mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-12-26 20:01:55 +01:00
46b386112e
(issue 125) -set the button type to s16 (now its correct :P) -corrected some possible bugs with the button gui management
82 lines
2.0 KiB
C++
82 lines
2.0 KiB
C++
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#include "menu.hpp"
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#include "gecko/gecko.h"
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extern const u8 error_png[];
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s16 m_errorLblMessage;
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s16 m_errorLblIcon;
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s16 m_errorLblUser[4];
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void CMenu::error(const wstringEx &msg)
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{
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SetupInput();
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_hideAbout();
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_hideCode();
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_hideConfig();
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_hideConfigAdv();
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_hideConfig3();
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_hideConfig4();
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_hideConfigScreen();
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_hideConfigSnd();
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_hideDownload();
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_hideGame();
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_hideMain();
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_hideWBFS();
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_hideCFTheme();
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_hideCategorySettings();
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_hideSystem();
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_hideGameInfo();
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_hideCheatDownload();
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_hideGameSettings();
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_hideWaitMessage();
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m_btnMgr.setText(m_errorLblMessage, msg, true);
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_showError();
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gprintf(msg.toUTF8().c_str());
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do
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{
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_mainLoopCommon();
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} while (!BTN_B_PRESSED && !BTN_A_PRESSED && !BTN_HOME_PRESSED);
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_hideError(false);
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}
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void CMenu::_hideError(bool instant)
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{
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m_btnMgr.hide(m_errorLblIcon, instant);
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m_btnMgr.hide(m_errorLblMessage, instant);
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for(u8 i = 0; i < ARRAY_SIZE(m_errorLblUser); ++i)
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if(m_errorLblUser[i] != -1)
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m_btnMgr.hide(m_errorLblUser[i], instant);
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}
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void CMenu::_showError(void)
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{
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_setBg(m_errorBg, m_errorBg);
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m_btnMgr.show(m_errorLblMessage);
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m_btnMgr.show(m_errorLblIcon);
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for(u8 i = 0; i < ARRAY_SIZE(m_errorLblUser); ++i)
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if(m_errorLblUser[i] != -1)
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m_btnMgr.show(m_errorLblUser[i]);
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}
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void CMenu::_initErrorMenu(CMenu::SThemeData &theme)
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{
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STexture texIcon;
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texIcon.fromPNG(error_png);
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_addUserLabels(theme, m_errorLblUser, ARRAY_SIZE(m_errorLblUser), "ERROR");
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m_errorBg = _texture(theme.texSet, "ERROR/BG", "texture", theme.bg);
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m_errorLblMessage = _addLabel(theme, "ERROR/MESSAGE", theme.lblFont, L"", 112, 20, 500, 440, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
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m_errorLblIcon = _addLabel(theme, "ERROR/ICON", theme.lblFont, L"", 40, 200, 64, 64, theme.lblFontColor, 0, texIcon);
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//
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_setHideAnim(m_errorLblMessage, "ERROR/MESSAGE", 0, 0, 0.f, 0.f);
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_setHideAnim(m_errorLblIcon, "ERROR/ICON", -50, 0, 0.f, 0.f);
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//
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_hideError(true);
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_textError();
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}
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void CMenu::_textError(void)
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{
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}
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