WiiFlow_Lite/source/music/musicplayer.cpp

120 lines
2.7 KiB
C++

#include <dirent.h>
#include <cstdio>
#include "musicplayer.h"
#include "fileOps/fileOps.h"
#include "gui/text.hpp"
MusicPlayer m_music;
void MusicPlayer::cleanup()
{
MusicFile.FreeMemory();
}
void MusicPlayer::Init(Config &cfg, string musicDir, string themeMusicDir)
{
m_stopped = true;
m_fade_rate = cfg.getInt("GENERAL", "music_fade_rate", 8);
m_music_volume = cfg.getInt("GENERAL", "sound_volume_music", 255);
SetVolume(0);
MusicFile.SetVoice(0);
m_music_files.clear();
ScanDirectories(themeMusicDir.c_str());
ScanDirectories(musicDir.c_str());
if(cfg.getBool("GENERAL", "randomize_music", true) && m_music_files.size() > 0)
{
srand(unsigned(time(NULL)));
random_shuffle(m_music_files.begin(), m_music_files.end());
}
m_current_music = m_music_files.begin();
}
void MusicPlayer::ScanDirectories(const char *directory)
{
struct dirent *pent = NULL;
DIR *pdir = opendir(directory);
while((pent = readdir(pdir)) != NULL)
{
if(strcmp(pent->d_name, ".") == 0 || strcmp(pent->d_name, "..") == 0)
continue;
string CurrentItem = sfmt("%s/%s", directory, pent->d_name);
if(fsop_DirExist(CurrentItem.c_str()))
ScanDirectories(CurrentItem.c_str());
else if(strcasestr(pent->d_name, ".mp3") != NULL || strcasestr(pent->d_name, ".ogg") != NULL)
m_music_files.push_back(CurrentItem);
}
closedir(pdir);
}
void MusicPlayer::SetVolume(u8 volume)
{
m_music_current_volume = volume;
MusicFile.SetVolume(m_music_current_volume);
}
void MusicPlayer::Previous()
{
if(m_music_files.empty())
return;
if(m_current_music == m_music_files.begin())
m_current_music = m_music_files.end();
m_current_music--;
LoadCurrentFile();
}
void MusicPlayer::Next()
{
if(m_music_files.empty())
return;
m_current_music++;
if (m_current_music == m_music_files.end())
m_current_music = m_music_files.begin();
LoadCurrentFile();
}
void MusicPlayer::Play()
{
SetVolume(m_music_current_volume);
MusicFile.Play();
m_stopped = false;
}
void MusicPlayer::Stop()
{
MusicFile.Pause();
MusicFile.Stop();
m_stopped = true;
}
void MusicPlayer::Tick(bool attenuate)
{
if(m_music_files.empty())
return;
if(!attenuate && m_music_current_volume < m_music_volume)
{
SetVolume(m_music_current_volume + m_fade_rate > m_music_volume ? m_music_volume
: m_music_current_volume + m_fade_rate);
if(!MusicFile.IsPlaying())
Next();
}
else if(attenuate && m_music_current_volume > 0)
{
SetVolume(m_music_current_volume - m_fade_rate < 0 ? 0
: m_music_current_volume - m_fade_rate);
}
}
void MusicPlayer::LoadCurrentFile()
{
MusicFile.Load((*m_current_music).c_str());
Play();
}