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https://github.com/Fledge68/WiiFlow_Lite.git
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42 lines
1012 B
C++
42 lines
1012 B
C++
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#ifndef __BOXMESH_HPP
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#define __BOXMESH_HPP
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#include "video.hpp"
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// Quick and dirty hardcoded DVD box mesh
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// Should be replaced by a true mesh loader
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// Lacks normals
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struct SMeshVert
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{
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guVector pos;
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CTexCoord texCoord;
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};
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// Flat cover
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extern const SMeshVert g_flatCoverMesh[];
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extern const u32 g_flatCoverMeshSize;
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extern const CTexCoord g_flatCoverBoxTex[];
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// Box
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extern const SMeshVert g_boxMeshQ[]; // Quads
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extern const u32 g_boxMeshQSize;
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extern const SMeshVert g_boxMeshT[]; // Triangles
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extern const u32 g_boxMeshTSize;
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// Box cover
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extern const SMeshVert g_boxBackCoverMesh[];
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extern const u32 g_boxBackCoverMeshSize;
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extern const SMeshVert g_boxCoverMesh[];
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extern const u32 g_boxCoverMeshSize;
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extern const CTexCoord g_boxCoverFlatTex[];
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extern const CTexCoord g_boxCoverBackTex[];
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//
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extern const float g_boxCoverYCenter;
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extern const float g_coverYCenter;
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// Bounding box size
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extern const Vector3D g_boxSize;
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#endif // !defined(__BOXMESH_HPP)
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