mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-23 19:59:16 +01:00
971b5bdb52
to be divisible with 4 anymore, you can use what you want -moved sound buffers back in mem2, idk but for wiiflow it gives a better result -added mem2 memalign placeholder for new memory manager (after a week still everything but finished) -updated other small things, cleaned up source structure a bit
49 lines
991 B
C++
49 lines
991 B
C++
#ifndef CCACHE
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#define CCACHE
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#include <sys/types.h>
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#include <ogcsys.h>
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#include <fstream>
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#include <vector>
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#include "loader/disc.h"
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//#include "gecko.h"
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using namespace std;
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const char io[4][5] = {
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"wb",
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"rb",
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"ab",
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"wb",
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};
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enum CMode
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{
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SAVE,
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LOAD,
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ADD,
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REMOVE
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};
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template <typename T>
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class CCache
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{
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public:
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CCache(T &tmp, string path, u32 index, CMode mode); /* Load/Save One */
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CCache(vector<T> &list, string path, CMode mode); /* Load/Save All */
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CCache(vector<T> &list, string path, T tmp, CMode mode); /* Add One */
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CCache(vector<T> &list, string path, u32 index, CMode mode); /* Remove One */
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~CCache();
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private:
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void SaveAll(vector<T> list);
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void SaveOne(T tmp, u32 index);
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void LoadAll(vector<T> &list);
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void LoadOne(T &tmp, u32 index);
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void AddOne(vector<T> &list, T tmp);
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void RemoveOne(vector<T> &list, u32 index);
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FILE *cache;
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string filename;
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};
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#endif |