mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-27 13:44:15 +01:00
971b5bdb52
to be divisible with 4 anymore, you can use what you want -moved sound buffers back in mem2, idk but for wiiflow it gives a better result -added mem2 memalign placeholder for new memory manager (after a week still everything but finished) -updated other small things, cleaned up source structure a bit
91 lines
1.6 KiB
C++
91 lines
1.6 KiB
C++
// Fan Art
|
|
|
|
#ifndef __FANART_HPP
|
|
#define __FANART_HPP
|
|
|
|
#include <ogcsys.h>
|
|
#include <gccore.h>
|
|
#include <string>
|
|
|
|
#include "gui.hpp"
|
|
#include "texture.hpp"
|
|
#include "config/config.hpp"
|
|
|
|
class CFanartElement
|
|
{
|
|
public:
|
|
CFanartElement(Config &cfg, const char *dir, int artwork);
|
|
~CFanartElement(void);
|
|
|
|
void draw();
|
|
void tick();
|
|
|
|
bool IsValid();
|
|
bool IsAnimationComplete();
|
|
bool ShowOnTop();
|
|
private:
|
|
STexture m_art;
|
|
int m_artwork;
|
|
int m_delay;
|
|
int m_event_duration;
|
|
|
|
int m_x;
|
|
int m_y;
|
|
int m_alpha;
|
|
float m_scaleX;
|
|
float m_scaleY;
|
|
float m_angle;
|
|
|
|
int m_event_x;
|
|
int m_event_y;
|
|
int m_event_alpha;
|
|
float m_event_scaleX;
|
|
float m_event_scaleY;
|
|
float m_event_angle;
|
|
|
|
float m_step_x;
|
|
float m_step_y;
|
|
float m_step_alpha;
|
|
float m_step_scaleX;
|
|
float m_step_scaleY;
|
|
float m_step_angle;
|
|
|
|
bool m_show_on_top;
|
|
|
|
bool m_isValid;
|
|
};
|
|
|
|
class CFanart
|
|
{
|
|
public:
|
|
CFanart(void);
|
|
~CFanart(void);
|
|
|
|
void unload();
|
|
bool load(Config &m_globalConfig, const char *path, const char *id);
|
|
bool isAnimationComplete();
|
|
bool isLoaded();
|
|
|
|
void getBackground(STexture &hq, STexture &lq);
|
|
CColor getTextColor(CColor themeTxtColor = CColor(0xFFFFFFFF));
|
|
bool hideCover();
|
|
void draw(bool front = true);
|
|
void tick();
|
|
|
|
private:
|
|
vector<CFanartElement> m_elms;
|
|
|
|
bool m_animationComplete;
|
|
u16 m_delayAfterAnimation;
|
|
u8 m_globalHideCover;
|
|
u8 m_globalShowCoverAfterAnimation;
|
|
u16 m_defaultDelay;
|
|
bool m_allowArtworkOnTop;
|
|
bool m_loaded;
|
|
Config m_cfg;
|
|
|
|
STexture m_bg;
|
|
STexture m_bglq;
|
|
};
|
|
|
|
#endif // __FANART_HPP
|