mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
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b2b2fe2ea1
"wii_games_dir", if you want for example use usb:/games, then set this option to "%s:/games" etc, subdirs and stuff are supported (issue 165)
60 lines
1.1 KiB
C
60 lines
1.1 KiB
C
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#ifndef _SYS_H_
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#define _SYS_H_
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#include "utils.h"
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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#define HBC_LULZ 0x000100014c554c5aULL
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#define HBC_108 0x00010001af1bf516ULL
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#define HBC_JODI 0x0001000148415858ULL
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#define HBC_HAXX 0x000100014a4f4449ULL
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#define RETURN_CHANNEL 0x0001000857494948ULL
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#define SYSTEM_MENU 0x0000000100000002ULL
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enum
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{
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PRIILOADER_DEF = 0,
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EXIT_TO_MENU,
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EXIT_TO_HBC,
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EXIT_TO_PRIILOADER,
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EXIT_TO_DISABLE,
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EXIT_TO_BOOTMII,
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EXIT_TO_WFNK2O,
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EXIT_TO_SMNK2O,
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BUTTON_CALLBACK,
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WIIFLOW_DEF,
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};
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/* Prototypes */
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void Sys_Init(void);
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bool Sys_DolphinMode(void);
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bool Sys_Exiting(void);
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void Sys_Exit(void);
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void Sys_ExitTo(int);
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int Sys_GetExitTo(void);
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void Sys_SetNeekPath(const char*);
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void Open_Inputs(void);
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void Close_Inputs(void);
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bool AHBRPOT_Patched(void);
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/* All our extern C stuff */
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extern void __exception_setreload(int t);
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extern int mainIOS;
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extern bool useMainIOS;
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extern volatile bool NANDemuView;
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extern volatile bool networkInit;
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extern u8 currentPartition;
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extern char wii_games_dir[];
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif
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