mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 00:55:06 +01:00
120 lines
2.7 KiB
C++
120 lines
2.7 KiB
C++
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#include <dirent.h>
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#include <cstdio>
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#include "musicplayer.h"
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#include "fileOps/fileOps.h"
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#include "gui/text.hpp"
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MusicPlayer m_music;
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void MusicPlayer::cleanup()
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{
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MusicFile.FreeMemory();
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}
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void MusicPlayer::Init(Config &cfg, string musicDir, string themeMusicDir)
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{
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m_stopped = true;
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m_fade_rate = cfg.getInt("GENERAL", "music_fade_rate", 8);
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m_music_volume = cfg.getInt("GENERAL", "sound_volume_music", 255);
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SetVolume(0);
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MusicFile.SetVoice(0);
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m_music_files.clear();
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ScanDirectories(themeMusicDir.c_str());
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ScanDirectories(musicDir.c_str());
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if(cfg.getBool("GENERAL", "randomize_music", true) && m_music_files.size() > 0)
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{
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srand(unsigned(time(NULL)));
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random_shuffle(m_music_files.begin(), m_music_files.end());
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}
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m_current_music = m_music_files.begin();
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}
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void MusicPlayer::ScanDirectories(const char *directory)
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{
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struct dirent *pent = NULL;
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DIR *pdir = opendir(directory);
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while((pent = readdir(pdir)) != NULL)
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{
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if(strcmp(pent->d_name, ".") == 0 || strcmp(pent->d_name, "..") == 0)
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continue;
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string CurrentItem = sfmt("%s/%s", directory, pent->d_name);
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if(fsop_DirExist(CurrentItem.c_str()))
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ScanDirectories(CurrentItem.c_str());
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else if(strcasestr(pent->d_name, ".mp3") != NULL || strcasestr(pent->d_name, ".ogg") != NULL)
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m_music_files.push_back(CurrentItem);
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}
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closedir(pdir);
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}
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void MusicPlayer::SetVolume(u8 volume)
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{
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m_music_current_volume = volume;
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MusicFile.SetVolume(m_music_current_volume);
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}
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void MusicPlayer::Previous()
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{
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if(m_music_files.empty())
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return;
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if(m_current_music == m_music_files.begin())
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m_current_music = m_music_files.end();
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m_current_music--;
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LoadCurrentFile();
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}
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void MusicPlayer::Next()
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{
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if(m_music_files.empty())
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return;
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m_current_music++;
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if (m_current_music == m_music_files.end())
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m_current_music = m_music_files.begin();
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LoadCurrentFile();
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}
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void MusicPlayer::Play()
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{
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SetVolume(m_music_current_volume);
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MusicFile.Play();
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m_stopped = false;
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}
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void MusicPlayer::Stop()
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{
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MusicFile.Pause();
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MusicFile.Stop();
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m_stopped = true;
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}
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void MusicPlayer::Tick(bool attenuate)
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{
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if(m_music_files.empty())
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return;
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if(!attenuate && m_music_current_volume < m_music_volume)
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{
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SetVolume(m_music_current_volume + m_fade_rate > m_music_volume ? m_music_volume
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: m_music_current_volume + m_fade_rate);
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if(!MusicFile.IsPlaying())
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Next();
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}
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else if(attenuate && m_music_current_volume > 0)
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{
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SetVolume(m_music_current_volume - m_fade_rate < 0 ? 0
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: m_music_current_volume - m_fade_rate);
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}
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}
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void MusicPlayer::LoadCurrentFile()
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{
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MusicFile.Load((*m_current_music).c_str());
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Play();
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}
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