSize;
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return 0;
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}
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char* Plugin::GetDolName(u32 magic)
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{
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if((Plugin_Pos = GetPluginPosition(magic)) >= 0)
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return (char*)Plugins[Plugin_Pos].DolName.c_str();
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return emptyChar;
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}
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char* Plugin::GetCoverFolderName(u32 magic)
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{
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if((Plugin_Pos = GetPluginPosition(magic)) >= 0)
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return (char*)Plugins[Plugin_Pos].coverFolder.c_str();
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return emptyChar;
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}
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bool Plugin::PluginExist(u8 pos)
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{
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if(pos < Plugins.size())
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return true;
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return false;
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}
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wstringEx Plugin::GetPluginName(u8 pos)
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{
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return Plugins[pos].DisplayName;
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}
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void Plugin::SetEnablePlugin(Config &cfg, u8 pos, u8 ForceMode)
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{
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if(pos < Plugins.size())
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{
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char PluginMagicWord[9];
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snprintf(PluginMagicWord, sizeof(PluginMagicWord), "%08x", Plugins[pos].magicWord);
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if(ForceMode == 1)
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cfg.setBool("PLUGIN", PluginMagicWord, false);
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else if(ForceMode == 2)
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cfg.setBool("PLUGIN", PluginMagicWord, true);
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else
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cfg.setBool("PLUGIN", PluginMagicWord, cfg.getBool("PLUGIN", PluginMagicWord) ? false : true);
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}
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}
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vector<bool> Plugin::GetEnabledPlugins(Config &cfg)
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{
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vector<bool> enabledPlugins;
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char PluginMagicWord[9];
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u8 enabledPluginsNumber = 0;
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for(u8 i = 0; i < Plugins.size(); i++)
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{
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snprintf(PluginMagicWord, sizeof(PluginMagicWord), "%08x", Plugins[i].magicWord);
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if(cfg.getBool("PLUGIN", PluginMagicWord, true))
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{
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enabledPluginsNumber++;
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enabledPlugins.push_back(true);
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}
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else
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enabledPlugins.push_back(false);
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}
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if(enabledPluginsNumber == Plugins.size())
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enabledPlugins.clear();
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return enabledPlugins;
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}
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u32 Plugin::getPluginMagic(u8 pos)
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{
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return Plugins[pos].magicWord;
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}
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vector<dir_discHdr> Plugin::ParseScummvmINI(Config &ini, string Device)
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{
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gprintf("Parsing scummvm.ini\n");
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vector<dir_discHdr> gameHeader;
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if(!ini.loaded())
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return gameHeader;
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ScummVM_magic = Plugins[Plugins.size()-1].magicWord;
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string game(ini.firstDomain());
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string GameName;
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dir_discHdr tmp;
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while(1)
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{
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if(game == emptyString || game == emptyString2)
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break;
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GameName = ini.getString(game, "description");
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if(GameName == emptyString || GameName == emptyString2 ||
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strncasecmp(ini.getWString(game, "path").toUTF8().c_str(), Device.c_str(), 2) != 0)
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{
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game = ini.nextDomain();
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continue;
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}
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memset(&tmp, 0, sizeof(dir_discHdr));
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strncpy((char*)tmp.id, "PLUGIN", sizeof(tmp.id));
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tmp.casecolor = Plugins.back().caseColor;
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wstringEx tmpString;
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tmpString.fromUTF8(GameName.c_str());
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wcsncpy(tmp.title, tmpString.c_str(), 64);
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strncpy(tmp.path, game.c_str(), sizeof(tmp.path));
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gprintf("Found: %ls\n", tmp.title);
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tmp.settings[0] = Plugins.back().magicWord;
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tmp.type = TYPE_PLUGIN;
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gameHeader.push_back(tmp);
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game = ini.nextDomain();
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}
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return gameHeader;
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}
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/* Thanks to dimok for this */
