mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-26 03:41:55 +01:00
8cc82998ac
(however, I'll keep using that awesome loading bar of it lol) -fixed this strange click sound on game boot
202 lines
7.9 KiB
Makefile
202 lines
7.9 KiB
Makefile
#---------------------------------------------------------------------------------
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# Clear the implicit built in rules
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITPPC)),)
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$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
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endif
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include $(DEVKITPPC)/wii_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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#---------------------------------------------------------------------------------
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TARGET := boot
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BUILD := build
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SOURCES := source \
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source/booter \
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source/banner \
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source/channel \
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source/cheats \
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source/config \
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source/data \
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source/devicemounter \
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source/fileOps \
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source/gc \
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source/gecko \
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source/gui \
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source/homebrew \
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source/libwbfs \
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source/list \
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source/loader \
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source/memory \
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source/menu \
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source/music \
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source/network \
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source/plugin \
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source/unzip \
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source/xml \
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source/wstringEx
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DATA := data \
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data/images \
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data/help \
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data/sounds
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INCLUDES := source
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#---------------------------------------------------------------------------------
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# Default build shell script options
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#---------------------------------------------------------------------------------
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ios := 249
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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CFLAGS = -g -ggdb -O1 -Wall -Wextra $(MACHDEP) $(INCLUDE) -DHAVE_CONFIG_H
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CXXFLAGS = $(CFLAGS)
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LDFLAGS = -g -ggdb $(MACHDEP) -Wl,-Map,$(notdir $@).map,--section-start,.init=0x80620000,-wrap,malloc,-wrap,free,-wrap,memalign,-wrap,calloc,-wrap,realloc,-wrap,malloc_usable_size
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ifeq ($(BUILDMODE),channel)
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CFLAGS += -DFULLCHANNEL
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CXXFLAGS += -DFULLCHANNEL
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endif
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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#---------------------------------------------------------------------------------
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LIBS := -lcustomfat -lcustomntfs -lcustomext2fs -lpng -lm -lz -lwiiuse -lbte -lasnd -logc -lfreetype -lvorbisidec -lmad -ljpeg -lmodplay
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(CURDIR)/portlibs
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export PROJECTDIR := $(CURDIR)
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export OUTPUT := $(CURDIR)/$(TARGETDIR)/$(TARGET)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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#---------------------------------------------------------------------------------
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# automatically build a list of object files for our project
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#---------------------------------------------------------------------------------
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export CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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export CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
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ELFFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.elf)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.bin)))
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TTFFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.ttf)))
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PNGFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.png)))
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OGGFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.ogg)))
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WAVFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.wav)))
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DOLFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.dol)))
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TXTFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.txt)))
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JPGFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.jpg)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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export LD := $(CC)
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else
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export LD := $(CXX)
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endif
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export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
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$(sFILES:.s=.o) $(SFILES:.S=.o) \
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$(PNGFILES:.png=.png.o) $(JPGFILES:.jpg=.jpg.o) \
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$(OGGFILES:.ogg=.ogg.o) $(TXTFILES:.txt=.txt.o) \
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$(WAVFILES:.wav=.wav.o) $(addsuffix .o,$(BINFILES)) \
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$(CURDIR)/data/binary/magic_patcher.o
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#---------------------------------------------------------------------------------
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# build a list of include paths
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#---------------------------------------------------------------------------------
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD) -I$(LIBOGC_INC) \
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-I$(PORTLIBS)/include
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#---------------------------------------------------------------------------------
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# build a list of library paths
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#---------------------------------------------------------------------------------
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) -L$(CURDIR)/source/libs/libfat/ \
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-L$(CURDIR)/source/libs/libntfs/ -L$(CURDIR)/source/libs/libext2fs/ \
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-L$(LIBOGC_LIB) -L$(PORTLIBS)/lib
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export OUTPUT := $(CURDIR)/$(TARGET)
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.PHONY: $(BUILD) all clean
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#---------------------------------------------------------------------------------
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@bash ./scripts/svnrev.sh
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@bash ./scripts/buildtype.sh $(ios)
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.main
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#---------------------------------------------------------------------------------
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all:
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.main
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol $(CURDIR)/source/svnrev.h $(CURDIR)/source/loader/alt_ios_gen.h \
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$(CURDIR)/source/booter/booter.c $(CURDIR)/source/booter/booter.h
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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$(OUTPUT).dol: $(OUTPUT).elf
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$(OUTPUT).elf: $(OFILES)
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#---------------------------------------------------------------------------------
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# This rule links in binary data with .ttf, .png, and .mp3 extensions
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#---------------------------------------------------------------------------------
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%.png.o : %.png
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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%.ogg.o : %.ogg
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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%.wav.o : %.wav
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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%.bin.o : %.bin
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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%.txt.o : %.txt
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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%.jpg.o : %.jpg
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@echo $(notdir $<)
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@bin2s -a 32 $< | $(AS) -o $(@)
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export PATH := $(PROJECTDIR)/gettext-bin:$(PATH)
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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