mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2025-02-17 12:36:20 +01:00
![fledge68](/assets/img/avatar_default.png)
-removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
266 lines
9.5 KiB
C++
266 lines
9.5 KiB
C++
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#include "menu.hpp"
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#include "channel/nand.hpp"
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#include "loader/nk.h"
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const int CMenu::_nbCfgPages = 6;
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static const int g_curPage = 1;
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void CMenu::_hideConfigCommon(bool instant)
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{
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m_btnMgr.hide(m_configLblTitle, instant);
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m_btnMgr.hide(m_configBtnBack, instant);
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m_btnMgr.hide(m_configLblPage, instant);
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m_btnMgr.hide(m_configBtnPageM, instant);
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m_btnMgr.hide(m_configBtnPageP, instant);
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}
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void CMenu::_hideConfig(bool instant)
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{
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_hideConfigCommon(instant);
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m_btnMgr.hide(m_configLblPartitionName, instant);
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m_btnMgr.hide(m_configLblPartition, instant);
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m_btnMgr.hide(m_configBtnPartitionP, instant);
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m_btnMgr.hide(m_configBtnPartitionM, instant);
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m_btnMgr.hide(m_configLblDownload, instant);
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m_btnMgr.hide(m_configBtnDownload, instant);
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m_btnMgr.hide(m_configLblParental, instant);
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m_btnMgr.hide(m_configBtnUnlock, instant);
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m_btnMgr.hide(m_configBtnSetCode, instant);
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m_btnMgr.hide(m_configLblCfg4, instant);
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m_btnMgr.hide(m_configBtnCfg4, instant);
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for(u8 i = 0; i < ARRAY_SIZE(m_configLblUser); ++i)
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if(m_configLblUser[i] != -1)
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m_btnMgr.hide(m_configLblUser[i], instant);
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}
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void CMenu::_showConfigCommon(const TexData &bg, int page)
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{
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_setBg(bg, bg);
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m_btnMgr.show(m_configLblTitle);
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m_btnMgr.show(m_configBtnBack);
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m_btnMgr.show(m_configLblPage);
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m_btnMgr.show(m_configBtnPageM);
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m_btnMgr.show(m_configBtnPageP);
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m_btnMgr.setText(m_configLblPage, wfmt(L"%i / %i", page, m_locked ? page : _nbCfgPages));
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}
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void CMenu::_showConfig(void)
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{
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_showConfigCommon(m_configBg, g_curPage);
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if(!m_locked)
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{
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m_btnMgr.show(m_configLblDownload);
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m_btnMgr.show(m_configBtnDownload);
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if(m_source_cnt > 1)
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currentPartition = 0;
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else
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currentPartition = m_cfg.getInt(_domainFromView(), "partition", 0);
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const char *partitionname = DeviceName[currentPartition];
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m_btnMgr.setText(m_configLblPartition, upperCase(partitionname));
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m_btnMgr.show(m_configLblPartitionName);
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m_btnMgr.show(m_configLblPartition);
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m_btnMgr.show(m_configBtnPartitionP);
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m_btnMgr.show(m_configBtnPartitionM);
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m_btnMgr.show(m_configLblCfg4);
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m_btnMgr.show(m_configBtnCfg4);
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for(u8 i = 0; i < ARRAY_SIZE(m_configLblUser); ++i)
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if(m_configLblUser[i] != -1)
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m_btnMgr.show(m_configLblUser[i]);
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}
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m_btnMgr.show(m_configLblParental);
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m_btnMgr.show(m_locked ? m_configBtnUnlock : m_configBtnSetCode);
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}
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void CMenu::_config(int page)
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{
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int change = CONFIG_PAGE_NO_CHANGE;
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while(!m_exit)
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{
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switch(page)
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{
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case 1:
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change = _config1();
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break;
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case 2:
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change = _configAdv();
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break;
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case 3:
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change = _config3();
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break;
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case 4:
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change = _config4();
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break;