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vector<string> Plugin::CreateMplayerCEArguments(const char *filepath)
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{
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vector<string> args;
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char dst[1024];
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int i = 0;
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char device[10];
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while(filepath[i] != ':')
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{
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device[i] = filepath[i];
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device[i+1] = 0;
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i++;
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}
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char * ptr = (char *) &filepath[i];
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while(ptr[0] != '/' || ptr[1] == '/')
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ptr++;
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if(strncmp(DeviceHandler::PathToFSName(filepath), "NTF", 3) == 0)
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{
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sprintf(dst, "ntfs:%s", ptr);
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}
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else if(strncmp(device, "usb", 3) == 0)
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{
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sprintf(dst, "usb:%s", ptr);
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}
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else
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{
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sprintf(dst, "%s:%s", device, ptr);
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}
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args.push_back(dst);
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return args;
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}
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bool Plugin::isMplayerCE(u32 magic)
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{
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if((Plugin_Pos = GetPluginPosition(magic)) >= 0)
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return (Plugins[Plugin_Pos].magicWord == 0x4D504345);
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return false;
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}
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bool Plugin::isScummVM(u32 magic)
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{
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return (magic == ScummVM_magic);
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}
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string Plugin::GenerateCoverLink(dir_discHdr gameHeader, string url, Config &Checksums)
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{
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Plugin_Pos = GetPluginPosition(gameHeader.settings[0]);
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if(url.find(TAG_LOC) != url.npos)
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url.replace(url.find(TAG_LOC), strlen(TAG_LOC), "EN");
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if(url.find(TAG_CONSOLE) != url.npos)
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url.replace(url.find(TAG_CONSOLE), strlen(TAG_CONSOLE), (Plugins[Plugin_Pos].consoleCoverID.size() ? Plugins[Plugin_Pos].consoleCoverID.c_str() : "nintendo"));
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char gamePath[256];
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if(string(gameHeader.path).find_last_of("/") != string::npos)
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strncpy(gamePath, &gameHeader.path[string(gameHeader.path).find_last_of("/")+1], sizeof(gamePath));
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else
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strncpy(gamePath, gameHeader.path, sizeof(gamePath));
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string cachedCRC = Checksums.getString("CHECKSUMS", gamePath, emptyString);
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char crc_string[9];
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if(cachedCRC != emptyString)
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{
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gprintf("CRC32 of %s is cached\n", gamePath);
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snprintf(crc_string, sizeof(crc_string), "%s", cachedCRC.c_str());
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}
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else
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{
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gprintf("Generating CRC32 for %s\n", gamePath);
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u32 buffer;
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ifstream infile;
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if(strstr(gameHeader.path, ".zip") != NULL)
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{
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infile.open(gameHeader.path, ios::binary);
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infile.seekg(0x0e, ios::beg);
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infile.read((char*)&buffer, 8);
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infile.close();
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snprintf(crc_string, sizeof(crc_string), "%08x", (u32)__builtin_bswap32(buffer));
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}
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else if(strstr(gameHeader.path, ".7z") != NULL)
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{
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infile.open(gameHeader.path, ios::binary);
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infile.seekg(-8, ios::end);
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while(infile.tellg())
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{
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infile.read((char*)&buffer, 8);
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if(buffer == 0x00050111)
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break;
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infile.seekg(-9, ios::cur);
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}
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infile.seekg(-13, ios::cur);
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infile.read((char*)&buffer, 8);
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infile.close();
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snprintf(crc_string, sizeof(crc_string), "%08x", (u32)__builtin_bswap32(buffer));
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}
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else
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snprintf(crc_string, sizeof(crc_string), "%08x", crc32file(gameHeader.path));
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Checksums.setString("CHECKSUMS", gamePath, crc_string);
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Checksums.save();
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}
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url.replace(url.find(TAG_GAME_ID), strlen(TAG_GAME_ID), upperCase(crc_string).c_str());
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gprintf("URL: %s\n", url.c_str());
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return url;
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}
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