WiiFlow_Lite/source/list/ListGenerator.hpp
fix94.1 4d4e987286 -made game list even more efficient and smaller again
-fixed finding gamecube fst extracted games
-fixed possible plugin display bug
2012-10-04 11:37:53 +00:00

66 lines
2.4 KiB
C++

/****************************************************************************
* Copyright (C) 2012 FIX94
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef _LISTGENERATOR_HPP_
#define _LISTGENERATOR_HPP_
#include <string>
#include <vector>
#include <stdio.h>
#include "types.h"
#include "config/config.hpp"
#include "loader/wbfs.h"
#include "loader/disc.h"
#include "gui/GameTDB.hpp"
using namespace std;
class ListGenerator : public vector<dir_discHdr>
{
public:
void Init(const char *settingsDir, const char *Language);
void Cleanup();
void CreateList(u32 Flow, u32 Device, const string& Path, const vector<string>& FileTypes,
const string& DBName, bool UpdateCache, u32 Color = 0, u32 Magic = 0);
void GetFiles(const char *Path, const vector<string>& FileTypes, vector<string>& FileList,
bool CompareFolders, u32 max_depth = 2, u32 depth = 1);
private:
void Create_Wii_WBFS_List(wbfs_t *handle);
void Create_Wii_EXT_List(const string& Path, const vector<string>& FileTypes);
void Create_GC_List(const string& Path, const vector<string>& FileTypes);
void Create_Plugin_List(const string& Path, const vector<string>& FileTypes,
u32 Color, u32 Magic);
void Create_Homebrew_List(const string& Path, const vector<string>& FileTypes);
void CreateChannelList();
void AddISO(const char *GameID, const char *GameTitle, const char *GamePath, u32 GameColor, u8 Type);
bool IsFileSupported(const char *File, const vector<string>& FileTypes);
void OpenConfigs();
void CloseConfigs();
string gameTDB_Path;
string CustomTitlesPath;
string gameTDB_Language;
GameTDB gameTDB;
Config CustomTitles;
vector<string> InternalList;
discHdr WiiGameHeader;
gc_discHdr GCGameHeader;
};
extern ListGenerator m_gameList;
#endif /*_LISTGENERATOR_HPP_*/