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case 5:
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change = _configSnd();
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break;
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case 6:
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change = _configScreen();
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break;
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}
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if(change == CONFIG_PAGE_BACK)
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break;
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if(!m_locked)
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{
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// assumes change is in the range of CONFIG_PAGE_DEC to CONFIG_PAGE_INC
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page += change;
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if (page > _nbCfgPages)
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page = 1;
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else if (page < 0)
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page = _nbCfgPages;
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}
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}
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}
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int CMenu::_configCommon(void)
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{
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_mainLoopCommon();
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if (BTN_HOME_PRESSED || BTN_B_PRESSED || (BTN_A_PRESSED && m_btnMgr.selected(m_configBtnBack)))
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return CONFIG_PAGE_BACK;
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else if (BTN_UP_PRESSED)
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m_btnMgr.up();
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else if (BTN_DOWN_PRESSED)
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m_btnMgr.down();
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else if (BTN_LEFT_PRESSED || BTN_MINUS_PRESSED || (BTN_A_PRESSED && m_btnMgr.selected(m_configBtnPageM)))
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{
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if(BTN_LEFT_PRESSED || BTN_MINUS_PRESSED) m_btnMgr.click(m_configBtnPageM);
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return CONFIG_PAGE_DEC;
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}
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else if (BTN_RIGHT_PRESSED || BTN_PLUS_PRESSED || (BTN_A_PRESSED && m_btnMgr.selected(m_configBtnPageP)))
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{
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if(BTN_RIGHT_PRESSED || BTN_PLUS_PRESSED) m_btnMgr.click(m_configBtnPageP);
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return CONFIG_PAGE_INC;
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}
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return CONFIG_PAGE_NO_CHANGE;
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}
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int CMenu::_config1(void)
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{
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int change = CONFIG_PAGE_NO_CHANGE;
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SetupInput();
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_showConfig();
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s32 bCurrentPartition = currentPartition;
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while(!m_exit)
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{
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change = _configCommon();
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if (change != CONFIG_PAGE_NO_CHANGE)
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break;
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if (BTN_HOME_PRESSED || BTN_B_PRESSED)
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break;
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if (BTN_A_PRESSED)
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{
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if (m_btnMgr.selected(m_configBtnDownload))
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{
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_hideConfig();
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_download();
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_showConfig();
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}
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else if (m_btnMgr.selected(m_configBtnUnlock))
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{
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char code[4];
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_hideConfig();
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if (_code(code) && memcmp(code, m_cfg.getString("GENERAL", "parent_code", "").c_str(), 4) == 0)
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{
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m_refreshGameList = true;
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m_locked = false;
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}
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else
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error(_t("cfgg25",L"Password incorrect."));
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_showConfig();
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}
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else if (m_btnMgr.selected(m_configBtnSetCode))
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{
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char code[4];
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_hideConfig();
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if (_code(code, true))
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{
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m_refreshGameList = true;
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m_cfg.setString("GENERAL", "parent_code", string(code, 4).c_str());
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m_locked = true;
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}
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_showConfig();
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}
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else if ((m_btnMgr.selected(m_configBtnPartitionP) || m_btnMgr.selected(m_configBtnPartitionM)) && m_source_cnt == 1)
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{
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s8 direction = m_btnMgr.selected(m_configBtnPartitionP) ? 1 : -1;
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_setPartition(direction);
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_showConfig();
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}
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else if (m_btnMgr.selected(m_configBtnCfg4))
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{
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_hideConfig();
