mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-30 15:14:18 +01:00
1ad14ce248
hints how to debug better) -made the global cleanup less unstable -fixed IOS Reload on game loading codedump -fixed bug in network init
233 lines
4.3 KiB
C++
233 lines
4.3 KiB
C++
#include "mem2alloc.hpp"
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#include <ogc/system.h>
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#include <algorithm>
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#include <string.h>
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#define IOS_RELOAD_AREA 0x90200000
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#include "lockMutex.hpp"
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void CMEM2Alloc::init(unsigned int size)
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{
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m_baseAddress = (SBlock *) std::max(((u32)SYS_GetArena2Lo() + 31) & ~31, IOS_RELOAD_AREA);
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m_endAddress = (SBlock *)((char *)m_baseAddress + std::min(size * 0x100000, SYS_GetArena2Size() & ~31));
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if (m_endAddress > (SBlock *) 0x93100000) //rest is reserved for usb/usb2/network and other stuff... (0xE0000 bytes)
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m_endAddress = (SBlock *) 0x93100000;
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SYS_SetArena2Lo(m_endAddress);
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LWP_MutexInit(&m_mutex, 0);
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}
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void CMEM2Alloc::init(void *addr, void *end)
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{
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m_baseAddress = (SBlock *)(((u32)addr + 31) & ~31);
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m_endAddress = (SBlock *)((u32)end & ~31);
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LWP_MutexInit(&m_mutex, 0);
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}
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void CMEM2Alloc::cleanup(void)
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{
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LWP_MutexDestroy(m_mutex);
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m_mutex = 0;
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m_first = 0;
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// Try to release the range we took through SYS functions
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if (SYS_GetArena2Lo() == m_endAddress)
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SYS_SetArena2Lo(m_baseAddress);
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m_baseAddress = 0;
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m_endAddress = 0;
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}
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void CMEM2Alloc::clear(void)
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{
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m_first = 0;
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memset(m_baseAddress, 0, (u8 *)m_endAddress - (u8 *)m_baseAddress);
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}
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unsigned int CMEM2Alloc::usableSize(void *p)
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{
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return p == 0 ? 0 : ((SBlock *)p - 1)->s * sizeof (SBlock);
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}
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void *CMEM2Alloc::allocate(unsigned int s)
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{
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if (s == 0)
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s = 1;
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//
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LockMutex lock(m_mutex);
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//
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s = (s - 1) / sizeof (SBlock) + 1;
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// First block
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if (m_first == 0)
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{
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if (m_baseAddress + s + 1 >= m_endAddress)
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return 0;
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m_first = m_baseAddress;
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m_first->next = 0;
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m_first->prev = 0;
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m_first->s = s;
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m_first->f = false;
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return (void *)(m_first + 1);
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}
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// Search for a free block
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SBlock *i;
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SBlock *j = m_first;
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for (i = m_first; i != 0; i = i->next)
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{
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if (i->f && i->s >= s)
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break;
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j = i;
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}
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// Create a new block
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if (i == 0)
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{
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i = j + j->s + 1;
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if (i + s + 1 >= m_endAddress)
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return 0;
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j->next = i;
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i->prev = j;
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i->next = 0;
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i->s = s;
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i->f = false;
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return (void *)(i + 1);
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}
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// Reuse a free block
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i->f = false;
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// Split it
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if (i->s > s + 1)
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{
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j = i + s + 1;
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j->f = true;
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j->s = i->s - s - 1;
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i->s = s;
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j->next = i->next;
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j->prev = i;
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i->next = j;
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if (j->next != 0)
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j->next->prev = j;
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}
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return (void *)(i + 1);
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}
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void CMEM2Alloc::release(void *p)
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{
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if (p == 0)
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return;
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LockMutex lock(m_mutex);
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SBlock *i = (SBlock *)p - 1;
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i->f = true;
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// If there are no other blocks following yet,
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// set the remaining size to free size. - Dimok
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if(i->next == 0)
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i->s = m_endAddress - i - 1;
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// Merge with previous block
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if (i->prev != 0 && i->prev->f)
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{
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i = i->prev;
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i->s += i->next->s + 1;
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i->next = i->next->next;
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if (i->next != 0)
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i->next->prev = i;
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}
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// Merge with next block
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if (i->next != 0 && i->next->f)
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{
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i->s += i->next->s + 1;
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i->next = i->next->next;
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if (i->next != 0)
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i->next->prev = i;
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}
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}
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void *CMEM2Alloc::reallocate(void *p, unsigned int s)
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{
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SBlock *i;
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SBlock *j;
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void *n;
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if (s == 0)
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s = 1;
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if (p == 0)
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return allocate(s);
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i = (SBlock *)p - 1;
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s = (s - 1) / sizeof (SBlock) + 1;
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{
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LockMutex lock(m_mutex);
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//out of memory /* Dimok */
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if (i + s + 1 >= m_endAddress)
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{
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return 0;
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}
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// Last block
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if (i->next == 0 && i + s + 1 < m_endAddress)
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{
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i->s = s;
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return p;
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}
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// Size <= current size + next block
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if (i->next != 0 && i->s < s && i->next->f && i->s + i->next->s + 1 >= s)
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{
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// Merge
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i->s += i->next->s + 1;
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i->next = i->next->next;
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if (i->next != 0)
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i->next->prev = i;
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}
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// Size <= current size
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if (i->s >= s)
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{
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// Split
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if (i->s > s + 1)
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{
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j = i + s + 1;
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j->f = true;
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j->s = i->s - s - 1;
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i->s = s;
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j->next = i->next;
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j->prev = i;
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i->next = j;
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if (j->next != 0)
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j->next->prev = j;
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}
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return p;
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}
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}
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// Size > current size
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n = allocate(s * sizeof (SBlock));
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if (n == 0)
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return 0;
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memcpy(n, p, i->s * sizeof (SBlock));
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release(p);
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return n;
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}
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unsigned int CMEM2Alloc::FreeSize()
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{
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LockMutex lock(m_mutex);
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if (m_first == 0)
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return (const char *) m_endAddress - (const char *) m_baseAddress;
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SBlock *i;
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unsigned int size = 0;
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for(i = m_first; i != 0; i = i->next)
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{
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if(i->f && i->next != 0)
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size += i->s;
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else if(i->f && i->next == 0)
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size += m_endAddress - i - 1;
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else if(!i->f && i->next == 0)
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size += m_endAddress - i - i->s - 1;
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}
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return size*sizeof(SBlock);
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}
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