mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-30 15:14:18 +01:00
4d4e987286
-fixed finding gamecube fst extracted games -fixed possible plugin display bug
66 lines
2.4 KiB
C++
66 lines
2.4 KiB
C++
/****************************************************************************
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* Copyright (C) 2012 FIX94
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef _LISTGENERATOR_HPP_
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#define _LISTGENERATOR_HPP_
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#include <string>
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#include <vector>
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#include <stdio.h>
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#include "types.h"
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#include "config/config.hpp"
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#include "loader/wbfs.h"
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#include "loader/disc.h"
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#include "gui/GameTDB.hpp"
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using namespace std;
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class ListGenerator : public vector<dir_discHdr>
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{
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public:
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void Init(const char *settingsDir, const char *Language);
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void Cleanup();
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void CreateList(u32 Flow, u32 Device, const string& Path, const vector<string>& FileTypes,
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const string& DBName, bool UpdateCache, u32 Color = 0, u32 Magic = 0);
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void GetFiles(const char *Path, const vector<string>& FileTypes, vector<string>& FileList,
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bool CompareFolders, u32 max_depth = 2, u32 depth = 1);
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private:
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void Create_Wii_WBFS_List(wbfs_t *handle);
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void Create_Wii_EXT_List(const string& Path, const vector<string>& FileTypes);
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void Create_GC_List(const string& Path, const vector<string>& FileTypes);
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void Create_Plugin_List(const string& Path, const vector<string>& FileTypes,
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u32 Color, u32 Magic);
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void Create_Homebrew_List(const string& Path, const vector<string>& FileTypes);
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void CreateChannelList();
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void AddISO(const char *GameID, const char *GameTitle, const char *GamePath, u32 GameColor, u8 Type);
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bool IsFileSupported(const char *File, const vector<string>& FileTypes);
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void OpenConfigs();
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void CloseConfigs();
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string gameTDB_Path;
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string CustomTitlesPath;
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string gameTDB_Language;
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GameTDB gameTDB;
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Config CustomTitles;
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vector<string> InternalList;
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discHdr WiiGameHeader;
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gc_discHdr GCGameHeader;
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};
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extern ListGenerator m_gameList;
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#endif /*_LISTGENERATOR_HPP_*/
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