mirror of
https://github.com/Fledge68/WiiFlow_Lite.git
synced 2024-11-01 09:05:06 +01:00
0fc21f82a3
thingys and replaced it with their proper calls -fixed some big memory bugs, downloading much covers shouldn't be a problem anymore, also memory management should work better -fixed typo in debug print on game boot, also changed some things in apploader, making it ready to remove linker script properly, still in but I hope not for long ;) -modified wiiflow startup and init order a bit
50 lines
1.2 KiB
C
50 lines
1.2 KiB
C
#ifndef _UTILS_H_
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#define _UTILS_H_
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#include <gctypes.h>
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/* Constants */
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#define KB_SIZE 1024.0
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#define MB_SIZE 1048576.0
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#define GB_SIZE 1073741824.0
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#define MAX_FAT_PATH 1024
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/* Macros */
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#define round_up(x,n) (-(-(x) & -(n)))
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#define ALIGN(x) (((x) + 3) & ~3)
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#define ALIGN32(x) (((x) + 31) & ~31)
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#define ALIGNED(x) __attribute__((aligned(x)))
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#define TITLE_ID(x,y) (((u64)(x) << 32) | (y))
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#define TITLE_UPPER(x) ((u32)((x) >> 32))
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#define TITLE_LOWER(x) ((u32)(x) & 0xFFFFFFFF)
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/* Macros */
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#define Write8(addr, val) *(u8 *)addr = val; DCFlushRange((void *)addr, sizeof(u8));
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#define Write16(addr, val) *(u16 *)addr = val; DCFlushRange((void *)addr, sizeof(u16));
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#define Write32(addr, val) *(u32 *)addr = val; DCFlushRange((void *)addr, sizeof(u32));
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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/* Prototypes */
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u64 le64(u64);
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u32 le32(u32);
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u16 le16(u16);
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int makedir(char *newdir);
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typedef volatile unsigned short vu16;
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typedef volatile unsigned int vu32;
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bool str_replace(char *str, const char *olds, const char *news, int size);
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bool str_replace_all(char *str, const char *olds, const char *news, int size);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif
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