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_NandEmuCfg();
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_showConfig();
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}
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}
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}
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if(currentPartition != bCurrentPartition)
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m_refreshGameList = true;
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_hideConfig();
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return change;
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}
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void CMenu::_initConfigMenu()
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{
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_addUserLabels(m_configLblUser, ARRAY_SIZE(m_configLblUser), "CONFIG");
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m_configBg = _texture("CONFIG/BG", "texture", theme.bg, false);
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m_configLblTitle = _addTitle("CONFIG/TITLE", theme.titleFont, L"", 0, 10, 640, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
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m_configLblDownload = _addLabel("CONFIG/DOWNLOAD", theme.lblFont, L"", 20, 125, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_configBtnDownload = _addButton("CONFIG/DOWNLOAD_BTN", theme.btnFont, L"", 420, 130, 200, 48, theme.btnFontColor);
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m_configLblParental = _addLabel("CONFIG/PARENTAL", theme.lblFont, L"", 20, 185, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_configBtnUnlock = _addButton("CONFIG/UNLOCK_BTN", theme.btnFont, L"", 420, 190, 200, 48, theme.btnFontColor);
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m_configBtnSetCode = _addButton("CONFIG/SETCODE_BTN", theme.btnFont, L"", 420, 190, 200, 48, theme.btnFontColor);
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m_configLblPartitionName = _addLabel("CONFIG/PARTITION", theme.lblFont, L"", 20, 245, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_configLblPartition = _addLabel("CONFIG/PARTITION_BTN", theme.btnFont, L"", 468, 250, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
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m_configBtnPartitionM = _addPicButton("CONFIG/PARTITION_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 420, 250, 48, 48);
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m_configBtnPartitionP = _addPicButton("CONFIG/PARTITION_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 572, 250, 48, 48);
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m_configLblCfg4 = _addLabel("CONFIG/CFG4", theme.lblFont, L"", 20, 305, 385, 56, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_configBtnCfg4 = _addButton("CONFIG/CFG4_BTN", theme.btnFont, L"", 420, 310, 200, 48, theme.btnFontColor);
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m_configLblPage = _addLabel("CONFIG/PAGE_BTN", theme.btnFont, L"", 68, 400, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
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m_configBtnPageM = _addPicButton("CONFIG/PAGE_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 20, 400, 48, 48);
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m_configBtnPageP = _addPicButton("CONFIG/PAGE_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 172, 400, 48, 48);
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m_configBtnBack = _addButton("CONFIG/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 48, theme.btnFontColor);
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_setHideAnim(m_configLblTitle, "CONFIG/TITLE", 0, 0, -2.f, 0.f);
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_setHideAnim(m_configLblDownload, "CONFIG/DOWNLOAD", 50, 0, -2.f, 0.f);
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_setHideAnim(m_configBtnDownload, "CONFIG/DOWNLOAD_BTN", -50, 0, 1.f, 0.f);
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_setHideAnim(m_configLblParental, "CONFIG/PARENTAL", 50, 0, -2.f, 0.f);
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_setHideAnim(m_configBtnUnlock, "CONFIG/UNLOCK_BTN", -50, 0, 1.f, 0.f);
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_setHideAnim(m_configBtnSetCode, "CONFIG/SETCODE_BTN", -50, 0, 1.f, 0.f);
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_setHideAnim(m_configLblPartitionName, "CONFIG/PARTITION", 50, 0, -2.f, 0.f);
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_setHideAnim(m_configLblPartition, "CONFIG/PARTITION_BTN", -50, 0, 1.f, 0.f);
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_setHideAnim(m_configBtnPartitionM, "CONFIG/PARTITION_MINUS", -50, 0, 1.f, 0.f);
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_setHideAnim(m_configBtnPartitionP, "CONFIG/PARTITION_PLUS", -50, 0, 1.f, 0.f);
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_setHideAnim(m_configLblCfg4, "CONFIG/CFG4", 50, 0, -2.f, 0.f);
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_setHideAnim(m_configBtnCfg4, "CONFIG/CFG4_BTN", -50, 0, 1.f, 0.f);
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_setHideAnim(m_configBtnBack, "CONFIG/BACK_BTN", 0, 0, 1.f, -1.f);
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_setHideAnim(m_configLblPage, "CONFIG/PAGE_BTN", 0, 0, 1.f, -1.f);
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_setHideAnim(m_configBtnPageM, "CONFIG/PAGE_MINUS", 0, 0, 1.f, -1.f);
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_setHideAnim(m_configBtnPageP, "CONFIG/PAGE_PLUS", 0, 0, 1.f, -1.f);
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_hideConfig(true);
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_textConfig();
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}
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void CMenu::_textConfig(void)
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{
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m_btnMgr.setText(m_configLblTitle, _t("cfg1", L"Settings"));
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m_btnMgr.setText(m_configLblDownload, _t("cfg3", L"Download covers & titles"));
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m_btnMgr.setText(m_configBtnDownload, _t("cfg4", L"Download"));
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m_btnMgr.setText(m_configLblParental, _t("cfg5", L"Parental control"));
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m_btnMgr.setText(m_configBtnUnlock, _t("cfg6", L"Unlock"));
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m_btnMgr.setText(m_configBtnSetCode, _t("cfg7", L"Set code"));
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m_btnMgr.setText(m_configLblPartitionName, _t("cfgp1", L"Game Partition"));
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m_btnMgr.setText(m_configBtnBack, _t("cfg10", L"Back"));
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m_btnMgr.setText(m_configLblCfg4, _t("cfg13", L"NAND Emulation Settings"));
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m_btnMgr.setText(m_configBtnCfg4, _t("cfg14", L"Set"));
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}
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